Player Matchup

Fenrir
Fenrir
Omni_Cross-
Fenrir
Level 107
God Stats
0W - 2L
1,293 SR
Queue Stats
152W - 170L
1,512 Elo+
Party 1
He Bo
He Bo
iwnlkoz
He Bo
Level 43
God Stats
0W - 1L
1,388 SR
Queue Stats
30W - 42L
1,527 Elo+
Solo
Apollo
Apollo
prototypemark1
Apollo
Level 43
God Stats
11W - 12L
1,500 SR
Queue Stats
117W - 113L
1,499 Elo+
Party 1
Team Averages
Level 64
1,394 SR
1,513 Elo+

VS

Team Averages
Level 100
1,674 SR
1,682 Elo+
Loki
Loki
Maatness
Loki
Level 147
God Stats
10W - 6L
1,550 SR
Queue Stats
52W - 38L
1,659 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
theybanmeagain
Ah Muzen Cab
Level 27
God Stats
5W - 1L
1,609 SR
Queue Stats
48W - 13L
1,722 Elo+
Party 2
Baron Samedi
Baron Samedi
ultimate69
Baron Samedi
Level 126
God Stats
20W - 8L
1,862 SR
Queue Stats
125W - 93L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 4 / 1
6,622
662
5,295
14,213
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

He Bo
iwnlkoz
He Bo
11
1 / 6 / 0
6,393
639
3,691
8,682
4,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 0
6,036
604
3,738
12,112
5,628
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
6 / 0 / 7
8,479
848
9,879
6,508
2,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
theybanmeagain
Ah Muzen Cab
14
4 / 1 / 8
8,185
819
11,507
7,969
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
ultimate69
Baron Samedi
13
4 / 0 / 9
8,582
858
8,964
8,102
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
14
14
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Loki
6
0
7
9.5
L
Fenrir
0
4
1
0.13
L
He Bo
iwnlkoz
He Bo
1
6
0
0.17
L
0
4
0
0
W
Ah Muzen Cab
theybanmeagain
Ah Muzen Cab
4
1
8
8
W
Baron Samedi
ultimate69
Baron Samedi
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,724
Damage
30,350
35,007
Taken
22,579
23,467
Mitigated
15,226
6,130
Healing
10,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
9,879
2,786
0
1,196
6,508
2,835
55
1,151
5,357
0
40,433
L
Fenrir
5,295
841
158
2,093
14,213
13,120
0
2,768
11,445
0
11,743
L
He Bo
iwnlkoz
He Bo
3,691
375
0
1,324
8,682
4,719
0
2,213
6,469
20,915
0
L
3,738
2,131
0
2,555
12,112
5,628
0
4,037
8,075
0
19,912
W
Ah Muzen Cab
theybanmeagain
Ah Muzen Cab
11,507
5,848
0
3,973
7,969
3,670
746
1,916
6,053
0
37,676
W
Baron Samedi
ultimate69
Baron Samedi
8,964
1,386
1,469
3,850
8,102
8,721
267
688
7,414
20,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,051
Gold Earned
25,246
90
Minions Killed
143
0
Camps Cleared
0
498,023
Distance Traveled
603,006
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,479
848
50
5
0
214,693
0
L
Fenrir
6,622
662
12
1
0
180,254
2
L
He Bo
6,393
639
33
3
0
150,793
2
L
Apollo
6,036
604
45
5
0
166,976
2
W
Ah Muzen Cab
8,185
819
75
8
0
214,712
0
W
Baron Samedi
8,582
858
18
2
0
173,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role