Player Matchup

Thor
Thor
Silver II
DjTh3Man
Thor
Silver II
Level 159
God Stats
1W - 0L
1,515 SR
Queue Stats
18W - 19L
1,512 MMR
Party 1
Terra
Terra
Gold IV
l Zeroed l
Terra
Gold IV
Level 145
God Stats
1W - 2L
1,255 SR
Queue Stats
11W - 6L
1,667 MMR
Party 1
Scylla
Scylla
Gold V
sn95wolf
Scylla
Gold V
Level 139
God Stats
2W - 0L
1,888 SR
Queue Stats
15W - 13L
1,679 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,553 SR
1,619 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 70
1,530 SR
1,462 MMR
Ymir
Ymir
Gold V
AigleEspace339
Ymir
Gold V
Level 49
God Stats
9W - 13L
1,506 SR
Queue Stats
94W - 116L
1,461 MMR
Solo
Merlin
Merlin
Gold II
I Am Keyno
Merlin
Gold II
Level 103
God Stats
45W - 40L
1,572 SR
Queue Stats
357W - 457L
1,525 MMR
Solo
Lancelot
Lancelot
Bronze III
KIoKane
Lancelot
Bronze III
Level 57
God Stats
0W - 1L
1,511 SR
Queue Stats
33W - 42L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
11 / 3 / 7
13,990
777
25,521
18,917
9,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
19
2 / 2 / 15
13,504
750
12,098
23,923
37,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
sn95wolf
Scylla
20
6 / 0 / 13
13,706
761
15,414
8,475
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabAresAphroditeKukulkanIshtar

VS

Bans
AgniBellonaAchillesOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 2
11,648
647
6,216
23,724
28,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
I Am Keyno
Merlin
16
2 / 7 / 1
11,176
621
14,688
15,522
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
KIoKane
Lancelot
17
2 / 6 / 2
11,374
632
10,260
21,091
11,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
19
Kills
5
5
Deaths
19
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Thor
11
3
7
4.83
L
Merlin
I Am Keyno
Merlin
2
7
1
0.36
L
Lancelot
KIoKane
Lancelot
2
6
2
0.5
W
Terra
2
2
15
4.75
W
Scylla
sn95wolf
Scylla
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,033
Damage
31,164
51,315
Taken
60,337
50,987
Mitigated
45,031
18,942
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,216
643
0
1,690
23,724
28,055
0
12,259
11,326
23,060
0
W
Thor
25,521
7,484
0
2,214
18,917
9,881
1,452
7,182
11,735
55
77,718
L
Merlin
I Am Keyno
Merlin
14,688
451
0
1,606
15,522
4,987
0
5,268
10,254
54,509
0
L
Lancelot
KIoKane
Lancelot
10,260
1,266
219
1,268
21,091
11,989
0
9,937
11,154
0
45,796
W
Terra
12,098
1,796
2,645
10,239
23,923
37,100
516
10,114
13,809
32,790
0
W
Scylla
sn95wolf
Scylla
15,414
1,342
0
3,844
8,475
4,006
747
3,681
4,794
59,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,200
Gold Earned
34,198
208
Minions Killed
183
0
Camps Cleared
0
976,432
Distance Traveled
864,214
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,648
647
31
2
0
246,927
0
W
Thor
13,990
777
80
4
0
305,401
3
L
Merlin
11,176
621
87
5
0
267,932
3
L
Lancelot
11,374
632
65
4
0
349,355
2
W
Terra
13,504
750
34
2
0
324,919
2
W
Scylla
13,706
761
94
5
0
346,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role