Player Matchup

Scylla
Scylla
Diamond I
AtlanimalTTV
Scylla
Diamond I
Level 82
God Stats
11W - 10L
1,740 SR
Queue Stats
99W - 107L
2,720 MMR
Solo
Xing Tian
Xing Tian
Masters
IFLORIDAIBOY
Xing Tian
Masters
Level 160
God Stats
20W - 21L
1,624 SR
Queue Stats
882W - 653L
2,410 MMR
Party 1
Ne Zha
Ne Zha
Masters
TheBluShark
Ne Zha
Masters
Level 155
God Stats
19W - 8L
1,824 SR
Queue Stats
295W - 223L
2,562 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 132
1,729 SR
2,564 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,627 SR
2,341 MMR
Merlin
Merlin
Grandmaster
 
Merlin
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Platinum I
madara8704
Nemesis
Platinum I
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 55L
2,364 MMR
Solo
Achilles
Achilles
Masters
ßoca
Achilles
Masters
Level 138
God Stats
11W - 1L
1,881 SR
Queue Stats
209W - 83L
3,158 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
5 / 4 / 4
13,197
695
17,016
14,001
6,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
IFLORIDAIBOY
Xing Tian
17
2 / 2 / 8
13,044
687
9,133
25,170
42,137
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
18
3 / 3 / 7
12,448
655
17,108
25,005
26,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AtlasAh Muzen CabHou YiThothAres

VS

Bans
Ao KuangThorArtioGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 3 / 2
15,294
805
26,709
11,258
4,966
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
madara8704
Nemesis
16
0 / 4 / 3
11,201
590
8,995
19,814
10,294
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ßoca
Achilles
19
2 / 3 / 5
12,616
664
18,133
23,315
27,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
10
Kills
9
9
Deaths
10
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
2
2.67
L
Scylla
5
4
4
1.75
L
Xing Tian
IFLORIDAIBOY
Xing Tian
2
2
8
3
L
Ne Zha
3
3
7
2.17
W
Nemesis
madara8704
Nemesis
0
4
3
0.38
W
Achilles
ßoca
Achilles
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,257
Damage
53,837
64,176
Taken
54,387
75,233
Mitigated
42,714
16,637
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
26,709
1,514
117
2,419
11,258
4,966
2,268
4,906
6,100
111,185
0
L
Scylla
17,016
1,592
0
1,770
14,001
6,669
1,342
4,021
9,413
82,298
0
L
Xing Tian
IFLORIDAIBOY
Xing Tian
9,133
940
0
4,575
25,170
42,137
315
11,486
13,026
27,865
0
L
Ne Zha
17,108
4,366
1,237
9,055
25,005
26,427
602
11,345
13,039
0
64,294
W
Nemesis
madara8704
Nemesis
8,995
4,343
0
5,083
19,814
10,294
874
9,767
9,647
0
49,473
W
Achilles
ßoca
Achilles
18,133
3,975
0
4,933
23,315
27,454
585
11,817
10,492
0
34,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
39,111
244
Minions Killed
251
0
Camps Cleared
0
1,060,309
Distance Traveled
1,058,511
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,294
805
169
9
0
325,241
2
L
Scylla
13,197
695
154
8
0
329,715
4
L
Xing Tian
13,044
687
19
1
0
357,140
4
L
Ne Zha
12,448
655
71
4
0
373,454
1
W
Nemesis
11,201
590
62
3
0
356,412
3
W
Achilles
12,616
664
20
1
0
376,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role