Player Matchup

Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
MadCowDisorder
Mulan
Level 67
God Stats
6W - 2L
1,488 SR
Queue Stats
239W - 175L
1,482 Elo+
Party 1
Tiamat
Tiamat
SolidDakyu
Tiamat
Level 155
God Stats
1W - 1L
1,341 SR
Queue Stats
162W - 149L
1,693 Elo+
Solo
Team Averages
Level 115
1,443 SR
1,558 Elo+

VS

Team Averages
Level 75
1,606 SR
1,505 Elo+
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Bluicc
Ao Kuang
Level 15
God Stats
0W - 2L
1,818 SR
Queue Stats
11W - 14L
1,499 Elo+
Party 2
Chaac
Chaac
Dravaen
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 64L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
6 / 2 / 6
8,802
800
8,034
7,725
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 11
8,756
796
12,124
14,152
15,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
SolidDakyu
Tiamat
15
6 / 0 / 11
9,584
871
15,765
9,210
7,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 8 / 3
7,398
673
6,656
15,072
8,612
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Bluicc
Ao Kuang
10
1 / 8 / 1
6,685
608
4,140
11,439
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
Dravaen
Chaac
14
3 / 2 / 2
8,233
748
8,805
14,386
11,090
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
5
5
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
2
6
4.5
L
Geb
 
Geb
1
8
3
0.31
L
Ao Kuang
Bluicc
Ao Kuang
1
8
1
0.19
L
Chaac
Dravaen
Chaac
3
2
2
2
W
6
3
11
3.83
W
Tiamat
SolidDakyu
Tiamat
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,923
Damage
19,601
31,087
Taken
40,897
26,678
Mitigated
25,084
7,052
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,034
3,661
0
393
7,725
3,715
0
3,014
4,711
0
26,709
L
Geb
 
Geb
6,656
1,521
709
1,373
15,072
8,612
0
4,271
10,195
22,474
0
L
Ao Kuang
Bluicc
Ao Kuang
4,140
1,424
0
901
11,439
5,382
278
3,470
7,806
12,214
1,784
L
Chaac
Dravaen
Chaac
8,805
1,460
0
3,496
14,386
11,090
0
8,119
5,881
0
35,343
W
12,124
2,800
0
2,859
14,152
15,229
69
4,495
9,657
0
19,218
W
Tiamat
SolidDakyu
Tiamat
15,765
2,457
364
3,436
9,210
7,734
567
2,748
6,462
44,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
22,316
141
Minions Killed
113
0
Camps Cleared
0
634,403
Distance Traveled
572,499
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,802
800
43
4
0
229,572
1
L
Geb
7,398
673
29
3
0
186,007
2
L
Ao Kuang
6,685
608
24
2
0
169,044
3
L
Chaac
8,233
748
60
5
0
217,448
5
W
Mulan
8,756
796
21
2
0
194,180
0
W
Tiamat
9,584
871
77
7
0
210,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role