Player Matchup

Pele
Pele
 
Pele
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
MaksVJ0
Set
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 24L
1,547 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Propet40
Morgan Le Fay
Level 40
God Stats
2W - 4L
1,221 SR
Queue Stats
27W - 34L
1,437 Elo+
Solo
Izanami
Izanami
elpingalarga
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 4
Artio
Artio
sanchezalfa96
Artio
Level 88
God Stats
5W - 1L
1,764 SR
Queue Stats
90W - 72L
1,525 Elo+
Party 4
Team Averages
Level 41
1,497 SR
1,502 Elo+

VS

Team Averages
Level 61
1,559 SR
1,415 Elo+
Izanami
Izanami
Mitsugi
Izanami
Level 33
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 41L
1,244 Elo+
Solo
Ymir
Ymir
RiskyGaffAttack
Ymir
Level 26
God Stats
1W - 7L
1,135 SR
Queue Stats
34W - 50L
1,306 Elo+
Party 1
Chronos
Chronos
Staratar
Chronos
Level 119
God Stats
11W - 9L
1,640 SR
Queue Stats
318W - 296L
1,585 Elo+
Party 2
Thanatos
Thanatos
TraumatiC119
Thanatos
Level 81
God Stats
1W - 1L
1,738 SR
Queue Stats
128W - 127L
1,365 Elo+
Party 1
Neith
Neith
vastkillmebro
Neith
Level 47
God Stats
32W - 14L
1,783 SR
Queue Stats
108W - 83L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
8 / 0 / 2
8,970
690
10,084
9,862
5,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Set
13
3 / 0 / 2
8,059
620
4,035
9,690
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Propet40
Morgan Le Fay
12
2 / 2 / 2
7,443
573
6,355
7,735
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
elpingalarga
Izanami
10
1 / 5 / 1
6,572
506
5,848
8,130
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 6
7,183
553
3,449
12,905
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mitsugi
Izanami
12
4 / 2 / 1
7,296
561
9,142
11,644
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 3 / 4
6,544
503
3,452
12,132
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
Staratar
Chronos
13
2 / 3 / 1
7,323
563
7,217
7,807
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TraumatiC119
Thanatos
9
1 / 2 / 2
5,691
438
2,276
6,721
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 0
5,914
455
3,028
8,218
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
15
Kills
8
8
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
0
2
9
W
Set
3
0
2
4
L
Izanami
Mitsugi
Izanami
4
2
1
2.25
W
Morgan Le Fay
Propet40
Morgan Le Fay
2
2
2
1.5
L
1
3
4
1
L
Chronos
Staratar
Chronos
2
3
1
0.83
L
Thanatos
TraumatiC119
Thanatos
1
2
2
1
W
Izanami
elpingalarga
Izanami
1
5
1
0.3
W
1
1
6
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,771
Damage
25,115
48,322
Taken
46,522
25,222
Mitigated
22,553
13,424
Healing
17,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,084
1,790
0
4,437
9,862
5,085
443
975
8,887
0
61,471
W
Set
4,035
1,867
0
947
9,690
3,962
0
1,083
8,607
0
61,008
L
Izanami
Mitsugi
Izanami
9,142
6,616
0
6,750
11,644
3,826
0
2,172
9,472
0
80,800
W
Morgan Le Fay
Propet40
Morgan Le Fay
6,355
516
87
1,935
7,735
3,415
220
2,658
5,077
50,216
0
L
3,452
1,226
0
2,307
12,132
8,996
0
2,831
9,301
19,955
0
L
Chronos
Staratar
Chronos
7,217
906
0
1,653
7,807
3,229
0
3,868
3,939
64,413
0
L
Thanatos
TraumatiC119
Thanatos
2,276
171
0
5,469
6,721
2,834
0
1,247
5,474
0
23,230
W
Izanami
elpingalarga
Izanami
5,848
3,954
0
2,007
8,130
1,937
1,070
1,158
6,972
0
44,036
W
3,449
363
463
3,548
12,905
10,823
13
4,795
8,110
15,681
0
L
3,028
444
0
1,633
8,218
3,668
0
219
7,999
0
39,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,227
Gold Earned
32,768
427
Minions Killed
383
0
Camps Cleared
0
1,281,228
Distance Traveled
1,078,009
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,970
690
118
9
0
290,473
3
W
Set
8,059
620
112
9
0
288,129
2
L
Izanami
7,296
561
130
10
0
212,444
6
W
Morgan Le Fay
7,443
573
98
8
0
229,802
4
L
Ymir
6,544
503
26
2
0
219,061
2
L
Chronos
7,323
563
122
9
0
237,617
2
L
Thanatos
5,691
438
41
3
0
175,239
1
W
Izanami
6,572
506
72
6
0
212,694
0
W
Artio
7,183
553
27
2
0
260,130
3
L
Neith
5,914
455
64
5
0
233,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role