Player Matchup

Danzaburou
Danzaburou
Chickapow
Danzaburou
Level 160
God Stats
16W - 5L
1,683 SR
Queue Stats
364W - 225L
1,760 Elo+
Party 2
Baron Samedi
Baron Samedi
vvpunkrockvv
Baron Samedi
Level 148
God Stats
3W - 1L
1,855 SR
Queue Stats
100W - 81L
1,601 Elo+
Party 2
Maui
Maui
êntrðpy
Maui
Level 153
God Stats
48W - 24L
1,693 SR
Queue Stats
234W - 170L
1,691 Elo+
Party 2
Team Averages
Level 154
1,744 SR
1,684 Elo+

VS

Team Averages
Level 58
1,629 SR
1,744 Elo+
Izanami
Izanami
HexGirl025
Izanami
Level 24
God Stats
0W - 1L
1,626 SR
Queue Stats
1W - 2L
1,732 Elo+
Party 1
Sylvanus
Sylvanus
ThundaDownUnda
Sylvanus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,596 Elo+
Party 1
Nox
Nox
arobb31
Nox
Level 64
God Stats
1W - 1L
1,762 SR
Queue Stats
56W - 11L
1,903 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chickapow
Danzaburou
17
4 / 0 / 6
10,327
794
16,437
9,959
5,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
vvpunkrockvv
Baron Samedi
16
7 / 1 / 4
10,230
787
12,491
6,899
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
14
0 / 0 / 7
8,707
670
3,823
13,366
12,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HexGirl025
Izanami
12
0 / 5 / 1
7,991
615
5,994
11,957
5,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
12
0 / 4 / 1
8,191
630
6,013
16,169
16,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nox
15
1 / 2 / 0
8,522
656
6,317
9,699
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chickapow
Danzaburou
4
0
6
7
L
Izanami
HexGirl025
Izanami
0
5
1
0.1
L
Sylvanus
0
4
1
0.13
L
Nox
1
2
0
0.5
W
Baron Samedi
vvpunkrockvv
Baron Samedi
7
1
4
9
W
Maui
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,751
Damage
18,324
30,224
Taken
37,825
20,751
Mitigated
26,000
10,437
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chickapow
Danzaburou
16,437
5,213
0
3,783
9,959
5,137
1,381
5,548
4,411
0
56,313
L
Izanami
HexGirl025
Izanami
5,994
4,000
0
1,424
11,957
5,071
0
5,575
6,154
0
35,565
L
Sylvanus
6,013
1,161
1,086
3,154
16,169
16,304
0
6,094
9,495
11,182
0
L
Nox
6,317
425
0
500
9,699
4,625
0
4,688
4,592
38,715
0
W
Baron Samedi
vvpunkrockvv
Baron Samedi
12,491
714
1,913
3,619
6,899
3,478
1,121
2,635
4,264
52,297
0
W
Maui
3,823
897
180
942
13,366
12,136
603
4,232
9,134
17,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,264
Gold Earned
24,704
181
Minions Killed
144
0
Camps Cleared
0
755,661
Distance Traveled
660,586
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,327
794
76
6
0
262,818
4
L
Izanami
7,991
615
69
5
0
223,445
1
L
Sylvanus
8,191
630
14
1
0
181,755
0
L
Nox
8,522
656
61
5
0
255,386
2
W
Baron Samedi
10,230
787
69
5
0
227,506
4
W
Maui
8,707
670
36
3
0
265,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role