Player Matchup

Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
DecayedClownRage
Poseidon
Level 27
God Stats
10W - 7L
1,559 SR
Queue Stats
145W - 128L
1,534 Elo+
Solo
Maui
Maui
Leon S Kendo
Maui
Level 129
God Stats
11W - 7L
1,327 SR
Queue Stats
49W - 54L
1,352 Elo+
Party 1
The Morrigan
The Morrigan
SacredSyster
The Morrigan
Level 122
God Stats
1W - 2L
1,473 SR
Queue Stats
74W - 98L
1,393 Elo+
Party 1
Nike
Nike
Spiderp4
Nike
Level 143
God Stats
6W - 2L
1,498 SR
Queue Stats
117W - 112L
1,528 Elo+
Party 1
Team Averages
Level 101
1,472 SR
1,461 Elo+

VS

Team Averages
Level 49
1,414 SR
1,451 Elo+
Zhong Kui
Zhong Kui
MassivelyHungNPC
Zhong Kui
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 19L
1,592 Elo+
Solo
Discordia
Discordia
ScrattyPatty
Discordia
Level 29
God Stats
3W - 2L
1,315 SR
Queue Stats
40W - 36L
1,539 Elo+
Solo
Mercury
Mercury
Son Dondo
Mercury
Level 58
God Stats
6W - 9L
1,248 SR
Queue Stats
28W - 33L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
TheBearAce
Baron Samedi
Level 144
God Stats
4W - 7L
1,506 SR
Queue Stats
274W - 301L
1,528 Elo+
Solo
Lancelot
Lancelot
nofair12853
Lancelot
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 9
8,271
752
6,095
5,877
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
7 / 0 / 5
9,888
899
11,018
7,878
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 10
8,533
776
2,942
9,512
10,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
SacredSyster
The Morrigan
16
3 / 0 / 5
8,922
811
3,245
3,045
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
3 / 0 / 3
8,446
768
2,833
10,416
9,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
9
0 / 1 / 0
6,183
562
0
2,409
1,092
Discordia
ScrattyPatty
Discordia
13
1 / 3 / 0
7,219
656
5,243
5,531
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Son Dondo
Mercury
12
0 / 3 / 2
6,777
616
2,534
6,673
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
TheBearAce
Baron Samedi
15
1 / 5 / 0
7,706
701
6,854
11,702
8,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
nofair12853
Lancelot
11
0 / 2 / 1
6,366
579
1,108
4,083
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
14
Kills
2
2
Deaths
14
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
9
2.75
W
7
0
5
9.5
W
0
0
10
5
L
Zhong Kui
0
1
0
0
W
The Morrigan
SacredSyster
The Morrigan
3
0
5
5.5
L
Discordia
ScrattyPatty
Discordia
1
3
0
0.33
L
Mercury
Son Dondo
Mercury
0
3
2
0.33
W
Nike
3
0
3
4.5
L
Baron Samedi
TheBearAce
Baron Samedi
1
5
0
0.2
L
Lancelot
nofair12853
Lancelot
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,133
Damage
15,739
36,728
Taken
30,398
27,321
Mitigated
16,342
8,740
Healing
2,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,095
967
0
1,608
5,877
2,997
4,049
2,629
3,248
0
19,804
W
11,018
1,855
0
2,305
7,878
3,492
1,815
2,730
5,148
48,844
0
W
2,942
449
0
1,983
9,512
10,024
269
3,518
5,994
13,509
0
L
Zhong Kui
0
0
0
0
2,409
1,092
0
1,710
667
0
0
W
The Morrigan
SacredSyster
The Morrigan
3,245
516
628
0
3,045
1,506
1,988
974
2,071
26,388
0
L
Discordia
ScrattyPatty
Discordia
5,243
343
0
77
5,531
2,487
0
3,348
2,075
19,527
0
L
Mercury
Son Dondo
Mercury
2,534
1,421
0
139
6,673
2,719
0
2,772
3,731
0
8,616
W
Nike
2,833
211
0
2,216
10,416
9,302
550
2,246
8,170
0
24,067
L
Baron Samedi
TheBearAce
Baron Samedi
6,854
267
280
2,145
11,702
8,282
0
5,979
5,424
31,006
0
L
Lancelot
nofair12853
Lancelot
1,108
216
0
266
4,083
1,762
0
2,669
1,296
0
3,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,060
Gold Earned
34,251
251
Minions Killed
112
0
Camps Cleared
0
1,091,097
Distance Traveled
658,388
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,271
752
29
3
0
219,852
1
W
Poseidon
9,888
899
85
8
0
253,967
2
W
Maui
8,533
776
20
2
0
205,847
3
L
Zhong Kui
6,183
562
0
0
0
91
0
W
The Morrigan
8,922
811
67
6
0
182,334
1
L
Discordia
7,219
656
37
3
0
135,616
2
L
Mercury
6,777
616
12
1
0
160,797
1
W
Nike
8,446
768
50
5
0
229,097
3
L
Baron Samedi
7,706
701
60
5
0
167,198
5
L
Lancelot
6,366
579
3
0
0
194,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role