Player Matchup

Skadi
Skadi
ACHILLES198
Skadi
Level 84
God Stats
2W - 2L
1,699 SR
Queue Stats
12W - 9L
1,508 Elo+
Party 2
He Bo
He Bo
Ahudak04
He Bo
Level 118
God Stats
4W - 8L
1,498 SR
Queue Stats
133W - 125L
1,510 Elo+
Solo
Horus
Horus
Zanthil
Horus
Level 156
God Stats
8W - 4L
1,631 SR
Queue Stats
114W - 99L
1,533 Elo+
Party 2
Team Averages
Level 119
1,609 SR
1,517 Elo+

VS

Team Averages
Level 125
1,511 SR
1,387 Elo+
Eset
Eset
CorpralKreme
Eset
Level 88
God Stats
1W - 1L
1,664 SR
Queue Stats
15W - 18L
1,369 Elo+
Party 1
Gilgamesh
Gilgamesh
Iambigdamge
Gilgamesh
Level 160
God Stats
16W - 27L
1,371 SR
Queue Stats
623W - 644L
1,452 Elo+
Solo
Thor
Thor
LuciferKreme
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 4
12,375
773
18,179
6,426
3,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
Ahudak04
He Bo
16
1 / 4 / 9
10,825
677
11,429
14,529
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Zanthil
Horus
18
3 / 1 / 9
11,694
731
11,510
16,266
17,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
10,551
659
8,307
11,047
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Iambigdamge
Gilgamesh
16
0 / 4 / 4
10,646
665
8,415
21,016
20,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 5 / 2
10,436
652
12,024
19,092
11,581
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
W
He Bo
Ahudak04
He Bo
1
4
9
1.38
L
2
4
2
0.75
L
Gilgamesh
Iambigdamge
Gilgamesh
0
4
4
0.5
L
3
5
2
0.8
W
Horus
Zanthil
Horus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,118
Damage
28,746
37,221
Taken
51,155
25,920
Mitigated
36,798
17,061
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,179
7,728
0
1,433
6,426
3,182
2,184
1,041
5,385
0
67,764
W
He Bo
Ahudak04
He Bo
11,429
435
346
3,422
14,529
5,371
658
2,672
11,857
61,190
0
L
8,307
272
431
2,233
11,047
5,011
711
2,801
8,246
33,232
0
L
Gilgamesh
Iambigdamge
Gilgamesh
8,415
1,508
0
3,003
21,016
20,206
480
3,930
17,086
0
56,141
L
12,024
2,544
0
1,026
19,092
11,581
0
4,768
14,324
0
40,679
W
Horus
Zanthil
Horus
11,510
4,646
3,105
8,755
16,266
17,367
589
4,836
11,430
0
31,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,894
Gold Earned
31,633
192
Minions Killed
187
0
Camps Cleared
0
923,157
Distance Traveled
801,306
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,375
773
75
5
0
289,457
2
W
He Bo
10,825
677
87
5
0
310,843
1
L
Eset
10,551
659
60
4
0
266,110
0
L
Gilgamesh
10,646
665
74
5
0
275,915
4
L
Thor
10,436
652
53
3
0
259,281
0
W
Horus
11,694
731
30
2
0
322,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role