Player Matchup

Ne Zha
Ne Zha
GrabMeDaddy
Ne Zha
Level 129
God Stats
26W - 13L
1,657 SR
Queue Stats
666W - 631L
1,486 Elo+
Party 2
Fenrir
Fenrir
MangySeaCow
Fenrir
Level 160
God Stats
4W - 3L
1,564 SR
Queue Stats
445W - 435L
1,476 Elo+
Party 2
Izanami
Izanami
ParkersStan
Izanami
Level 82
God Stats
12W - 3L
1,880 SR
Queue Stats
199W - 161L
1,549 Elo+
Solo
Zeus
Zeus
imTalksick
Zeus
Level 40
God Stats
1W - 3L
1,331 SR
Queue Stats
38W - 45L
1,551 Elo+
Solo
Chronos
Chronos
studiofeeds11
Chronos
Level 149
God Stats
1W - 0L
1,291 SR
Queue Stats
103W - 116L
1,532 Elo+
Party 2
Team Averages
Level 112
1,545 SR
1,519 Elo+

VS

Team Averages
Level 118
1,603 SR
1,568 Elo+
Pele
Pele
KappaSenpaiFart
Pele
Level 143
God Stats
9W - 3L
1,810 SR
Queue Stats
173W - 147L
1,606 Elo+
Solo
Maui
Maui
ReaperGun6626
Maui
Level 123
God Stats
3W - 6L
1,353 SR
Queue Stats
295W - 335L
1,489 Elo+
Solo
Amaterasu
Amaterasu
Starveck
Amaterasu
Level 49
God Stats
3W - 3L
1,511 SR
Queue Stats
81W - 83L
1,538 Elo+
Party 1
Scylla
Scylla
Zexathos
Scylla
Level 113
God Stats
1W - 2L
1,732 SR
Queue Stats
159W - 144L
1,603 Elo+
Party 1
Hou Yi
Hou Yi
fraildreams
Hou Yi
Level 160
God Stats
15W - 13L
1,609 SR
Queue Stats
341W - 348L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
3 / 2 / 7
8,444
563
8,167
11,792
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
12
2 / 1 / 4
8,030
535
5,079
14,194
13,292
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
ParkersStan
Izanami
13
2 / 2 / 4
8,754
584
6,844
9,449
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 0 / 0
10,381
692
7,198
5,315
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
13
4 / 0 / 3
8,437
562
6,361
9,640
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,658
511
6,727
11,574
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 2
5,588
373
1,954
10,511
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amaterasu
Starveck
Amaterasu
13
0 / 4 / 0
7,804
520
2,181
10,589
5,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Zexathos
Scylla
13
2 / 3 / 0
7,619
508
4,925
8,820
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
13
2 / 2 / 0
7,922
528
5,445
10,093
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
5
5
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
2
7
3.25
L
1
3
3
0.83
W
Fenrir
2
1
4
4
W
Izanami
ParkersStan
Izanami
2
2
4
2
L
0
4
2
0.25
L
Amaterasu
Starveck
Amaterasu
0
4
0
0
L
Scylla
Zexathos
Scylla
2
3
0
0.67
L
Hou Yi
2
2
0
1
W
5
0
0
5
W
Chronos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,649
Damage
21,232
50,390
Taken
51,587
26,566
Mitigated
23,125
12,168
Healing
12,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,167
1,758
0
2,080
11,792
4,856
74
789
10,941
0
57,217
L
6,727
1,496
0
1,182
11,574
4,184
0
1,170
10,404
0
63,941
W
Fenrir
5,079
1,370
0
2,591
14,194
13,292
0
2,218
11,879
0
34,269
W
Izanami
ParkersStan
Izanami
6,844
4,539
0
2,739
9,449
3,110
0
1,023
8,426
0
67,726
L
1,954
805
0
1,210
10,511
6,502
0
3,288
7,223
11,985
0
L
Amaterasu
Starveck
Amaterasu
2,181
203
0
3,233
10,589
5,870
0
4,298
6,291
0
57,473
L
Scylla
Zexathos
Scylla
4,925
405
0
1,351
8,820
2,986
0
3,296
5,524
54,735
0
L
Hou Yi
5,445
2,981
0
5,169
10,093
3,583
0
1,109
8,984
0
53,378
W
7,198
1,532
0
2,761
5,315
2,183
1,293
739
4,502
80,252
5,530
W
Chronos
6,361
1,458
0
1,997
9,640
3,125
1,166
2,758
6,700
59,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,046
Gold Earned
36,591
498
Minions Killed
450
0
Camps Cleared
0
1,531,395
Distance Traveled
1,425,011
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,444
563
77
5
0
345,254
6
L
Pele
7,658
511
100
7
0
335,835
3
W
Fenrir
8,030
535
36
2
0
286,134
8
W
Izanami
8,754
584
123
8
0
282,713
6
L
Maui
5,588
373
17
1
0
232,091
2
L
Amaterasu
7,804
520
125
8
0
294,670
3
L
Scylla
7,619
508
103
7
0
286,292
3
L
Hou Yi
7,922
528
105
7
0
276,123
4
W
Zeus
10,381
692
156
10
0
292,116
4
W
Chronos
8,437
562
106
7
0
325,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role