Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Enegr0
Jing Wei
Level 129
God Stats
5W - 3L
1,688 SR
Queue Stats
279W - 309L
1,428 Elo+
Solo
Hades
Hades
Sergdertx
Hades
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 56L
1,506 Elo+
Party 1
Athena
Athena
Smackdevil
Athena
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,582 Elo+
Solo
Geb
Geb
emilylstrange
Geb
Level 104
God Stats
4W - 3L
1,742 SR
Queue Stats
240W - 215L
1,557 Elo+
Party 1
Team Averages
Level 103
1,586 SR
1,515 Elo+

VS

Team Averages
Level 127
1,563 SR
1,490 Elo+
Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
I DOMINUS1 I
Chaac
Level 159
God Stats
2W - 1L
1,491 SR
Queue Stats
46W - 34L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
PyroJombie
Kuzenbo
Level 89
God Stats
3W - 1L
1,822 SR
Queue Stats
456W - 451L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 6 / 2
7,188
719
6,957
11,488
5,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
Enegr0
Jing Wei
13
1 / 4 / 1
7,071
707
5,416
8,245
4,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Sergdertx
Hades
13
1 / 6 / 1
7,413
741
7,477
14,187
8,399
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Smackdevil
Athena
12
1 / 7 / 3
7,055
706
3,166
16,517
16,772
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 4
7,273
727
6,722
12,031
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
16 / 2 / 10
10,167
1,017
16,071
11,081
7,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
 
Yu Huang
16
6 / 0 / 14
9,409
941
13,667
4,353
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
 
Cthulhu
15
1 / 3 / 20
8,521
852
12,639
12,663
10,442
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 17
8,462
846
8,645
15,588
15,382
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Kuzenbo
PyroJombie
Kuzenbo
15
2 / 1 / 18
9,393
939
7,083
13,193
17,590
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
107
5
Kills
28
28
Deaths
8
11
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
6
2
0.5
W
Arachne
 
Arachne
16
2
10
10.5
W
Yu Huang
 
Yu Huang
6
0
14
13
W
Cthulhu
 
Cthulhu
1
3
20
3.67
L
Jing Wei
Enegr0
Jing Wei
1
4
1
0.38
W
3
2
17
5.75
W
Kuzenbo
PyroJombie
Kuzenbo
2
1
18
11
L
Hades
Sergdertx
Hades
1
6
1
0.25
L
Athena
Smackdevil
Athena
1
7
3
0.36
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,738
Damage
58,105
62,468
Taken
56,878
48,209
Mitigated
53,061
12,421
Healing
27,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,957
1,261
218
1,851
11,488
5,789
0
4,321
7,167
0
13,656
W
Arachne
 
Arachne
16,071
11,030
0
5,683
11,081
7,387
1,796
3,142
7,939
0
19,538
W
Yu Huang
 
Yu Huang
13,667
1,102
1,528
1,208
4,353
2,260
1,569
768
3,585
25,164
0
W
Cthulhu
 
Cthulhu
12,639
429
3,193
2,644
12,663
10,442
673
4,119
8,544
28,998
0
L
Jing Wei
Enegr0
Jing Wei
5,416
2,132
1,198
1,021
8,245
4,447
0
6,224
2,021
0
19,685
W
8,645
1,406
912
5,597
15,588
15,382
712
5,149
10,439
0
18,202
W
Kuzenbo
PyroJombie
Kuzenbo
7,083
2,580
3,200
3,813
13,193
17,590
774
4,187
9,006
10,694
0
L
Hades
Sergdertx
Hades
7,477
1,233
1,631
4,167
14,187
8,399
0
9,554
4,633
20,325
0
L
Athena
Smackdevil
Athena
3,166
888
0
217
16,517
16,772
0
5,931
10,586
8,802
0
L
6,722
345
0
2,118
12,031
12,802
0
7,359
4,672
14,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,000
Gold Earned
45,952
125
Minions Killed
107
0
Camps Cleared
0
814,857
Distance Traveled
1,002,307
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,188
719
21
2
0
159,921
1
W
Arachne
10,167
1,017
12
1
0
198,780
4
W
Yu Huang
9,409
941
36
4
0
185,636
1
W
Cthulhu
8,521
852
40
4
0
208,742
0
L
Jing Wei
7,071
707
34
3
0
187,013
0
W
Chaac
8,462
846
17
2
0
193,246
1
W
Kuzenbo
9,393
939
2
0
0
215,903
0
L
Hades
7,413
741
47
5
0
153,273
1
L
Athena
7,055
706
8
1
0
144,088
0
L
Geb
7,273
727
15
2
0
170,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role