Player Matchup

Gilgamesh
Gilgamesh
ALBERTO_TOTE
Gilgamesh
Level 29
God Stats
31W - 46L
1,382 SR
Queue Stats
51W - 123L
1,278 Elo+
Party 1
Ra
Ra
BoiMacccy
Ra
Level 109
God Stats
3W - 7L
1,864 SR
Queue Stats
85W - 136L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
oPASTRANAo
Ah Muzen Cab
Level 126
God Stats
0W - 3L
1,158 SR
Queue Stats
71W - 151L
1,326 Elo+
Party 1
Team Averages
Level 88
1,468 SR
1,340 Elo+

VS

Team Averages
Level 60
1,574 SR
1,356 Elo+
Bacchus
Bacchus
AleX_goKu_07
Bacchus
Level 18
God Stats
3W - 0L
1,817 SR
Queue Stats
8W - 11L
1,220 Elo+
Party 2
Ah Puch
Ah Puch
GOTA-Sergicitito
Ah Puch
Level 64
God Stats
1W - 0L
1,406 SR
Queue Stats
13W - 27L
1,176 Elo+
Party 2
Artemis
Artemis
ScrimxG592078
Artemis
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
345W - 317L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALBERTO_TOTE
Gilgamesh
14
1 / 3 / 0
8,621
575
2,731
15,547
20,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
0 / 1 / 1
9,326
622
12,786
9,787
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
oPASTRANAo
Ah Muzen Cab
15
0 / 2 / 1
8,822
588
8,792
13,104
6,508
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AleX_goKu_07
Bacchus
16
3 / 1 / 3
11,222
748
6,555
17,761
27,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 0 / 4
10,401
693
13,610
8,015
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
16
1 / 0 / 4
10,507
700
14,474
8,314
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
6
6
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ALBERTO_TOTE
Gilgamesh
1
3
0
0.33
W
Bacchus
AleX_goKu_07
Bacchus
3
1
3
4.5
L
0
1
1
0.5
W
2
0
4
4
W
Artemis
1
0
4
3
L
Ah Muzen Cab
oPASTRANAo
Ah Muzen Cab
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,309
Damage
34,639
38,438
Taken
34,090
32,357
Mitigated
35,992
11,133
Healing
10,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ALBERTO_TOTE
Gilgamesh
2,731
395
197
837
15,547
20,796
190
7,570
7,977
0
7,186
W
Bacchus
AleX_goKu_07
Bacchus
6,555
963
0
4,957
17,761
27,894
235
5,067
12,694
17,878
0
L
12,786
1,029
1,230
3,942
9,787
5,053
0
4,431
5,356
65,222
0
W
13,610
269
0
2,886
8,015
3,850
142
4,348
3,667
48,931
0
W
Artemis
14,474
5,944
0
2,227
8,314
4,248
2,389
3,407
4,907
0
82,703
L
Ah Muzen Cab
oPASTRANAo
Ah Muzen Cab
8,792
3,437
366
4,561
13,104
6,508
248
8,227
4,877
0
36,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
32,130
183
Minions Killed
231
0
Camps Cleared
0
794,715
Distance Traveled
819,340
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,621
575
11
1
0
240,225
3
W
Bacchus
11,222
748
24
2
0
276,628
1
L
Ra
9,326
622
110
7
0
293,634
5
W
Ah Puch
10,401
693
76
5
0
294,573
3
W
Artemis
10,507
700
131
9
0
248,139
4
L
Ah Muzen Cab
8,822
588
62
4
0
260,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role