Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Akhenalahim
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,359 Elo+
Solo
Neith
Neith
SZAAMANII
Neith
Level 107
God Stats
32W - 26L
1,465 SR
Queue Stats
249W - 247L
1,338 Elo+
Solo
Bacchus
Bacchus
Square1Studio
Bacchus
Level 103
God Stats
4W - 5L
1,489 SR
Queue Stats
93W - 86L
1,398 Elo+
Solo
Agni
Agni
joohn9877
Agni
Level 105
God Stats
10W - 7L
1,342 SR
Queue Stats
216W - 235L
1,376 Elo+
Solo
Team Averages
Level 87
1,459 SR
1,394 Elo+

VS

Team Averages
Level 103
1,479 SR
1,392 Elo+
Vulcan
Vulcan
FiZZeSchteven
Vulcan
Level 123
God Stats
21W - 12L
1,557 SR
Queue Stats
560W - 561L
1,447 Elo+
Solo
Ganesha
Ganesha
Heaader_2
Ganesha
Level 127
God Stats
4W - 6L
1,528 SR
Queue Stats
113W - 119L
1,394 Elo+
Solo
Chernobog
Chernobog
MikeInvest
Chernobog
Level 63
God Stats
41W - 32L
1,465 SR
Queue Stats
77W - 74L
1,386 Elo+
Solo
Ao Kuang
Ao Kuang
TheGoD_of_W4R_05
Ao Kuang
Level 156
God Stats
26W - 16L
1,559 SR
Queue Stats
263W - 260L
1,476 Elo+
Solo
Danzaburou
Danzaburou
sherbie00
Danzaburou
Level 46
God Stats
14W - 18L
1,286 SR
Queue Stats
21W - 28L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 2 / 1
6,348
488
5,135
10,081
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Akhenalahim
Artemis
8
0 / 4 / 0
5,055
389
3,429
7,826
2,352
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
SZAAMANII
Neith
10
0 / 4 / 0
6,214
478
4,003
8,306
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
9
0 / 1 / 0
5,547
427
2,346
10,503
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Agni
11
1 / 2 / 0
6,180
475
2,409
5,659
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,867
528
4,637
5,797
2,301
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Heaader_2
Ganesha
11
0 / 0 / 6
7,005
539
4,146
8,052
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
MikeInvest
Chernobog
13
6 / 0 / 1
7,652
589
8,667
5,921
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
5 / 0 / 1
7,179
552
5,507
9,348
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
sherbie00
Danzaburou
11
0 / 1 / 5
6,761
520
4,093
8,538
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
13
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Artemis
Akhenalahim
Artemis
0
4
0
0
W
1
1
2
2
W
Ganesha
Heaader_2
Ganesha
0
0
6
3
W
Chernobog
MikeInvest
Chernobog
6
0
1
6.5
L
Neith
SZAAMANII
Neith
0
4
0
0
L
Bacchus
0
1
0
0
W
5
0
1
5.5
L
Agni
1
2
0
0.5
W
Danzaburou
sherbie00
Danzaburou
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,322
Damage
27,050
42,375
Taken
37,656
19,200
Mitigated
16,540
8,477
Healing
18,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,135
981
0
695
10,081
4,095
0
2,570
7,511
0
45,420
L
Artemis
Akhenalahim
Artemis
3,429
1,619
0
0
7,826
2,352
608
2,213
5,613
0
24,319
W
4,637
1,783
0
3,044
5,797
2,301
124
1,585
3,940
50,314
0
W
Ganesha
Heaader_2
Ganesha
4,146
589
313
4,944
8,052
5,498
325
1,497
6,551
24,679
0
W
Chernobog
MikeInvest
Chernobog
8,667
5,936
0
3,222
5,921
2,327
2,471
738
5,183
0
56,075
L
Neith
SZAAMANII
Neith
4,003
1,509
0
3,072
8,306
3,722
738
985
7,321
0
37,036
L
Bacchus
2,346
309
440
3,350
10,503
6,993
0
4,833
5,670
18,818
0
W
5,507
1,170
0
2,743
9,348
3,037
0
536
8,756
48,547
1,112
L
Agni
2,409
317
0
920
5,659
2,038
0
3,655
2,004
36,297
0
W
Danzaburou
sherbie00
Danzaburou
4,093
2,250
0
4,532
8,538
3,377
870
27
8,471
0
43,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,344
Gold Earned
35,464
269
Minions Killed
357
0
Camps Cleared
0
1,117,812
Distance Traveled
1,204,574
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,348
488
71
5
0
277,006
2
L
Artemis
5,055
389
38
3
0
203,721
0
W
Vulcan
6,867
528
84
6
0
223,435
4
W
Ganesha
7,005
539
7
1
0
256,690
5
W
Chernobog
7,652
589
102
8
0
237,106
1
L
Neith
6,214
478
67
5
0
173,488
3
L
Bacchus
5,547
427
15
1
0
226,771
0
W
Ao Kuang
7,179
552
83
6
0
248,078
3
L
Agni
6,180
475
78
6
0
236,826
1
W
Danzaburou
6,761
520
81
6
0
239,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role