Player Matchup

Ne Zha
Ne Zha
AshyTiiger
Ne Zha
Level 69
God Stats
8W - 8L
1,520 SR
Queue Stats
140W - 152L
1,508 Elo+
Solo
Sylvanus
Sylvanus
Ext1nction
Sylvanus
Level 156
God Stats
8W - 8L
1,619 SR
Queue Stats
15W - 17L
1,507 Elo+
Party 1
Neith
Neith
Onaga24
Neith
Level 67
God Stats
0W - 2L
1,210 SR
Queue Stats
4W - 9L
1,221 Elo+
Solo
Sol
Sol
PowderyPolecat
Sol
Level 110
God Stats
14W - 9L
1,685 SR
Queue Stats
57W - 65L
1,647 Elo+
Solo
Tyr
Tyr
PreciousJer
Tyr
Level 160
God Stats
9W - 20L
1,443 SR
Queue Stats
93W - 97L
1,519 Elo+
Party 1
Team Averages
Level 112
1,495 SR
1,481 Elo+

VS

Team Averages
Level 111
1,478 SR
1,480 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DexterityOswald
Amaterasu
Level 124
God Stats
2W - 1L
1,577 SR
Queue Stats
106W - 111L
1,439 Elo+
Party 2
Nox
Nox
Flame325
Nox
Level 126
God Stats
17W - 12L
1,603 SR
Queue Stats
171W - 165L
1,525 Elo+
Party 2
Persephone
Persephone
VOR13X
Persephone
Level 57
God Stats
1W - 2L
1,209 SR
Queue Stats
195W - 213L
1,451 Elo+
Solo
Loki
Loki
ronito1108
Loki
Level 105
God Stats
8W - 7L
1,500 SR
Queue Stats
398W - 389L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AshyTiiger
Ne Zha
4
0 / 3 / 1
3,864
429
1,513
4,879
1,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Ext1nction
Sylvanus
7
0 / 2 / 0
4,119
458
2,114
8,005
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Onaga24
Neith
7
0 / 3 / 0
4,131
459
1,537
5,875
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 0
5,010
557
3,026
4,970
1,942
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 4 / 0
4,617
513
4,798
8,749
3,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
5 / 0 / 1
5,997
666
5,506
4,877
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
DexterityOswald
Amaterasu
8
1 / 0 / 3
4,876
542
3,274
7,070
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 0 / 6
5,362
596
3,964
4,720
2,123
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
VOR13X
Persephone
9
0 / 2 / 0
5,187
576
3,162
4,673
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
3 / 0 / 5
5,063
563
4,595
5,396
1,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
10
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
1
5.5
L
Ne Zha
AshyTiiger
Ne Zha
0
3
1
0.17
W
Amaterasu
DexterityOswald
Amaterasu
1
0
3
2.5
L
Sylvanus
Ext1nction
Sylvanus
0
2
0
0
W
1
0
6
4
L
Neith
Onaga24
Neith
0
3
0
0
L
2
0
0
2
L
0
4
0
0
W
Persephone
VOR13X
Persephone
0
2
0
0
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,988
Damage
20,501
32,478
Taken
26,736
12,361
Mitigated
10,502
10,406
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,506
2,396
0
1,189
4,877
1,533
28
853
4,024
0
38,962
L
Ne Zha
AshyTiiger
Ne Zha
1,513
542
0
658
4,879
1,175
0
506
4,329
0
12,263
W
Amaterasu
DexterityOswald
Amaterasu
3,274
1,154
0
4,050
7,070
3,411
137
0
7,070
0
23,444
L
Sylvanus
Ext1nction
Sylvanus
2,114
294
940
3,834
8,005
3,531
0
1,616
6,349
14,241
5,809
W
3,964
473
0
2,552
4,720
2,123
0
785
3,935
11,579
1,669
L
Neith
Onaga24
Neith
1,537
330
0
1,331
5,875
1,813
0
1,466
4,409
0
20,330
L
3,026
680
0
1,690
4,970
1,942
0
2,729
2,081
26,259
3,117
L
4,798
1,612
0
1,953
8,749
3,900
0
284
8,465
0
27,581
W
Persephone
VOR13X
Persephone
3,162
82
0
1,908
4,673
1,741
64
2,467
2,204
33,997
0
W
4,595
1,426
0
1,000
5,396
1,694
0
700
4,696
0
25,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,741
Gold Earned
26,485
203
Minions Killed
249
0
Camps Cleared
0
781,839
Distance Traveled
874,116
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,997
666
77
9
0
156,804
3
L
Ne Zha
3,864
429
25
3
0
118,368
1
W
Amaterasu
4,876
542
43
5
0
171,824
3
L
Sylvanus
4,119
458
40
4
0
158,818
3
W
Nox
5,362
596
19
2
0
160,577
1
L
Neith
4,131
459
35
4
0
170,683
3
L
Sol
5,010
557
53
6
0
167,557
3
L
Tyr
4,617
513
50
6
0
166,413
4
W
Persephone
5,187
576
65
7
0
168,001
2
W
Loki
5,063
563
45
5
0
216,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role