Player Matchup

Serqet
Serqet
Silver III
 
Serqet
Silver III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
ChironsFifthLeg
Ne Zha
Gold II
Level 41
God Stats
0W - 4L
1,225 SR
Queue Stats
25W - 24L
1,707 MMR
Solo
Skadi
Skadi
Gold IV
Jace1345
Skadi
Gold IV
Level 147
God Stats
12W - 19L
1,440 SR
Queue Stats
351W - 352L
1,429 MMR
Party 1
Cthulhu
Cthulhu
Gold II
TheXenovia
Cthulhu
Gold II
Level 114
God Stats
1W - 3L
1,282 SR
Queue Stats
89W - 87L
1,515 MMR
Party 1
Agni
Agni
Platinum II
ZombieAnt9
Agni
Platinum II
Level 129
God Stats
5W - 4L
1,757 SR
Queue Stats
235W - 230L
1,839 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,441 SR
1,598 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,526 SR
1,508 MMR
Olorun
Olorun
Gold III
 
Olorun
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold II
 
Set
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
 
Horus
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold II
TylerSnapcast
Cupid
Gold II
Level 129
God Stats
9W - 6L
1,632 SR
Queue Stats
74W - 77L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 0 / 1
6,499
591
6,447
6,511
4,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
4 / 1 / 2
6,900
627
5,112
8,778
4,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Jace1345
Skadi
10
0 / 2 / 1
5,505
500
4,199
6,077
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
TheXenovia
Cthulhu
9
0 / 4 / 0
5,388
490
3,026
10,230
4,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 1
6,175
561
4,764
6,370
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
King ArthurIshtarKali

VS

Bans
CernunnosAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 1
6,968
633
6,366
7,182
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
 
Set
11
3 / 2 / 1
6,456
587
4,076
9,393
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
 
Tyr
11
0 / 2 / 0
6,351
577
3,481
10,396
6,040
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
 
Horus
9
2 / 1 / 6
6,304
573
4,826
9,212
5,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 6
6,360
578
5,461
7,302
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
9
9
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
0
1
2.5
W
Olorun
 
Olorun
3
1
1
3.5
W
Set
 
Set
3
2
1
1.75
W
Tyr
 
Tyr
0
2
0
0
W
Horus
 
Horus
2
1
6
5
L
4
1
2
5
L
Skadi
Jace1345
Skadi
0
2
1
0.25
L
Cthulhu
TheXenovia
Cthulhu
0
4
0
0
W
1
0
6
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,548
Damage
24,210
37,966
Taken
43,485
17,955
Mitigated
21,013
8,201
Healing
21,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,447
1,940
0
1,230
6,511
4,993
0
337
6,130
0
39,502
W
Olorun
 
Olorun
6,366
2,582
474
4,067
7,182
3,184
0
3,741
3,441
47,059
0
W
Set
 
Set
4,076
2,005
0
784
9,393
3,807
0
443
8,908
0
44,687
W
Tyr
 
Tyr
3,481
837
0
5,300
10,396
6,040
0
0
9,420
0
45,878
W
Horus
 
Horus
4,826
2,294
1,032
3,622
9,212
5,791
20
2,172
7,040
0
17,472
L
5,112
795
0
1,318
8,778
4,843
0
760
7,972
0
43,339
L
Skadi
Jace1345
Skadi
4,199
1,765
0
1,627
6,077
1,147
0
0
6,077
0
36,791
L
Cthulhu
TheXenovia
Cthulhu
3,026
536
940
1,773
10,230
4,617
0
1,751
8,438
21,908
1,602
W
5,461
3,517
677
5,414
7,302
2,191
0
1,392
5,910
0
49,082
L
4,764
390
0
1,313
6,370
2,355
0
3,187
2,983
49,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
32,439
366
Minions Killed
370
0
Camps Cleared
0
1,057,933
Distance Traveled
1,103,423
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,499
591
84
8
0
234,925
2
W
Olorun
6,968
633
100
9
0
236,256
1
W
Set
6,456
587
61
6
0
238,743
1
W
Tyr
6,351
577
87
8
0
204,363
1
W
Horus
6,304
573
25
2
0
225,177
4
L
Ne Zha
6,900
627
84
8
0
238,255
2
L
Skadi
5,505
500
63
6
0
158,793
4
L
Cthulhu
5,388
490
40
4
0
200,402
5
W
Cupid
6,360
578
97
9
0
198,884
2
L
Agni
6,175
561
95
9
0
225,558
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role