Player Matchup

Ullr
Ullr
Arena Papi
Ullr
Level 18
God Stats
1W - 0L
1,740 SR
Queue Stats
55W - 3L
1,938 Elo+
Party 1
Ah Puch
Ah Puch
Fazehotdog69
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,510 Elo+
Party 1
Chaac
Chaac
Im Einstein bro
Chaac
Level 160
God Stats
19W - 19L
1,527 SR
Queue Stats
262W - 196L
1,479 Elo+
Party 1
Thanatos
Thanatos
Jn6x
Thanatos
Level 67
God Stats
26W - 29L
1,503 SR
Queue Stats
216W - 187L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
KSI SYK
Cthulhu
Level 13
God Stats
3W - 0L
1,735 SR
Queue Stats
6W - 12L
1,202 Elo+
Party 1
Team Averages
Level 56
1,601 SR
1,533 Elo+

VS

Team Averages
Level 51
1,525 SR
1,433 Elo+
Morgan Le Fay
Morgan Le Fay
Fofucho3400
Morgan Le Fay
Level 44
God Stats
12W - 15L
1,466 SR
Queue Stats
104W - 123L
1,393 Elo+
Solo
Tyr
Tyr
Relle-ronk
Tyr
Level 33
God Stats
16W - 24L
1,358 SR
Queue Stats
57W - 89L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
azal890
Baron Samedi
Level 67
God Stats
4W - 3L
1,533 SR
Queue Stats
366W - 384L
1,429 Elo+
Solo
Izanami
Izanami
knocknock325
Izanami
Level 45
God Stats
36W - 39L
1,508 SR
Queue Stats
112W - 144L
1,450 Elo+
Solo
Skadi
Skadi
pro Sn1p3ulaR
Skadi
Level 68
God Stats
5W - 3L
1,760 SR
Queue Stats
6W - 8L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 7
10,513
1,051
6,562
8,435
3,712
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Fazehotdog69
Ah Puch
17
3 / 0 / 7
11,274
1,127
14,168
4,793
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 1 / 9
11,254
1,125
22,544
15,947
10,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Jn6x
Thanatos
17
8 / 0 / 8
12,200
1,220
14,385
8,172
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
KSI SYK
Cthulhu
16
1 / 3 / 9
10,263
1,026
7,723
12,445
13,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

255

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fofucho3400
Morgan Le Fay
16
2 / 2 / 2
10,422
1,042
16,243
10,377
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 6 / 3
9,869
987
6,682
24,559
20,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
azal890
Baron Samedi
15
1 / 3 / 2
9,913
991
5,591
7,614
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
knocknock325
Izanami
16
1 / 2 / 3
10,070
1,007
5,739
10,119
3,393
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 7 / 4
9,668
967
11,253
16,679
6,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
20
Kills
5
5
Deaths
20
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Ah Puch
Fazehotdog69
Ah Puch
3
0
7
6.5
L
Morgan Le Fay
Fofucho3400
Morgan Le Fay
2
2
2
1.5
W
7
1
9
11.5
W
Thanatos
Jn6x
Thanatos
8
0
8
12
W
Cthulhu
KSI SYK
Cthulhu
1
3
9
1.83
L
1
6
3
0.42
L
Baron Samedi
azal890
Baron Samedi
1
3
2
0.67
L
Izanami
knocknock325
Izanami
1
2
3
1.25
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,382
Damage
45,508
49,792
Taken
69,348
34,843
Mitigated
38,478
16,044
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,562
3,102
0
249
8,435
3,712
0
3,670
4,765
0
23,358
W
Ah Puch
Fazehotdog69
Ah Puch
14,168
771
0
1,145
4,793
2,145
0
2,073
2,720
43,614
0
L
Morgan Le Fay
Fofucho3400
Morgan Le Fay
16,243
1,330
0
664
10,377
4,435
0
2,799
7,578
30,980
0
W
22,544
3,043
0
5,356
15,947
10,453
0
7,385
8,562
0
34,875
W
Thanatos
Jn6x
Thanatos
14,385
1,426
0
9,188
8,172
4,630
0
3,106
5,066
0
33,812
W
Cthulhu
KSI SYK
Cthulhu
7,723
863
106
0
12,445
13,903
0
5,600
6,845
20,491
0
L
6,682
955
0
3,997
24,559
20,833
0
10,320
14,239
0
27,058
L
Baron Samedi
azal890
Baron Samedi
5,591
229
1,433
778
7,614
3,269
0
1,761
5,853
25,605
0
L
Izanami
knocknock325
Izanami
5,739
4,210
0
768
10,119
3,393
0
2,538
7,581
0
21,518
L
11,253
3,462
0
1,756
16,679
6,548
0
4,473
12,206
0
27,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,504
Gold Earned
49,942
215
Minions Killed
229
11
Camps Cleared
5
1,044,775
Distance Traveled
967,911
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,513
1,051
37
4
2
210,368
0
W
Ah Puch
11,274
1,127
90
9
0
206,250
1
L
Morgan Le Fay
10,422
1,042
42
4
1
196,399
0
W
Chaac
11,254
1,125
27
3
0
214,293
0
W
Thanatos
12,200
1,220
33
3
8
225,451
0
W
Cthulhu
10,263
1,026
28
3
1
188,413
3
L
Tyr
9,869
987
37
4
0
194,938
1
L
Baron Samedi
9,913
991
52
5
1
196,360
1
L
Izanami
10,070
1,007
54
5
2
197,195
0
L
Skadi
9,668
967
44
4
1
183,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role