Player Matchup

Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BIGxBROxNASTi
Shiva
Level 153
God Stats
9W - 9L
1,687 SR
Queue Stats
235W - 207L
1,519 Elo+
Party 1
Ullr
Ullr
Kennazoh
Ullr
Level 131
God Stats
14W - 3L
1,770 SR
Queue Stats
88W - 60L
1,650 Elo+
Solo
Baron Samedi
Baron Samedi
PRUCH
Baron Samedi
Level 140
God Stats
9W - 1L
1,862 SR
Queue Stats
80W - 54L
1,638 Elo+
Party 1
Kuzenbo
Kuzenbo
chadzbadd
Kuzenbo
Level 155
God Stats
11W - 10L
1,570 SR
Queue Stats
183W - 182L
1,524 Elo+
Party 1
Team Averages
Level 141
1,678 SR
1,566 Elo+

VS

Team Averages
Level 135
1,597 SR
1,566 Elo+
Ishtar
Ishtar
 
Ishtar
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MØJØ
Horus
Level 145
God Stats
13W - 12L
1,693 SR
Queue Stats
368W - 350L
1,639 Elo+
Solo
Ares
Ares
Popeondope69518
Ares
Level 122
God Stats
6W - 10L
1,586 SR
Queue Stats
381W - 421L
1,501 Elo+
Solo
Tiamat
Tiamat
WWELegendKiller_
Tiamat
Level 129
God Stats
1W - 4L
1,427 SR
Queue Stats
286W - 316L
1,469 Elo+
Solo
Osiris
Osiris
arevles
Osiris
Level 160
God Stats
14W - 6L
1,780 SR
Queue Stats
439W - 278L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 1 / 14
8,850
805
14,878
5,683
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 18
8,827
802
13,562
14,020
10,006
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
18
10 / 0 / 9
10,456
951
20,749
8,572
3,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
PRUCH
Baron Samedi
16
8 / 1 / 9
9,840
895
14,816
12,117
5,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
chadzbadd
Kuzenbo
14
0 / 0 / 15
8,757
796
4,482
12,522
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
0 / 4 / 2
7,614
692
5,354
11,891
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
MØJØ
Horus
14
2 / 4 / 1
7,789
708
9,794
19,439
17,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 5 / 1
7,213
656
4,252
17,694
12,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 4 / 2
7,646
695
7,150
12,000
7,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
arevles
Osiris
12
1 / 4 / 1
7,020
638
6,565
15,158
11,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
21
Kills
3
3
Deaths
21
65
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
14
8
L
Ishtar
 
Ishtar
0
4
2
0.25
W
2
1
18
11
W
Ullr
10
0
9
14.5
L
Horus
MØJØ
Horus
2
4
1
0.63
W
Baron Samedi
PRUCH
Baron Samedi
8
1
9
12.5
L
0
5
1
0.1
L
0
4
2
0.25
L
Osiris
arevles
Osiris
1
4
1
0.38
W
Kuzenbo
chadzbadd
Kuzenbo
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,487
Damage
33,115
52,914
Taken
76,182
38,627
Mitigated
53,809
20,251
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,878
1,324
0
230
5,683
1,917
836
1,789
3,764
42,437
0
L
Ishtar
 
Ishtar
5,354
2,280
0
2,003
11,891
4,750
0
5,128
6,763
0
25,265
W
13,562
2,794
1,083
3,755
14,020
10,006
0
2,860
10,907
0
29,401
W
Ullr
20,749
10,039
0
1,842
8,572
3,898
3,243
1,880
6,564
0
49,879
L
Horus
MØJØ
Horus
9,794
3,648
1,205
2,985
19,439
17,216
0
9,128
10,311
113
15,107
W
Baron Samedi
PRUCH
Baron Samedi
14,816
882
4,539
6,177
12,117
5,999
2,450
2,062
9,761
37,501
0
L
4,252
182
889
1,860
17,694
12,921
0
9,151
8,543
10,372
0
L
7,150
319
0
1,588
12,000
7,251
0
5,621
6,379
29,192
0
L
Osiris
arevles
Osiris
6,565
1,030
0
1,846
15,158
11,671
0
5,148
10,010
0
14,791
W
Kuzenbo
chadzbadd
Kuzenbo
4,482
1,684
335
2,290
12,522
16,807
788
2,924
9,489
8,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,730
Gold Earned
37,282
234
Minions Killed
163
0
Camps Cleared
0
1,219,224
Distance Traveled
1,014,984
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,850
805
60
5
0
255,455
4
L
Ishtar
7,614
692
59
5
0
227,082
2
W
Shiva
8,827
802
35
3
0
293,155
2
W
Ullr
10,456
951
72
7
0
243,904
2
L
Horus
7,789
708
16
1
0
229,885
5
W
Baron Samedi
9,840
895
58
5
0
232,649
4
L
Ares
7,213
656
12
1
0
157,452
0
L
Tiamat
7,646
695
63
6
0
208,287
1
L
Osiris
7,020
638
13
1
0
192,278
2
W
Kuzenbo
8,757
796
9
1
0
194,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role