Player Matchup

Hades
Hades
CuteCyu
Hades
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
DJEddyB
Skadi
Level 83
God Stats
2W - 1L
1,940 SR
Queue Stats
18W - 11L
1,467 Elo+
Party 2
Ganesha
Ganesha
DrDowni
Ganesha
Level 38
God Stats
0W - 1L
1,725 SR
Queue Stats
53W - 40L
1,581 Elo+
Party 2
Pele
Pele
MelatoninAddict
Pele
Level 23
God Stats
1W - 1L
1,781 SR
Queue Stats
12W - 6L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
thespintop
Sun Wukong
Level 25
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,739 SR
1,534 Elo+

VS

Team Averages
Level 101
1,468 SR
1,647 Elo+
Hercules
Hercules
BOOMBOOMBAROOON
Hercules
Level 157
God Stats
2W - 1L
1,302 SR
Queue Stats
106W - 109L
1,479 Elo+
Party 3
Cthulhu
Cthulhu
BoxofDemons23
Cthulhu
Level 130
God Stats
2W - 2L
1,371 SR
Queue Stats
63W - 64L
1,537 Elo+
Party 3
Kali
Kali
MichaelWave5000
Kali
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 8L
1,891 Elo+
Party 1
Merlin
Merlin
Zkiller12321
Merlin
Level 29
God Stats
9W - 7L
1,546 SR
Queue Stats
20W - 25L
1,442 Elo+
Party 3
Rama
Rama
gymguy
Rama
Level 160
God Stats
12W - 7L
1,623 SR
Queue Stats
138W - 37L
1,885 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
CuteCyu
Hades
13
2 / 3 / 1
8,049
537
9,385
14,673
8,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
DJEddyB
Skadi
12
1 / 4 / 1
7,095
473
8,453
11,304
3,576
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
DrDowni
Ganesha
12
1 / 4 / 5
8,161
544
5,031
15,044
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 6 / 0
8,026
535
6,524
14,661
5,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
thespintop
Sun Wukong
10
0 / 7 / 0
6,285
419
2,500
11,914
6,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
11 / 1 / 2
10,050
670
10,016
9,812
9,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
13
3 / 0 / 8
7,945
530
8,810
9,620
9,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 1 / 9
9,574
638
9,052
16,143
7,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
0 / 3 / 2
7,361
491
4,479
6,527
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
gymguy
Rama
14
3 / 2 / 8
8,984
599
12,967
16,661
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
7
Kills
23
24
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
11
1
2
12
W
Cthulhu
3
0
8
7
L
Hades
CuteCyu
Hades
2
3
1
0.83
L
Skadi
DJEddyB
Skadi
1
4
1
0.38
L
Ganesha
DrDowni
Ganesha
1
4
5
0.88
L
3
6
0
0.5
W
6
1
9
10.5
W
Merlin
0
3
2
0.33
W
Rama
gymguy
Rama
3
2
8
3.5
L
Sun Wukong
thespintop
Sun Wukong
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
45,324
67,596
Taken
58,763
36,435
Mitigated
34,549
16,223
Healing
20,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,016
4,425
0
2,639
9,812
9,497
642
1,173
8,639
0
68,813
W
Cthulhu
8,810
2,093
475
1,236
9,620
9,301
1,055
5,061
4,559
36,383
0
L
Hades
CuteCyu
Hades
9,385
1,695
866
8,284
14,673
8,528
0
5,370
8,949
73,163
0
L
Skadi
DJEddyB
Skadi
8,453
3,409
0
1,777
11,304
3,576
0
1,044
10,260
0
45,292
L
Ganesha
DrDowni
Ganesha
5,031
905
0
2,738
15,044
12,082
0
4,590
10,180
17,524
0
L
6,524
2,016
0
1,115
14,661
5,279
0
1,118
13,543
0
63,551
W
9,052
4,961
0
5,201
16,143
7,282
1,532
2,737
13,406
0
77,840
W
Merlin
4,479
314
0
1,480
6,527
2,511
673
3,445
3,082
45,571
0
W
Rama
gymguy
Rama
12,967
10,014
0
9,284
16,661
5,958
784
2,000
14,661
0
75,963
L
Sun Wukong
thespintop
Sun Wukong
2,500
790
0
1,443
11,914
6,970
955
495
11,375
0
25,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
43,914
375
Minions Killed
493
0
Camps Cleared
0
1,427,933
Distance Traveled
1,429,357
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,050
670
125
8
0
295,669
4
W
Cthulhu
7,945
530
53
4
0
272,783
3
L
Hades
8,049
537
155
10
0
281,414
6
L
Skadi
7,095
473
71
5
0
268,944
2
L
Ganesha
8,161
544
6
0
0
297,401
4
L
Pele
8,026
535
100
7
0
315,756
3
W
Kali
9,574
638
109
7
0
329,732
2
W
Merlin
7,361
491
88
6
0
282,936
0
W
Rama
8,984
599
118
8
0
248,237
4
L
Sun Wukong
6,285
419
43
3
0
264,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role