Player Matchup

Ra
Ra
Neva2Late2
Ra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
S Scuba Steve S
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,266 Elo+
Party 2
Cupid
Cupid
TheMuffin0fEvi1
Cupid
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,344 Elo+

VS

Team Averages
Level 63
1,362 SR
1,248 Elo+
Hera
Hera
Bonnina
Hera
Level 60
God Stats
18W - 26L
1,379 SR
Queue Stats
21W - 31L
1,228 Elo+
Solo
Fenrir
Fenrir
PeatM0ss
Fenrir
Level 105
God Stats
9W - 9L
1,470 SR
Queue Stats
32W - 38L
1,269 Elo+
Party 1
Danzaburou
Danzaburou
S4OS Shadow
Danzaburou
Level 25
God Stats
15W - 19L
1,236 SR
Queue Stats
34W - 47L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 2
11,646
647
14,118
11,833
5,335
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 5 / 2
10,711
595
6,284
26,407
28,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 5 / 1
11,773
654
5,215
10,369
4,639
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bonnina
Hera
18
2 / 1 / 8
12,641
702
11,513
5,885
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
PeatM0ss
Fenrir
19
9 / 2 / 5
13,438
747
16,117
21,041
18,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
S4OS Shadow
Danzaburou
20
3 / 0 / 10
13,626
757
14,952
9,064
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
14
14
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hera
Bonnina
Hera
2
1
8
6
L
1
4
2
0.5
W
Fenrir
PeatM0ss
Fenrir
9
2
5
5.75
L
0
5
2
0.2
W
Danzaburou
S4OS Shadow
Danzaburou
3
0
10
8
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,617
Damage
42,582
48,609
Taken
35,990
38,250
Mitigated
25,305
5,845
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Bonnina
Hera
11,513
2,914
0
704
5,885
2,762
999
3,837
2,048
53,168
0
L
14,118
282
2,502
1,523
11,833
5,335
0
4,225
7,608
83,402
0
W
Fenrir
PeatM0ss
Fenrir
16,117
2,846
0
1,459
21,041
18,020
506
11,385
9,656
147
66,688
L
6,284
830
0
0
26,407
28,276
0
5,935
20,472
23,514
0
W
Danzaburou
S4OS Shadow
Danzaburou
14,952
8,305
0
2,744
9,064
4,523
1,048
5,252
3,812
0
77,556
L
5,215
1,570
1,193
627
10,369
4,639
19
1,638
8,731
0
20,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
39,705
194
Minions Killed
250
0
Camps Cleared
0
864,120
Distance Traveled
999,562
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,641
702
74
4
0
275,398
4
L
Ra
11,646
647
119
7
0
300,210
5
W
Fenrir
13,438
747
71
4
0
359,362
1
L
Cthulhu
10,711
595
36
2
0
298,219
2
W
Danzaburou
13,626
757
105
6
0
364,802
1
L
Cupid
11,773
654
39
2
0
265,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role