Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
EastAngle
Thanatos
Level 29
God Stats
3W - 7L
1,177 SR
Queue Stats
48W - 79L
1,239 Elo+
Party 2
Chaac
Chaac
K1ngOfMayhem
Chaac
Level 48
God Stats
12W - 14L
1,429 SR
Queue Stats
61W - 103L
1,288 Elo+
Solo
Ishtar
Ishtar
Senpai crigan
Ishtar
Level 15
God Stats
18W - 22L
1,342 SR
Queue Stats
27W - 40L
1,220 Elo+
Party 2
Athena
Athena
WHY DEJ
Athena
Level 63
God Stats
10W - 9L
1,282 SR
Queue Stats
196W - 238L
1,346 Elo+
Party 2
Team Averages
Level 36
1,346 SR
1,319 Elo+

VS

Team Averages
Level 82
1,411 SR
1,319 Elo+
Sol
Sol
Blind_Dream1
Sol
Level 105
God Stats
4W - 3L
1,362 SR
Queue Stats
179W - 178L
1,371 Elo+
Party 1
Heimdallr
Heimdallr
Frimmittykrik3t
Heimdallr
Level 28
God Stats
4W - 2L
1,512 SR
Queue Stats
67W - 78L
1,319 Elo+
Party 1
Baron Samedi
Baron Samedi
The3abaYaga
Baron Samedi
Level 107
God Stats
33W - 22L
1,530 SR
Queue Stats
101W - 119L
1,358 Elo+
Party 3
Artemis
Artemis
Timer757
Artemis
Level 47
God Stats
2W - 1L
1,485 SR
Queue Stats
5W - 11L
1,185 Elo+
Solo
Fenrir
Fenrir
Vazdictus
Fenrir
Level 124
God Stats
3W - 1L
1,165 SR
Queue Stats
123W - 138L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 3 / 1
7,460
439
7,705
10,314
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
EastAngle
Thanatos
11
1 / 4 / 1
7,252
427
5,463
15,476
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 6 / 0
7,312
430
7,107
15,717
6,770
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 0
6,035
355
2,574
9,590
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
WHY DEJ
Athena
10
0 / 3 / 0
6,880
405
3,125
18,138
14,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 8
9,323
548
8,216
7,689
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Frimmittykrik3t
Heimdallr
13
2 / 0 / 9
8,327
490
9,944
7,308
3,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
The3abaYaga
Baron Samedi
15
4 / 1 / 4
9,220
542
12,834
13,609
7,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Timer757
Artemis
13
5 / 1 / 2
8,045
473
9,291
6,745
2,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Vazdictus
Fenrir
15
8 / 2 / 3
9,602
565
8,923
14,959
6,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
20
20
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
1
0.17
W
1
0
8
5
L
Thanatos
EastAngle
Thanatos
1
4
1
0.38
W
Heimdallr
Frimmittykrik3t
Heimdallr
2
0
9
6.5
L
1
6
0
0.17
L
0
4
0
0
W
Baron Samedi
The3abaYaga
Baron Samedi
4
1
4
6
W
Artemis
Timer757
Artemis
5
1
2
6
W
Fenrir
Vazdictus
Fenrir
8
2
3
4.75
L
Athena
WHY DEJ
Athena
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,974
Damage
49,208
69,235
Taken
50,310
36,563
Mitigated
22,593
20,258
Healing
20,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,705
348
0
1,236
10,314
5,877
0
4,861
5,453
52,424
0
W
8,216
2,482
0
4,549
7,689
3,156
1,797
3,152
4,537
68,907
0
L
Thanatos
EastAngle
Thanatos
5,463
1,359
0
9,916
15,476
6,832
0
4,882
10,594
0
46,805
W
Heimdallr
Frimmittykrik3t
Heimdallr
9,944
3,375
0
1,434
7,308
3,131
1,552
2,704
4,604
0
46,471
L
7,107
354
0
3,767
15,717
6,770
0
8,555
7,157
0
44,617
L
2,574
1,696
0
1,795
9,590
2,914
0
0
9,590
0
28,693
W
Baron Samedi
The3abaYaga
Baron Samedi
12,834
1,315
304
5,494
13,609
7,184
509
1,271
12,338
61,200
0
W
Artemis
Timer757
Artemis
9,291
5,830
0
1,318
6,745
2,477
1,177
717
6,028
0
38,018
W
Fenrir
Vazdictus
Fenrir
8,923
2,447
0
7,514
14,959
6,645
508
2,986
11,973
0
66,460
L
Athena
WHY DEJ
Athena
3,125
639
624
2,920
18,138
14,170
0
2,752
15,386
25,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
44,517
347
Minions Killed
454
0
Camps Cleared
0
1,563,975
Distance Traveled
1,572,373
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,460
439
96
6
0
327,472
3
W
Sol
9,323
548
113
7
0
281,741
8
L
Thanatos
7,252
427
77
5
0
337,961
3
W
Heimdallr
8,327
490
84
5
0
313,784
5
L
Chaac
7,312
430
82
5
0
304,875
5
L
Ishtar
6,035
355
42
2
0
253,908
2
W
Baron Samedi
9,220
542
105
6
0
268,061
5
W
Artemis
8,045
473
58
3
0
322,641
0
W
Fenrir
9,602
565
94
6
0
386,146
6
L
Athena
6,880
405
50
3
0
339,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role