Player Matchup

Fenrir
Fenrir
ARandomChicken
Fenrir
Level 156
God Stats
2W - 1L
1,609 SR
Queue Stats
287W - 255L
1,619 Elo+
Party 3
Bacchus
Bacchus
PimpsterRogers
Bacchus
Level 109
God Stats
3W - 2L
1,655 SR
Queue Stats
83W - 96L
1,528 Elo+
Party 1
Neith
Neith
Pyrotrinzix
Neith
Level 84
God Stats
1W - 2L
1,611 SR
Queue Stats
22W - 16L
1,668 Elo+
Party 1
Kukulkan
Kukulkan
tuxdna
Kukulkan
Level 153
God Stats
17W - 13L
1,635 SR
Queue Stats
285W - 251L
1,620 Elo+
Party 3
Sun Wukong
Sun Wukong
zannlee
Sun Wukong
Level 148
God Stats
2W - 0L
1,594 SR
Queue Stats
100W - 94L
1,606 Elo+
Party 1
Team Averages
Level 130
1,621 SR
1,608 Elo+

VS

Team Averages
Level 117
1,413 SR
1,605 Elo+
Erlang Shen
Erlang Shen
CheeZr
Erlang Shen
Level 160
God Stats
9W - 12L
1,552 SR
Queue Stats
818W - 807L
1,647 Elo+
Party 2
Maui
Maui
FYB Toxic
Maui
Level 85
God Stats
5W - 10L
1,296 SR
Queue Stats
62W - 68L
1,589 Elo+
Party 2
Jormungandr
Jormungandr
PushinP2910
Jormungandr
Level 158
God Stats
1W - 4L
1,373 SR
Queue Stats
825W - 798L
1,641 Elo+
Party 2
Cu Chulainn
Cu Chulainn
YamZs
Cu Chulainn
Level 123
God Stats
0W - 4L
1,578 SR
Queue Stats
105W - 92L
1,603 Elo+
Party 2
Ullr
Ullr
iiTzCptSpaulding
Ullr
Level 61
God Stats
0W - 2L
1,269 SR
Queue Stats
70W - 56L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
9,378
552
10,456
17,055
8,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 1 / 5
8,735
514
6,484
14,342
19,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 1 / 4
8,637
508
6,649
7,565
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
tuxdna
Kukulkan
15
2 / 1 / 2
9,047
532
12,999
5,340
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
zannlee
Sun Wukong
16
5 / 4 / 2
10,382
611
11,174
20,693
17,309
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CheeZr
Erlang Shen
13
1 / 3 / 1
7,848
462
10,938
15,522
9,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
12
1 / 3 / 3
7,745
456
2,391
14,488
14,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
PushinP2910
Jormungandr
14
2 / 2 / 1
8,682
511
6,705
11,088
4,658
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
YamZs
Cu Chulainn
15
4 / 5 / 1
9,354
550
15,316
17,604
14,681
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 4 / 3
8,442
497
4,250
9,902
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
17
Kills
8
8
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Erlang Shen
CheeZr
Erlang Shen
1
3
1
0.5
L
Maui
1
3
3
0.83
W
3
1
5
5.5
L
Jormungandr
PushinP2910
Jormungandr
2
2
1
1.25
W
2
1
4
4
L
Cu Chulainn
YamZs
Cu Chulainn
4
5
1
0.9
L
0
4
3
0.38
W
Kukulkan
tuxdna
Kukulkan
2
1
2
3
W
Sun Wukong
zannlee
Sun Wukong
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,762
Damage
39,600
64,995
Taken
68,604
50,960
Mitigated
47,281
17,657
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,456
4,102
0
3,574
17,055
8,209
0
2,438
14,617
0
73,529
L
Erlang Shen
CheeZr
Erlang Shen
10,938
5,488
0
6,980
15,522
9,001
0
2,641
12,881
0
68,437
L
Maui
2,391
531
0
2,192
14,488
14,678
0
7,306
7,182
14,267
0
W
6,484
920
2,593
3,039
14,342
19,279
32
3,711
10,631
24,986
0
L
Jormungandr
PushinP2910
Jormungandr
6,705
887
0
662
11,088
4,658
0
5,817
5,271
87,658
0
W
6,649
1,489
0
1,494
7,565
3,598
82
925
6,640
0
57,017
L
Cu Chulainn
YamZs
Cu Chulainn
15,316
3,604
0
3,293
17,604
14,681
0
2,433
15,171
6,247
65,425
L
4,250
1,122
0
230
9,902
4,263
0
1,286
8,616
0
68,906
W
Kukulkan
tuxdna
Kukulkan
12,999
462
0
500
5,340
2,565
230
2,466
2,874
90,845
0
W
Sun Wukong
zannlee
Sun Wukong
11,174
4,068
0
6,457
20,693
17,309
942
1,669
19,024
0
79,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,179
Gold Earned
42,071
538
Minions Killed
516
0
Camps Cleared
0
1,675,168
Distance Traveled
1,634,480
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,378
552
103
6
0
360,537
1
L
Erlang Shen
7,848
462
109
6
0
362,814
0
L
Maui
7,745
456
16
1
0
345,605
2
W
Bacchus
8,735
514
30
2
0
352,417
6
L
Jormungandr
8,682
511
152
9
0
328,481
0
W
Neith
8,637
508
103
6
0
299,441
3
L
Cu Chulainn
9,354
550
126
7
0
305,799
2
L
Ullr
8,442
497
113
7
0
291,781
7
W
Kukulkan
9,047
532
149
9
0
328,150
6
W
Sun Wukong
10,382
611
153
9
0
334,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role