Player Matchup

Yemoja
Yemoja
DaMamaLiz14
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,274 Elo+
Party 3
He Bo
He Bo
FluffyFarts98
He Bo
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 29L
1,292 Elo+
Party 3
Tyr
Tyr
HocusPocusPoof
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,350 Elo+
Party 2
Ishtar
Ishtar
KinkyKitty9
Ishtar
Level 128
God Stats
0W - 1L
1,012 SR
Queue Stats
11W - 24L
1,379 Elo+
Party 2
Sun Wukong
Sun Wukong
zodiac170
Sun Wukong
Level 27
God Stats
0W - 1L
1,224 SR
Queue Stats
5W - 15L
1,258 Elo+
Party 3
Team Averages
Level 50
1,347 SR
1,311 Elo+

VS

Team Averages
Level 70
1,515 SR
1,442 Elo+
Sobek
Sobek
BigOlePant
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,403 Elo+
Party 4
Scylla
Scylla
FetchTheStick
Scylla
Level 111
God Stats
3W - 4L
1,341 SR
Queue Stats
207W - 249L
1,399 Elo+
Solo
Hera
Hera
LUCKySk1LLs888x
Hera
Level 122
God Stats
4W - 2L
1,571 SR
Queue Stats
97W - 104L
1,452 Elo+
Party 4
Hel
Hel
LegendaryToortle
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,521 Elo+
Party 1
Anhur
Anhur
SonOfCorpius
Anhur
Level 69
God Stats
1W - 0L
1,662 SR
Queue Stats
18W - 27L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 4 / 3
8,808
629
8,358
18,128
19,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 9 / 3
7,372
527
5,923
15,842
7,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 10 / 1
7,773
555
3,443
25,215
26,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
14
2 / 11 / 1
8,414
601
15,573
20,549
9,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
zodiac170
Sun Wukong
14
0 / 5 / 4
7,775
555
9,724
16,563
19,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
8 / 1 / 21
11,005
786
12,456
25,583
33,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
12 / 0 / 17
12,596
900
19,723
9,281
5,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 2 / 27
11,075
791
26,196
13,950
7,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
5 / 1 / 27
10,453
747
14,086
13,394
10,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
7 / 0 / 27
11,150
796
13,120
14,456
8,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
158
4
Kills
39
39
Deaths
4
12
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Sobek
8
1
21
18.5
L
Yemoja
1
4
3
0.63
W
12
0
17
20.5
L
0
9
3
0.17
L
1
10
1
0.15
L
Ishtar
2
11
1
0.23
W
7
2
27
10.25
W
5
1
27
18.5
W
7
0
27
20.5
L
Sun Wukong
zodiac170
Sun Wukong
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,021
Damage
85,581
96,297
Taken
76,664
82,409
Mitigated
67,222
12,828
Healing
55,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
12,456
1,475
2,034
7,933
25,583
33,806
281
3,281
22,302
17,584
0
L
Yemoja
8,358
1,068
1,392
3,080
18,128
19,181
0
13,454
4,674
23,147
0
W
19,723
2,895
1,375
654
9,281
5,833
1,698
2,581
6,700
47,524
0
L
5,923
700
341
1,195
15,842
7,584
0
13,788
2,054
12,473
0
L
3,443
801
0
337
25,215
26,377
0
18,710
6,505
0
7,178
L
Ishtar
15,573
6,920
1,831
1,592
20,549
9,813
0
15,310
5,239
0
31,265
W
26,196
4,788
498
291
13,950
7,998
1,459
2,162
11,788
46,372
0
W
14,086
1,417
25,903
10,110
13,394
10,658
1,429
3,214
10,180
25,842
0
W
13,120
8,119
2,201
4,034
14,456
8,927
2,639
3,043
11,413
0
31,105
L
Sun Wukong
zodiac170
Sun Wukong
9,724
1,355
119
2,941
16,563
19,454
0
11,199
5,364
0
15,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,142
Gold Earned
56,279
80
Minions Killed
158
0
Camps Cleared
0
1,051,510
Distance Traveled
1,390,755
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,005
786
8
1
0
276,412
0
L
Yemoja
8,808
629
24
2
0
214,198
2
W
Scylla
12,596
900
76
5
0
267,925
0
L
He Bo
7,372
527
12
1
0
166,868
0
L
Tyr
7,773
555
7
1
0
199,635
0
L
Ishtar
8,414
601
21
2
0
202,963
0
W
Hera
11,075
791
43
3
0
262,168
0
W
Hel
10,453
747
10
1
0
298,245
0
W
Anhur
11,150
796
21
2
0
286,005
5
L
Sun Wukong
7,775
555
16
1
0
267,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role