Player Matchup

Cthulhu
Cthulhu
Cårecå
Cthulhu
Level 158
God Stats
4W - 1L
1,689 SR
Queue Stats
268W - 245L
1,602 Elo+
Party 1
Charybdis
Charybdis
Juravski
Charybdis
Level 145
God Stats
13W - 14L
1,519 SR
Queue Stats
228W - 222L
1,533 Elo+
Solo
Agni
Agni
Kratãoo
Agni
Level 160
God Stats
23W - 16L
1,595 SR
Queue Stats
552W - 515L
1,589 Elo+
Party 1
Thor
Thor
Snowzãoo
Thor
Level 160
God Stats
16W - 10L
1,521 SR
Queue Stats
110W - 111L
1,559 Elo+
Party 1
Loki
Loki
SrWazaouski
Loki
Level 160
God Stats
16W - 9L
1,550 SR
Queue Stats
216W - 224L
1,470 Elo+
Solo
Team Averages
Level 157
1,575 SR
1,551 Elo+

VS

Team Averages
Level 131
1,559 SR
1,535 Elo+
Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ElTioAceite
Ishtar
Level 59
God Stats
0W - 1L
1,866 SR
Queue Stats
19W - 7L
1,664 Elo+
Solo
Horus
Horus
xMontoyax
Horus
Level 160
God Stats
6W - 11L
1,427 SR
Queue Stats
726W - 770L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cårecå
Cthulhu
16
4 / 1 / 4
9,895
660
12,438
12,129
9,876
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Juravski
Charybdis
15
7 / 1 / 1
9,580
639
9,254
15,407
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
15
5 / 4 / 3
9,407
627
10,383
7,494
2,955
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
15
4 / 2 / 5
9,465
631
8,058
13,218
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
3 / 0 / 7
8,196
546
9,494
9,278
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 5 / 2
7,952
530
5,491
14,820
5,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
 
Janus
11
1 / 4 / 2
6,615
441
2,705
10,811
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
 
Xing Tian
9
0 / 2 / 3
6,593
440
2,712
9,008
6,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
11
0 / 7 / 2
6,500
433
10,009
13,873
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
xMontoyax
Horus
13
2 / 5 / 0
7,239
483
7,473
16,722
12,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
23
Kills
7
8
Deaths
23
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
5
2
1
L
Janus
 
Janus
1
4
2
0.5
L
Xing Tian
 
Xing Tian
0
2
3
0.75
W
Cthulhu
Cårecå
Cthulhu
4
1
4
6
L
Ishtar
0
7
2
0.14
W
Charybdis
Juravski
Charybdis
7
1
1
7.5
W
Agni
5
4
3
1.63
W
Thor
4
2
5
3.25
W
3
0
7
6.5
L
Horus
xMontoyax
Horus
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,627
Damage
28,390
57,526
Taken
65,234
27,381
Mitigated
33,055
14,522
Healing
19,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,491
1,876
0
5,133
14,820
5,875
0
4,317
10,503
0
56,360
L
Janus
 
Janus
2,705
339
0
2,273
10,811
4,065
0
6,365
4,446
49,406
0
L
Xing Tian
 
Xing Tian
2,712
367
0
2,082
9,008
6,940
0
801
8,207
15,286
0
W
Cthulhu
Cårecå
Cthulhu
12,438
2,761
0
1,250
12,129
9,876
0
0
11,328
62,672
0
L
Ishtar
10,009
7,305
0
3,723
13,873
3,611
0
836
13,037
0
44,810
W
Charybdis
Juravski
Charybdis
9,254
5,311
0
9,421
15,407
5,778
3,512
1,180
14,227
0
75,202
W
Agni
10,383
674
0
693
7,494
2,955
0
1,359
6,135
65,696
0
W
Thor
8,058
2,186
0
250
13,218
5,455
0
1,585
11,491
0
72,626
W
9,494
2,337
0
2,908
9,278
3,317
0
1,722
7,556
0
54,934
L
Horus
xMontoyax
Horus
7,473
3,673
72
6,213
16,722
12,564
0
10,502
6,220
0
50,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,543
Gold Earned
34,899
536
Minions Killed
362
0
Camps Cleared
0
1,549,639
Distance Traveled
1,350,395
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,952
530
102
7
0
285,639
0
L
Janus
6,615
441
87
6
0
296,420
3
L
Xing Tian
6,593
440
24
2
0
246,856
1
W
Cthulhu
9,895
660
126
8
0
321,595
2
L
Ishtar
6,500
433
79
5
0
263,557
2
W
Charybdis
9,580
639
122
8
0
273,521
2
W
Agni
9,407
627
105
7
0
296,626
7
W
Thor
9,465
631
113
8
0
334,948
3
W
Loki
8,196
546
70
5
0
322,949
5
L
Horus
7,239
483
70
5
0
257,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role