Player Matchup

Medusa
Medusa
ArcheRion720
Medusa
Level 89
God Stats
6W - 6L
1,443 SR
Queue Stats
311W - 329L
1,399 Elo+
Party 2
Nemesis
Nemesis
Francismeister
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,473 Elo+
Party 3
Sun Wukong
Sun Wukong
SpawnPeakKiddy
Sun Wukong
Level 66
God Stats
2W - 5L
1,183 SR
Queue Stats
62W - 54L
1,424 Elo+
Party 3
Nox
Nox
loleq80
Nox
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,577 Elo+
Party 2
Merlin
Merlin
nikzero
Merlin
Level 86
God Stats
3W - 2L
1,416 SR
Queue Stats
169W - 167L
1,451 Elo+
Solo
Team Averages
Level 57
1,408 SR
1,465 Elo+

VS

Team Averages
Level 64
1,434 SR
1,351 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Draior
Ra
Level 116
God Stats
4W - 8L
1,367 SR
Queue Stats
150W - 181L
1,364 Elo+
Party 4
Serqet
Serqet
LucaForti94
Serqet
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 279L
1,342 Elo+
Party 4
Artemis
Artemis
charzaceae
Artemis
Level 39
God Stats
0W - 2L
1,440 SR
Queue Stats
3W - 9L
1,240 Elo+
Party 1
Shiva
Shiva
zugi96
Shiva
Level 46
God Stats
0W - 3L
1,363 SR
Queue Stats
4W - 12L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 1 / 6
8,647
540
10,493
11,398
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
4 / 1 / 4
8,230
514
6,262
11,613
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
SpawnPeakKiddy
Sun Wukong
14
2 / 0 / 2
8,517
532
7,942
11,998
7,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Nox
13
2 / 0 / 6
8,261
516
5,370
5,224
3,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
nikzero
Merlin
16
5 / 0 / 3
9,146
572
11,765
5,445
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 2 / 0
6,471
404
2,143
12,915
8,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ra
11
1 / 5 / 0
7,058
441
4,319
11,917
4,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
10
0 / 5 / 1
6,647
415
3,874
15,349
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
charzaceae
Artemis
12
0 / 3 / 1
6,996
437
4,929
9,507
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
zugi96
Shiva
13
1 / 2 / 0
7,587
474
7,977
11,270
5,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
16
Kills
2
2
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
2
0
0
W
Medusa
3
1
6
6
L
Ra
1
5
0
0.2
W
4
1
4
6
L
Serqet
0
5
1
0.1
W
Sun Wukong
SpawnPeakKiddy
Sun Wukong
2
0
2
3
L
Artemis
charzaceae
Artemis
0
3
1
0.17
W
Nox
2
0
6
5
W
Merlin
nikzero
Merlin
5
0
3
6.5
L
Shiva
zugi96
Shiva
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,832
Damage
23,242
45,678
Taken
60,958
23,198
Mitigated
26,653
15,251
Healing
16,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,143
51
0
2,283
12,915
8,452
0
4,799
8,116
17,614
0
W
Medusa
10,493
4,370
0
7,359
11,398
4,612
2,770
642
10,756
0
74,835
L
Ra
4,319
537
902
3,482
11,917
4,161
496
6,958
4,959
55,558
0
W
6,262
2,512
0
2,560
11,613
4,582
0
1,019
10,466
0
50,920
L
Serqet
3,874
1,299
0
4,921
15,349
5,295
0
2,345
13,004
0
41,182
W
Sun Wukong
SpawnPeakKiddy
Sun Wukong
7,942
686
0
3,832
11,998
7,932
0
1,665
10,333
0
52,821
L
Artemis
charzaceae
Artemis
4,929
1,522
0
2,447
9,507
2,839
630
2,574
6,933
0
38,769
W
Nox
5,370
1,058
0
1,270
5,224
3,906
1,707
1,395
3,829
17,694
1,484
W
Merlin
nikzero
Merlin
11,765
1,055
0
230
5,445
2,166
2,296
1,741
3,494
86,187
0
L
Shiva
zugi96
Shiva
7,977
1,867
0
2,588
11,270
5,906
804
0
11,270
0
50,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,801
Gold Earned
34,759
431
Minions Killed
360
0
Camps Cleared
0
1,420,464
Distance Traveled
1,452,240
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,471
404
24
2
0
312,516
3
W
Medusa
8,647
540
108
7
0
265,975
1
L
Ra
7,058
441
103
6
0
282,296
4
W
Nemesis
8,230
514
82
5
0
338,371
3
L
Serqet
6,647
415
79
5
0
309,996
3
W
Sun Wukong
8,517
532
71
4
0
283,197
4
L
Artemis
6,996
437
73
5
0
255,327
0
W
Nox
8,261
516
30
2
0
263,667
3
W
Merlin
9,146
572
140
9
0
269,254
7
L
Shiva
7,587
474
81
5
0
292,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role