Player Matchup

Mulan
Mulan
ChevalierPrymer
Mulan
Level 100
God Stats
2W - 4L
1,424 SR
Queue Stats
31W - 41L
1,444 Elo+
Party 3
Ganesha
Ganesha
DaddyQuaker
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,265 Elo+
Party 3
Achilles
Achilles
TrudeauStunFefi
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Zaguann
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,277 SR
Queue Stats
81W - 104L
1,367 Elo+
Party 1
Izanami
Izanami
lucidghost
Izanami
Level 114
God Stats
7W - 9L
1,454 SR
Queue Stats
148W - 183L
1,393 Elo+
Party 1
Team Averages
Level 53
1,431 SR
1,394 Elo+

VS

Team Averages
Level 45
1,407 SR
1,461 Elo+
Aphrodite
Aphrodite
GP Gimli
Aphrodite
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,650 Elo+
Party 2
Xbalanque
Xbalanque
Jehovah13
Xbalanque
Level 41
God Stats
3W - 3L
1,426 SR
Queue Stats
25W - 43L
1,386 Elo+
Solo
Mercury
Mercury
PotatoSalesman
Mercury
Level 25
God Stats
1W - 0L
1,280 SR
Queue Stats
2W - 1L
1,481 Elo+
Party 2
Terra
Terra
Roxaus
Terra
Level 45
God Stats
1W - 1L
1,255 SR
Queue Stats
45W - 50L
1,329 Elo+
Solo
Thor
Thor
the2ndhorsem4n
Thor
Level 47
God Stats
28W - 19L
1,574 SR
Queue Stats
117W - 112L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 3
12,737
554
22,280
29,692
28,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
DaddyQuaker
Ganesha
14
0 / 2 / 4
9,933
432
4,066
20,709
26,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
15
2 / 7 / 0
9,800
426
12,792
21,594
18,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Zaguann
Morgan Le Fay
17
5 / 7 / 2
11,811
514
18,224
19,773
10,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
lucidghost
Izanami
17
2 / 3 / 1
10,700
465
15,962
19,016
7,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GP Gimli
Aphrodite
18
1 / 5 / 10
11,589
504
15,843
24,470
12,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Jehovah13
Xbalanque
19
6 / 3 / 4
12,291
534
25,689
20,749
8,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 6 / 4
11,187
486
9,980
21,271
9,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
Roxaus
Terra
17
2 / 1 / 4
11,577
503
4,180
22,355
20,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
9 / 1 / 10
12,923
562
26,632
20,843
17,200
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
16
Kills
23
24
Deaths
16
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
L
Ganesha
DaddyQuaker
Ganesha
0
2
4
1
W
Aphrodite
GP Gimli
Aphrodite
1
5
10
1.2
W
Xbalanque
Jehovah13
Xbalanque
6
3
4
2.67
W
5
6
4
1.17
W
Terra
Roxaus
Terra
2
1
4
4
L
Achilles
2
7
0
0.29
L
Morgan Le Fay
Zaguann
Morgan Le Fay
5
7
2
0.86
L
Izanami
lucidghost
Izanami
2
3
1
0.83
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,324
Damage
82,324
110,784
Taken
109,688
91,407
Mitigated
67,759
33,869
Healing
38,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,280
3,752
0
12,317
29,692
28,069
3,281
6,038
23,330
0
112,492
L
Ganesha
DaddyQuaker
Ganesha
4,066
378
465
4,233
20,709
26,712
136
4,806
15,633
24,171
0
W
Aphrodite
GP Gimli
Aphrodite
15,843
2,649
6,980
12,931
24,470
12,602
442
10,504
13,865
81,543
0
W
Xbalanque
Jehovah13
Xbalanque
25,689
12,079
0
4,040
20,749
8,685
2,216
3,316
17,382
0
115,306
W
9,980
6,475
0
694
21,271
9,264
0
1,421
19,537
0
95,591
W
Terra
Roxaus
Terra
4,180
1,245
4,814
6,157
22,355
20,008
404
3,785
18,276
38,020
0
L
Achilles
12,792
3,052
0
6,042
21,594
18,226
0
2,093
19,390
0
57,366
L
Morgan Le Fay
Zaguann
Morgan Le Fay
18,224
4,237
156
4,119
19,773
10,552
398
5,281
14,184
86,453
0
L
Izanami
lucidghost
Izanami
15,962
10,342
0
6,537
19,016
7,848
1,011
1,115
17,897
0
109,001
W
26,632
3,502
0
3,156
20,843
17,200
239
3,264
17,171
600
95,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,981
Gold Earned
59,567
553
Minions Killed
618
0
Camps Cleared
0
2,025,653
Distance Traveled
2,156,597
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,737
554
138
6
0
423,800
0
L
Ganesha
9,933
432
13
1
0
413,039
6
W
Aphrodite
11,589
504
131
6
0
402,225
0
W
Xbalanque
12,291
534
174
8
0
406,839
4
W
Mercury
11,187
486
110
5
0
491,033
1
W
Terra
11,577
503
63
3
0
431,276
0
L
Achilles
9,800
426
83
4
0
401,149
0
L
Morgan Le Fay
11,811
514
133
6
0
388,522
0
L
Izanami
10,700
465
186
8
0
399,143
10
W
Thor
12,923
562
140
6
0
425,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role