Player Matchup

Bacchus
Bacchus
Silver II
Bgizz1e
Bacchus
Silver II
Level 125
God Stats
2W - 3L
1,518 SR
Queue Stats
62W - 74L
975 MMR
Solo
Scylla
Scylla
Gold V
StoneySlim
Scylla
Gold V
Level 86
God Stats
3W - 7L
1,433 SR
Queue Stats
200W - 208L
1,283 MMR
Party 1
Loki
Loki
Silver II
TheOnlyLost
Loki
Silver II
Level 128
God Stats
9W - 5L
1,727 SR
Queue Stats
169W - 184L
1,097 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
dakkn
Erlang Shen
Silver II
Level 87
God Stats
2W - 3L
1,486 SR
Queue Stats
252W - 272L
1,029 MMR
Party 1
Rama
Rama
Silver IV
яσσвєят
Rama
Silver IV
Level 160
God Stats
11W - 24L
1,411 SR
Queue Stats
325W - 355L
844 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,515 SR
1,046 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,536 SR
1,186 MMR
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
Jitra29
Bellona
Silver II
Level 87
God Stats
11W - 3L
1,620 SR
Queue Stats
88W - 95L
945 MMR
Solo
Danzaburou
Danzaburou
Silver I
Phonchyur
Danzaburou
Silver I
Level 150
God Stats
12W - 14L
1,480 SR
Queue Stats
412W - 416L
1,253 MMR
Solo
Chaac
Chaac
Silver III
xxGeneralTeaxx
Chaac
Silver III
Level 157
God Stats
9W - 8L
1,581 SR
Queue Stats
195W - 204L
733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bgizz1e
Bacchus
7
0 / 2 / 2
5,732
382
2,305
8,220
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
StoneySlim
Scylla
11
1 / 4 / 1
6,505
434
4,182
8,109
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 2 / 2
7,817
521
5,540
10,243
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
dakkn
Erlang Shen
9
0 / 5 / 0
5,925
395
2,997
11,930
7,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 3 / 2
7,366
491
5,955
12,854
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CabrakanAgniVamanaIshtar

VS

Bans
CamazotzLancelotPoseidonAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
7 / 2 / 3
9,024
602
8,064
10,280
5,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
 
Anubis
14
3 / 2 / 5
8,728
582
8,789
9,708
5,323
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Jitra29
Bellona
13
4 / 0 / 3
8,554
570
7,778
9,940
9,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Phonchyur
Danzaburou
14
2 / 2 / 3
8,912
594
8,357
9,480
3,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
0 / 0 / 2
7,609
507
3,294
11,444
7,499
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
16
16
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
2
3
4.25
W
Anubis
 
Anubis
3
2
5
2.75
L
Bacchus
Bgizz1e
Bacchus
0
2
2
0.5
W
Bellona
Jitra29
Bellona
4
0
3
5.5
W
Danzaburou
Phonchyur
Danzaburou
2
2
3
1.75
L
Scylla
StoneySlim
Scylla
1
4
1
0.38
L
2
2
2
1.5
L
Erlang Shen
dakkn
Erlang Shen
0
5
0
0
W
0
0
2
1
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,979
Damage
36,282
51,356
Taken
50,852
21,898
Mitigated
31,742
15,101
Healing
20,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,064
1,840
0
3,848
10,280
5,230
47
790
9,490
0
58,897
W
Anubis
 
Anubis
8,789
277
0
5,813
9,708
5,323
0
2,211
7,497
65,335
0
L
Bacchus
Bgizz1e
Bacchus
2,305
310
336
2,529
8,220
5,258
0
693
7,433
9,399
1,638
W
Bellona
Jitra29
Bellona
7,778
2,414
0
1,086
9,940
9,886
2,452
681
9,259
0
65,431
W
Danzaburou
Phonchyur
Danzaburou
8,357
3,967
0
2,257
9,480
3,804
741
1,345
7,908
0
72,331
L
Scylla
StoneySlim
Scylla
4,182
731
0
250
8,109
2,303
0
3,657
4,452
34,406
0
L
5,540
1,895
0
3,336
10,243
3,391
0
223
9,719
0
48,904
L
Erlang Shen
dakkn
Erlang Shen
2,997
1,571
0
3,596
11,930
7,366
0
1,912
10,018
0
31,836
W
3,294
682
0
7,112
11,444
7,499
1,298
1,263
10,181
8,297
32,583
L
5,955
5,267
0
5,054
12,854
3,580
0
2,493
9,821
0
52,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
42,827
333
Minions Killed
514
0
Camps Cleared
0
1,229,182
Distance Traveled
1,444,748
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,024
602
100
7
0
332,656
2
W
Anubis
8,728
582
105
7
0
266,315
3
L
Bacchus
5,732
382
25
2
0
185,098
2
W
Bellona
8,554
570
109
7
0
303,490
4
W
Danzaburou
8,912
594
124
8
0
263,978
0
L
Scylla
6,505
434
67
4
0
248,191
3
L
Loki
7,817
521
96
6
0
352,046
3
L
Erlang Shen
5,925
395
59
4
0
210,811
2
W
Chaac
7,609
507
76
5
0
278,309
5
L
Rama
7,366
491
86
6
0
233,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role