Player Matchup

Tsukuyomi
Tsukuyomi
FutureNavySailor
Tsukuyomi
Level 28
God Stats
3W - 4L
1,550 SR
Queue Stats
16W - 16L
1,527 Elo+
Party 1
Achilles
Achilles
Justin8or
Achilles
Level 39
God Stats
1W - 2L
1,232 SR
Queue Stats
29W - 31L
1,439 Elo+
Party 1
Scylla
Scylla
ScaryEvilGhost
Scylla
Level 38
God Stats
2W - 2L
1,507 SR
Queue Stats
29W - 35L
1,458 Elo+
Solo
Medusa
Medusa
SensualLoverBoy
Medusa
Level 23
God Stats
0W - 3L
1,162 SR
Queue Stats
7W - 11L
1,377 Elo+
Party 1
Maui
Maui
lllIlIIl
Maui
Level 29
God Stats
1W - 2L
1,501 SR
Queue Stats
44W - 38L
1,558 Elo+
Party 1
Team Averages
Level 31
1,390 SR
1,472 Elo+

VS

Team Averages
Level 94
1,457 SR
1,430 Elo+
Cupid
Cupid
Jefritto
Cupid
Level 89
God Stats
10W - 15L
1,402 SR
Queue Stats
86W - 104L
1,451 Elo+
Party 2
Bacchus
Bacchus
Nickanzo
Bacchus
Level 51
God Stats
5W - 2L
1,500 SR
Queue Stats
88W - 116L
1,366 Elo+
Party 2
Mercury
Mercury
gothedup
Mercury
Level 83
God Stats
5W - 5L
1,225 SR
Queue Stats
169W - 179L
1,443 Elo+
Party 2
Horus
Horus
juanes0699
Horus
Level 137
God Stats
4W - 3L
1,765 SR
Queue Stats
162W - 179L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
osmar1006
Zhong Kui
Level 109
God Stats
13W - 24L
1,394 SR
Queue Stats
18W - 25L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
10
0 / 7 / 0
6,352
374
3,503
15,769
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
Justin8or
Achilles
13
0 / 3 / 1
7,331
431
5,405
12,789
10,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 1
8,256
486
8,272
9,781
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 3 / 1
6,550
385
11,213
13,515
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
11
1 / 2 / 0
7,705
453
5,257
15,055
16,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jefritto
Cupid
12
2 / 2 / 4
7,557
445
6,065
10,046
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Nickanzo
Bacchus
11
1 / 0 / 6
8,303
488
8,143
13,869
16,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
gothedup
Mercury
15
9 / 0 / 4
9,586
564
11,710
11,374
4,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
15
2 / 0 / 7
9,297
547
11,138
13,162
11,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
osmar1006
Zhong Kui
15
3 / 0 / 6
9,246
544
8,727
10,551
7,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
17
18
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
0
7
0
0
W
Cupid
Jefritto
Cupid
2
2
4
2
L
Achilles
Justin8or
Achilles
0
3
1
0.17
W
Bacchus
Nickanzo
Bacchus
1
0
6
4
L
1
3
1
0.5
L
0
3
1
0.17
W
Mercury
gothedup
Mercury
9
0
4
11
W
Horus
2
0
7
5.5
L
Maui
1
2
0
0.5
W
Zhong Kui
osmar1006
Zhong Kui
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,650
Damage
45,783
66,909
Taken
59,002
42,393
Mitigated
44,262
17,735
Healing
27,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
3,503
797
0
4,828
15,769
5,681
0
2,427
13,119
0
41,564
W
Cupid
Jefritto
Cupid
6,065
2,826
1,570
3,138
10,046
4,291
0
3,809
6,237
0
44,710
L
Achilles
Justin8or
Achilles
5,405
1,326
0
3,912
12,789
10,089
0
1,150
10,828
0
40,818
W
Bacchus
Nickanzo
Bacchus
8,143
1,229
295
4,536
13,869
16,273
0
2,828
11,041
24,642
3,244
L
8,272
1,316
0
1,468
9,781
4,172
0
3,996
5,785
73,438
0
L
11,213
6,902
0
5,031
13,515
6,130
0
5,281
8,182
17
51,985
W
Mercury
gothedup
Mercury
11,710
5,559
0
3,610
11,374
4,831
0
1,350
9,976
48
72,382
W
Horus
11,138
4,590
578
6,163
13,162
11,396
0
659
11,658
398
64,066
L
Maui
5,257
1,300
0
2,496
15,055
16,321
0
3,599
11,404
31,450
697
W
Zhong Kui
osmar1006
Zhong Kui
8,727
425
471
6,786
10,551
7,471
1,374
4,713
5,789
67,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
43,989
392
Minions Killed
423
0
Camps Cleared
0
1,551,308
Distance Traveled
1,748,935
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,352
374
70
4
0
331,159
2
W
Cupid
7,557
445
73
4
0
333,330
4
L
Achilles
7,331
431
68
4
0
308,955
0
W
Bacchus
8,303
488
29
2
0
358,074
5
L
Scylla
8,256
486
127
7
0
299,498
5
L
Medusa
6,550
385
90
5
0
287,952
2
W
Mercury
9,586
564
104
6
0
418,980
5
W
Horus
9,297
547
103
6
0
358,566
4
L
Maui
7,705
453
37
2
0
323,744
4
W
Zhong Kui
9,246
544
114
7
0
279,985
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role