Player Matchup

Raijin
Raijin
Diamond III
JaimitoElDiabolo
Raijin
Diamond III
Level 89
God Stats
3W - 3L
1,480 SR
Queue Stats
163W - 136L
2,286 MMR
Party 2
Xbalanque
Xbalanque
Diamond V
RevoMagePL
Xbalanque
Diamond V
Level 109
God Stats
7W - 2L
1,632 SR
Queue Stats
45W - 30L
2,218 MMR
Solo
Athena
Athena
Diamond III
SirCannagen
Athena
Diamond III
Level 160
God Stats
3W - 1L
1,602 SR
Queue Stats
160W - 135L
2,286 MMR
Solo
Hun Batz
Hun Batz
Diamond III
Yαmato
Hun Batz
Diamond III
Level 145
God Stats
2W - 3L
1,552 SR
Queue Stats
53W - 33L
2,430 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
joseluiisXn
Sun Wukong
Diamond III
Level 122
God Stats
100W - 76L
1,661 SR
Queue Stats
130W - 118L
2,230 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,585 SR
2,290 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,554 SR
1,954 MMR
Chronos
Chronos
Masters
 
Chronos
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Masters
 
Horus
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
MSmesroyale9
Sylvanus
Diamond V
Level 125
God Stats
1W - 2L
1,840 SR
Queue Stats
178W - 158L
2,172 MMR
Solo
Thor
Thor
Diamond III
WetLikeWaaater
Thor
Diamond III
Level 128
God Stats
1W - 4L
1,359 SR
Queue Stats
322W - 308L
2,231 MMR
Solo
Charybdis
Charybdis
Diamond II
cryophobic
Charybdis
Diamond II
Level 160
God Stats
23W - 28L
1,571 SR
Queue Stats
413W - 414L
2,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 9
13,570
617
32,374
16,126
7,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
RevoMagePL
Xbalanque
20
4 / 3 / 12
13,234
602
19,286
21,758
9,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
18
3 / 0 / 17
12,264
557
10,100
19,730
23,924
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Yαmato
Hun Batz
20
9 / 5 / 11
13,581
617
23,273
19,691
9,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
joseluiisXn
Sun Wukong
19
2 / 1 / 5
12,318
560
16,686
20,159
23,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TyrVulcanHadesIshtar

VS

Bans
KaliScyllaNe ZhaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
5 / 8 / 3
11,254
512
13,633
27,859
10,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
 
Horus
17
1 / 4 / 3
10,500
477
12,570
27,327
25,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
MSmesroyale9
Sylvanus
15
1 / 4 / 5
9,565
435
11,088
28,601
34,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 9 / 3
10,018
455
10,308
22,916
9,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
cryophobic
Charybdis
16
1 / 3 / 4
10,170
462
16,338
22,500
8,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
29
27
Kills
11
11
Deaths
28
54
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
8
3
0.81
L
Horus
 
Horus
1
4
3
0.63
W
9
2
9
6.75
L
Sylvanus
MSmesroyale9
Sylvanus
1
4
5
0.88
W
Xbalanque
RevoMagePL
Xbalanque
4
3
12
3.33
W
Athena
3
0
17
11.5
L
3
9
3
0.5
W
Hun Batz
Yαmato
Hun Batz
9
5
11
2.9
L
Charybdis
cryophobic
Charybdis
1
3
4
1
W
Sun Wukong
joseluiisXn
Sun Wukong
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,719
Damage
63,937
97,464
Taken
129,203
74,407
Mitigated
88,678
32,584
Healing
43,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
13,633
4,540
107
4,509
27,859
10,905
0
12,239
15,620
106,155
0
L
Horus
 
Horus
12,570
4,851
1,579
10,840
27,327
25,307
0
4,735
22,592
0
89,897
W
32,374
3,577
0
2,835
16,126
7,663
468
7,282
8,691
129,480
0
L
Sylvanus
MSmesroyale9
Sylvanus
11,088
2,092
2,339
8,242
28,601
34,285
0
12,748
15,597
31,358
1,716
W
Xbalanque
RevoMagePL
Xbalanque
19,286
12,076
0
12,129
21,758
9,916
3,782
4,265
17,493
0
150,845
W
Athena
10,100
3,034
815
4,240
19,730
23,924
138
6,311
13,370
44,136
0
L
10,308
1,907
0
4,671
22,916
9,227
0
5,707
17,209
0
81,125
W
Hun Batz
Yαmato
Hun Batz
23,273
9,827
0
5,742
19,691
9,752
462
6,161
13,367
0
107,688
L
Charybdis
cryophobic
Charybdis
16,338
9,468
0
10,743
22,500
8,954
666
7,045
15,455
0
98,712
W
Sun Wukong
joseluiisXn
Sun Wukong
16,686
2,357
0
6,823
20,159
23,152
0
1,340
17,605
0
105,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,967
Gold Earned
51,507
739
Minions Killed
640
0
Camps Cleared
0
2,238,515
Distance Traveled
2,019,297
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,254
512
172
8
0
375,734
5
L
Horus
10,500
477
150
7
0
445,651
2
W
Raijin
13,570
617
194
9
0
432,145
4
L
Sylvanus
9,565
435
35
2
0
401,989
5
W
Xbalanque
13,234
602
192
9
0
395,100
1
W
Athena
12,264
557
57
3
0
477,910
4
L
Thor
10,018
455
127
6
0
436,511
2
W
Hun Batz
13,581
617
131
6
0
477,952
3
L
Charybdis
10,170
462
156
7
0
359,412
2
W
Sun Wukong
12,318
560
165
8
0
455,408
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role