Player Matchup

Yemoja
Yemoja
McNuggetbutt
Yemoja
Level 84
God Stats
16W - 14L
1,538 SR
Queue Stats
152W - 180L
1,462 Elo+
Party 1
Tyr
Tyr
Ronnie22
Tyr
Level 88
God Stats
8W - 13L
1,393 SR
Queue Stats
117W - 130L
1,484 Elo+
Party 1
Anubis
Anubis
TTVTripNipMcGee
Anubis
Level 61
God Stats
6W - 8L
1,441 SR
Queue Stats
61W - 86L
1,449 Elo+
Party 1
Hun Batz
Hun Batz
WesleySnipes99
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,513 Elo+
Party 1
Apollo
Apollo
xTater5x
Apollo
Level 89
God Stats
16W - 7L
1,657 SR
Queue Stats
439W - 483L
1,495 Elo+
Party 1
Team Averages
Level 68
1,506 SR
1,481 Elo+

VS

Team Averages
Level 68
1,668 SR
1,512 Elo+
Medusa
Medusa
DeeBundles
Medusa
Level 160
God Stats
2W - 2L
1,771 SR
Queue Stats
159W - 131L
1,574 Elo+
Party 2
Janus
Janus
Lakeboy
Janus
Level 39
God Stats
9W - 5L
1,566 SR
Queue Stats
36W - 24L
1,586 Elo+
Party 2
Pele
Pele
TemplarTyrant
Pele
Level 29
God Stats
8W - 13L
1,646 SR
Queue Stats
109W - 125L
1,383 Elo+
Party 3
King Arthur
King Arthur
WashierAlarm563
King Arthur
Level 63
God Stats
6W - 4L
1,657 SR
Queue Stats
216W - 226L
1,440 Elo+
Party 3
Ares
Ares
xXDiomedesXx
Ares
Level 49
God Stats
19W - 12L
1,699 SR
Queue Stats
92W - 88L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 1 / 12
12,398
517
8,083
23,013
31,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
5 / 1 / 5
14,407
600
21,113
29,700
39,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
11 / 5 / 5
13,349
556
27,203
24,330
15,310
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
20
9 / 1 / 5
15,728
655
18,649
17,992
9,975
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
xTater5x
Apollo
19
4 / 3 / 9
12,956
540
28,634
29,873
16,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DeeBundles
Medusa
19
5 / 5 / 3
12,577
524
23,837
24,668
10,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Lakeboy
Janus
17
2 / 9 / 4
10,711
446
13,494
19,138
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 10 / 2
9,894
412
6,526
27,110
9,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
WashierAlarm563
King Arthur
15
0 / 5 / 1
10,172
424
16,833
28,826
34,593
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 2 / 4
11,303
471
16,470
28,142
38,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
31
Kills
11
11
Deaths
31
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
DeeBundles
Medusa
5
5
3
1.3
L
Janus
Lakeboy
Janus
2
9
4
0.44
W
Yemoja
2
1
12
8
W
5
1
5
7.5
W
11
5
5
2.7
L
0
10
2
0.1
L
King Arthur
WashierAlarm563
King Arthur
0
5
1
0.1
W
Hun Batz
9
1
5
11.5
W
Apollo
xTater5x
Apollo
4
3
9
2.83
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,682
Damage
77,160
124,908
Taken
127,884
112,364
Mitigated
97,667
73,095
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DeeBundles
Medusa
23,837
11,599
0
4,036
24,668
10,889
0
6,917
17,751
0
111,706
L
Janus
Lakeboy
Janus
13,494
377
524
1,907
19,138
4,479
0
11,155
7,983
63,757
0
W
Yemoja
8,083
2,307
6,055
10,050
23,013
31,264
942
5,954
17,059
32,828
0
W
21,113
3,715
0
17,689
29,700
39,759
3,344
2,724
26,976
0
125,409
W
27,203
1,506
440
12,678
24,330
15,310
2,373
11,146
13,184
99,148
0
L
6,526
815
0
2,268
27,110
9,570
0
4,919
22,191
0
85,992
L
King Arthur
WashierAlarm563
King Arthur
16,833
2,655
0
3,356
28,826
34,593
0
3,449
25,377
163
86,907
W
Hun Batz
18,649
5,034
0
9,705
17,992
9,975
9,693
3,645
14,347
0
164,194
W
Apollo
xTater5x
Apollo
28,634
21,064
0
16,478
29,873
16,056
5,263
8,606
21,267
0
139,781
L
16,470
610
745
4,497
28,142
38,136
0
8,846
19,296
48,262
4,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,838
Gold Earned
54,657
766
Minions Killed
618
0
Camps Cleared
0
2,236,499
Distance Traveled
1,977,758
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,577
524
157
7
0
363,647
6
L
Janus
10,711
446
127
5
0
401,424
2
W
Yemoja
12,398
517
33
1
0
404,373
1
W
Tyr
14,407
600
198
8
0
452,647
5
W
Anubis
13,349
556
118
5
0
377,621
4
L
Pele
9,894
412
143
6
0
384,946
5
L
King Arthur
10,172
424
137
6
0
399,570
2
W
Hun Batz
15,728
655
253
11
0
568,648
5
W
Apollo
12,956
540
164
7
0
433,210
4
L
Ares
11,303
471
54
2
0
428,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role