Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Alexmas-1
Mulan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,082 Elo+
Solo
Janus
Janus
NotSpike____
Janus
Level 109
God Stats
0W - 2L
1,264 SR
Queue Stats
14W - 20L
1,384 Elo+
Solo
Merlin
Merlin
xKawaiiAngel
Merlin
Level 22
God Stats
1W - 1L
1,678 SR
Queue Stats
24W - 65L
1,263 Elo+
Solo
Team Averages
Level 84
1,488 SR
1,346 Elo+

VS

Team Averages
Level 97
1,374 SR
1,456 Elo+
Set
Set
 
Set
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KatushkaPushka
Thoth
Level 125
God Stats
4W - 4L
1,318 SR
Queue Stats
317W - 347L
1,435 Elo+
Solo
Chiron
Chiron
LUOVEN
Chiron
Level 147
God Stats
3W - 4L
1,298 SR
Queue Stats
299W - 326L
1,409 Elo+
Solo
Rama
Rama
ROONIkrk
Rama
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 34L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rimanic
Kumbhakarna
Level 69
God Stats
1W - 1L
1,256 SR
Queue Stats
81W - 75L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 10
7,689
854
4,842
12,097
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
 
Zhong Kui
12
3 / 4 / 4
7,124
792
8,107
10,065
7,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Alexmas-1
Mulan
13
2 / 3 / 6
6,950
772
6,398
10,930
7,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 1 / 5
6,829
759
7,174
3,678
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
14
3 / 4 / 9
7,416
824
5,279
8,715
4,764
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 5 / 9
7,031
781
9,273
10,604
5,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 7
8,426
936
8,239
4,661
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
LUOVEN
Chiron
15
3 / 2 / 5
7,706
856
7,216
8,406
7,548
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
16
8 / 3 / 6
9,097
1,011
12,179
9,615
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Rimanic
Kumbhakarna
7
0 / 2 / 2
5,967
663
1,565
4,342
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
13
Kills
14
14
Deaths
13
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
10
3.5
L
Zhong Kui
 
Zhong Kui
3
4
4
1.25
W
Set
 
Set
1
5
9
1.1
L
Mulan
Alexmas-1
Mulan
2
3
6
1.67
W
2
1
7
5.5
W
Chiron
LUOVEN
Chiron
3
2
5
2.75
L
3
1
5
5.5
W
Rama
8
3
6
3.67
W
Kumbhakarna
Rimanic
Kumbhakarna
0
2
2
0.5
L
Merlin
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
38,472
45,485
Taken
37,628
34,204
Mitigated
24,022
16,460
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,842
408
1,789
4,816
12,097
13,214
0
3,010
9,087
11,776
0
L
Zhong Kui
 
Zhong Kui
8,107
1,231
1,034
3,030
10,065
7,441
0
2,589
7,476
17,969
0
W
Set
 
Set
9,273
5,570
267
2,302
10,604
5,532
159
6,140
4,464
0
11,812
L
Mulan
Alexmas-1
Mulan
6,398
1,254
581
2,932
10,930
7,091
0
1,801
9,129
0
11,732
W
8,239
286
1,038
1,769
4,661
2,241
793
3,083
1,578
27,191
0
W
Chiron
LUOVEN
Chiron
7,216
1,816
1,039
3,795
8,406
7,548
190
5,561
2,845
0
17,607
L
7,174
333
699
556
3,678
1,694
0
1,071
2,607
11,996
0
W
Rama
12,179
7,236
924
2,530
9,615
4,565
381
7,982
1,633
0
18,977
W
Kumbhakarna
Rimanic
Kumbhakarna
1,565
353
0
696
4,342
4,136
0
2,636
1,706
2,410
0
L
Merlin
5,279
660
394
629
8,715
4,764
29
1,333
7,382
12,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,008
Gold Earned
38,227
95
Minions Killed
92
0
Camps Cleared
0
751,517
Distance Traveled
694,118
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,689
854
33
4
0
171,537
3
L
Zhong Kui
7,124
792
22
2
0
149,353
0
W
Set
7,031
781
3
0
0
157,262
0
L
Mulan
6,950
772
11
1
0
168,758
0
W
Thoth
8,426
936
53
6
0
171,320
0
W
Chiron
7,706
856
23
3
0
140,944
0
L
Janus
6,829
759
15
2
0
116,949
0
W
Rama
9,097
1,011
12
1
0
155,507
0
W
Kumbhakarna
5,967
663
1
0
0
69,085
0
L
Merlin
7,416
824
14
2
0
144,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role