Player Matchup

Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
D1sc0urge
Cthulhu
Level 86
God Stats
2W - 3L
1,467 SR
Queue Stats
590W - 627L
1,481 Elo+
Solo
Shiva
Shiva
Hazedu
Shiva
Level 160
God Stats
1W - 5L
1,625 SR
Queue Stats
373W - 383L
1,455 Elo+
Solo
Bacchus
Bacchus
Nyick1
Bacchus
Level 153
God Stats
8W - 10L
1,546 SR
Queue Stats
300W - 315L
1,480 Elo+
Solo
Team Averages
Level 123
1,527 SR
1,483 Elo+

VS

Team Averages
Level 98
1,434 SR
1,477 Elo+
Cupid
Cupid
LuckyNumber14
Cupid
Level 160
God Stats
3W - 7L
985 SR
Queue Stats
794W - 810L
1,450 Elo+
Solo
Pele
Pele
RoyallGod
Pele
Level 158
God Stats
6W - 5L
1,418 SR
Queue Stats
533W - 512L
1,455 Elo+
Solo
Neith
Neith
SpecialScoopy
Neith
Level 67
God Stats
6W - 2L
1,642 SR
Queue Stats
284W - 290L
1,499 Elo+
Party 1
Sol
Sol
TheHungryTree18
Sol
Level 66
God Stats
8W - 7L
1,498 SR
Queue Stats
254W - 263L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
stelladean
Nu Wa
Level 38
God Stats
3W - 1L
1,629 SR
Queue Stats
141W - 144L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 3 / 3
7,277
728
15,364
8,664
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
 
Bakasura
12
0 / 3 / 4
6,848
685
2,988
12,772
13,921
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
D1sc0urge
Cthulhu
14
1 / 4 / 5
8,092
809
8,970
14,710
14,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Hazedu
Shiva
13
3 / 4 / 5
7,507
751
9,179
12,437
12,193
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Nyick1
Bacchus
15
4 / 2 / 3
8,384
838
5,611
13,755
15,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
8,067
807
6,911
7,643
3,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
15
4 / 1 / 4
8,871
887
10,795
12,887
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 0 / 12
8,390
839
15,235
10,389
4,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 2 / 8
8,557
856
8,608
9,764
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
15
4 / 4 / 8
8,630
863
12,072
8,299
3,431
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
9
Kills
16
16
Deaths
10
20
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
3
3
0.83
L
Bakasura
 
Bakasura
0
3
4
0.67
L
Cthulhu
D1sc0urge
Cthulhu
1
4
5
0.88
L
Shiva
Hazedu
Shiva
3
4
5
1.38
W
2
3
11
2.5
L
Bacchus
Nyick1
Bacchus
4
2
3
2.75
W
Pele
4
1
4
6
W
2
0
12
8
W
4
2
8
4
W
Nu Wa
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,112
Damage
53,621
62,338
Taken
48,982
60,206
Mitigated
22,549
20,671
Healing
28,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
15,364
586
1,212
1,135
8,664
4,109
148
2,389
6,275
31,842
0
L
Bakasura
 
Bakasura
2,988
2,174
2,607
4,314
12,772
13,921
96
4,393
8,379
0
6,874
L
Cthulhu
D1sc0urge
Cthulhu
8,970
200
785
1,902
14,710
14,416
0
5,350
9,360
24,619
0
L
Shiva
Hazedu
Shiva
9,179
761
1,598
1,347
12,437
12,193
0
4,080
8,357
0
19,215
W
6,911
3,256
5,875
1,790
7,643
3,128
1,032
3,809
3,630
0
12,470
L
Bacchus
Nyick1
Bacchus
5,611
166
1,860
3,911
13,755
15,567
0
4,468
9,287
11,987
0
W
Pele
10,795
1,130
2,612
6,777
12,887
7,972
333
7,749
4,546
0
27,416
W
15,235
4,880
821
3,883
10,389
4,409
670
6,384
3,724
0
24,935
W
8,608
2,990
1,185
3,453
9,764
3,609
1,993
5,187
4,161
17,824
0
W
Nu Wa
12,072
3,401
1,209
538
8,299
3,431
645
5,630
2,423
23,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
42,515
133
Minions Killed
126
0
Camps Cleared
0
920,229
Distance Traveled
976,973
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,277
728
48
5
0
174,638
1
L
Bakasura
6,848
685
32
3
0
167,046
0
L
Cthulhu
8,092
809
28
3
0
193,064
0
L
Shiva
7,507
751
10
1
0
184,241
0
W
Cupid
8,067
807
20
2
0
184,209
1
L
Bacchus
8,384
838
15
2
0
201,240
1
W
Pele
8,871
887
31
3
0
202,816
1
W
Neith
8,390
839
28
3
0
216,393
1
W
Sol
8,557
856
25
3
0
207,579
0
W
Nu Wa
8,630
863
22
2
0
165,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role