Player Matchup

Fenrir
Fenrir
Der Teufel2338
Fenrir
Level 123
God Stats
1W - 1L
1,540 SR
Queue Stats
6W - 20L
1,180 Elo+
Party 2
Gilgamesh
Gilgamesh
GrubbyRabbit
Gilgamesh
Level 93
God Stats
1W - 1L
1,303 SR
Queue Stats
4W - 10L
1,271 Elo+
Party 2
Anubis
Anubis
SplitEmpress628
Anubis
Level 98
God Stats
21W - 30L
1,472 SR
Queue Stats
774W - 920L
1,404 Elo+
Solo
Team Averages
Level 105
1,438 SR
1,285 Elo+

VS

Team Averages
Level 91
1,617 SR
1,412 Elo+
Ymir
Ymir
Fritejulienne
Ymir
Level 44
God Stats
0W - 2L
1,755 SR
Queue Stats
14W - 37L
1,286 Elo+
Solo
Scylla
Scylla
Kbec-Abinkin
Scylla
Level 142
God Stats
27W - 15L
1,596 SR
Queue Stats
270W - 205L
1,494 Elo+
Party 1
Medusa
Medusa
WushyzQc
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 78L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 10
13,657
854
14,889
18,702
13,309
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GrubbyRabbit
Gilgamesh
18
7 / 6 / 7
13,166
823
15,821
21,244
8,088
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 6 / 9
13,948
872
27,963
17,798
10,288
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 16
11,593
725
10,182
29,389
21,184
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Scylla
19
15 / 7 / 4
13,959
872
20,258
19,334
8,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
WushyzQc
Medusa
16
2 / 8 / 13
11,278
705
11,198
19,384
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
52
19
Kills
19
20
Deaths
19
26
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
8
10
1.25
L
2
4
16
2.5
W
Gilgamesh
GrubbyRabbit
Gilgamesh
7
6
7
1.75
L
Scylla
15
7
4
2.43
W
7
6
9
1.92
L
Medusa
WushyzQc
Medusa
2
8
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,673
Damage
41,638
57,744
Taken
68,107
31,685
Mitigated
36,558
11,501
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,889
3,847
0
1,081
18,702
13,309
279
11,487
7,215
0
28,862
L
10,182
2,013
0
6,728
29,389
21,184
279
12,876
16,513
31,608
0
W
Gilgamesh
GrubbyRabbit
Gilgamesh
15,821
4,020
256
2,600
21,244
8,088
1,378
10,884
10,360
0
49,344
L
Scylla
20,258
1,953
296
1,204
19,334
8,004
672
4,070
15,264
65,691
0
W
27,963
2,037
0
7,564
17,798
10,288
968
8,167
9,631
86,050
0
L
Medusa
WushyzQc
Medusa
11,198
5,564
0
1,234
19,384
7,370
694
11,042
8,342
0
47,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,771
Gold Earned
36,830
182
Minions Killed
200
0
Camps Cleared
0
738,223
Distance Traveled
769,602
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,657
854
26
2
0
255,113
1
L
Ymir
11,593
725
35
2
0
248,526
0
W
Gilgamesh
13,166
823
45
3
0
274,471
3
L
Scylla
13,959
872
101
6
0
267,622
3
W
Anubis
13,948
872
111
7
0
208,639
2
L
Medusa
11,278
705
64
4
0
253,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role