Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
ConverseRhyme60
Yu Huang
Level 140
God Stats
1W - 2L
1,273 SR
Queue Stats
214W - 211L
1,500 Elo+
Solo
Awilix
Awilix
SUCCORRO_King
Awilix
Level 144
God Stats
3W - 0L
1,972 SR
Queue Stats
85W - 80L
1,508 Elo+
Party 2
Guan Yu
Guan Yu
TheDivines
Guan Yu
Level 159
God Stats
13W - 5L
1,617 SR
Queue Stats
276W - 221L
1,632 Elo+
Party 2
Maui
Maui
ramirez9811
Maui
Level 149
God Stats
14W - 12L
1,609 SR
Queue Stats
147W - 115L
1,610 Elo+
Party 2
Team Averages
Level 150
1,594 SR
1,550 Elo+

VS

Team Averages
Level 132
1,584 SR
1,533 Elo+
Anhur
Anhur
Azronix
Anhur
Level 149
God Stats
5W - 8L
1,489 SR
Queue Stats
235W - 231L
1,524 Elo+
Solo
Artio
Artio
Gadessa
Artio
Level 66
God Stats
2W - 2L
1,816 SR
Queue Stats
36W - 22L
1,618 Elo+
Party 3
Hera
Hera
Judge Zedrix
Hera
Level 160
God Stats
2W - 2L
1,599 SR
Queue Stats
15W - 30L
1,404 Elo+
Party 1
Kali
Kali
OGH4CKED
Kali
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
Ridel
Cthulhu
Level 127
God Stats
7W - 10L
1,517 SR
Queue Stats
83W - 76L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
6 / 0 / 5
13,138
821
13,710
9,222
3,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
19
2 / 2 / 9
12,019
751
13,335
11,276
6,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 4 / 6
12,720
795
18,489
20,768
10,019
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
TheDivines
Guan Yu
20
4 / 3 / 6
12,689
793
11,304
19,718
19,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 3 / 12
11,660
729
4,684
15,360
17,025
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azronix
Anhur
18
3 / 6 / 5
10,822
676
12,702
20,048
8,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Gadessa
Artio
17
0 / 4 / 9
9,828
614
6,343
19,520
19,214
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 4
10,886
680
15,404
14,355
5,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
20
6 / 6 / 2
11,886
743
12,311
20,087
9,664
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Ridel
Cthulhu
12
0 / 0 / 0
8,384
524
0
324
141

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
21
Kills
12
12
Deaths
21
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
5
8.5
L
Anhur
Azronix
Anhur
3
6
5
0.92
W
Yu Huang
2
2
9
3.25
L
Artio
Gadessa
Artio
0
4
9
1.13
L
3
5
4
1
L
Kali
6
6
2
1.17
L
Cthulhu
Ridel
Cthulhu
0
0
0
0
W
8
4
6
2.75
W
Guan Yu
TheDivines
Guan Yu
4
3
6
2.33
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,522
Damage
46,760
76,344
Taken
74,334
57,188
Mitigated
42,926
24,241
Healing
9,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,710
11,770
0
5,052
9,222
3,701
4,313
2,649
6,573
0
81,786
L
Anhur
Azronix
Anhur
12,702
3,177
0
927
20,048
8,351
274
4,904
14,219
0
47,661
W
Yu Huang
13,335
1,882
758
4,346
11,276
6,580
1,283
3,794
7,482
46,581
0
L
Artio
Gadessa
Artio
6,343
699
244
3,623
19,520
19,214
0
4,135
14,428
20,123
0
L
15,404
5,063
0
2,319
14,355
5,556
121
3,171
10,665
49,223
0
L
Kali
12,311
5,567
0
2,101
20,087
9,664
0
3,930
15,296
0
47,415
L
Cthulhu
Ridel
Cthulhu
0
0
0
0
324
141
0
0
288
0
0
W
18,489
7,260
0
2,446
20,768
10,019
0
5,765
14,705
0
57,181
W
Guan Yu
TheDivines
Guan Yu
11,304
1,090
2,542
6,481
19,718
19,863
3,258
5,482
14,236
0
43,351
W
4,684
866
0
2,616
15,360
17,025
627
4,057
11,104
18,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,226
Gold Earned
51,806
336
Minions Killed
251
0
Camps Cleared
0
1,658,938
Distance Traveled
1,143,243
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,138
821
113
7
0
314,306
1
L
Anhur
10,822
676
60
4
0
231,745
0
W
Yu Huang
12,019
751
91
6
0
299,644
3
L
Artio
9,828
614
22
1
0
292,124
0
L
Hera
10,886
680
95
6
0
296,028
1
L
Kali
11,886
743
74
5
0
323,346
4
L
Cthulhu
8,384
524
0
0
0
0
0
W
Awilix
12,720
795
49
3
0
349,942
2
W
Guan Yu
12,689
793
56
4
0
390,495
0
W
Maui
11,660
729
27
2
0
304,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role