Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CollinMacCallum
Yemoja
Level 16
God Stats
1W - 6L
1,500 SR
Queue Stats
4W - 23L
1,500 Elo+
Party 1
Atlas
Atlas
Macho_Pigeon
Atlas
Level 105
God Stats
0W - 3L
1,161 SR
Queue Stats
328W - 351L
1,393 Elo+
Party 2
Thanatos
Thanatos
Turtlesauce32
Thanatos
Level 89
God Stats
1W - 7L
1,181 SR
Queue Stats
189W - 218L
1,349 Elo+
Party 2
Neith
Neith
brendan14136
Neith
Level 17
God Stats
2W - 7L
1,327 SR
Queue Stats
3W - 10L
1,200 Elo+
Party 1
Team Averages
Level 57
1,334 SR
1,388 Elo+

VS

Team Averages
Level 73
1,490 SR
1,391 Elo+
Hades
Hades
BubbleNugget87
Hades
Level 29
God Stats
7W - 8L
1,550 SR
Queue Stats
75W - 79L
1,460 Elo+
Party 3
Pele
Pele
NoCapOnGod
Pele
Level 102
God Stats
1W - 3L
1,389 SR
Queue Stats
20W - 20L
1,392 Elo+
Solo
Horus
Horus
causticsTOXIC
Horus
Level 67
God Stats
13W - 18L
1,489 SR
Queue Stats
121W - 134L
1,432 Elo+
Party 3
Bacchus
Bacchus
ligmaslong
Bacchus
Level 31
God Stats
3W - 5L
1,415 SR
Queue Stats
5W - 9L
1,200 Elo+
Solo
Skadi
Skadi
waisai
Skadi
Level 136
God Stats
36W - 26L
1,609 SR
Queue Stats
254W - 285L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 9 / 0
5,845
390
8,665
14,225
8,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 5 / 0
6,518
435
5,314
15,348
8,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 1
6,621
441
3,175
13,731
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Turtlesauce32
Thanatos
9
0 / 8 / 0
5,965
398
4,487
13,789
6,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 0
5,516
368
4,761
8,746
3,344
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 7
8,971
598
17,265
11,760
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
11 / 0 / 9
10,053
670
14,921
14,580
12,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 0 / 9
9,283
619
8,712
7,616
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
ligmaslong
Bacchus
12
2 / 0 / 11
8,283
552
6,002
9,204
9,351
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
waisai
Skadi
13
1 / 0 / 2
7,897
526
3,028
7,952
2,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
65
4
Kills
27
27
Deaths
4
1
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
9
0
0
W
7
4
7
2.63
L
3
5
0
0.6
L
1
2
1
0.75
W
11
0
9
15.5
L
Thanatos
Turtlesauce32
Thanatos
0
8
0
0
L
0
3
0
0
W
6
0
9
10.5
W
Bacchus
ligmaslong
Bacchus
2
0
11
7.5
W
Skadi
waisai
Skadi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,402
Damage
49,928
65,839
Taken
51,112
37,557
Mitigated
35,545
13,388
Healing
20,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,665
1,901
0
1,166
14,225
8,294
0
2,506
11,719
34,842
0
W
17,265
1,341
1,082
4,019
11,760
6,446
450
5,718
5,982
60,468
0
L
5,314
1,247
1,722
2,479
15,348
8,173
0
9,007
6,341
29,062
0
L
3,175
991
0
1,325
13,731
11,511
0
5,896
7,835
20,274
0
W
14,921
4,469
0
6,709
14,580
12,611
0
6,702
7,330
45
69,752
L
Thanatos
Turtlesauce32
Thanatos
4,487
1,083
0
6,174
13,789
6,235
0
2,643
11,146
0
39,745
L
4,761
2,054
0
522
8,746
3,344
39
3,260
5,486
0
26,824
W
8,712
4,001
647
3,713
7,616
4,271
658
1,752
5,730
0
66,189
W
Bacchus
ligmaslong
Bacchus
6,002
559
0
3,122
9,204
9,351
335
1,659
7,502
25,724
0
W
Skadi
waisai
Skadi
3,028
705
0
820
7,952
2,866
3,337
538
7,414
0
53,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
44,487
216
Minions Killed
431
0
Camps Cleared
0
1,271,545
Distance Traveled
1,465,086
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,845
390
58
4
0
254,920
2
W
Hades
8,971
598
90
6
0
265,455
0
L
Yemoja
6,518
435
24
2
0
228,314
0
L
Atlas
6,621
441
21
1
0
273,148
1
W
Pele
10,053
670
111
7
0
298,106
6
L
Thanatos
5,965
398
74
5
0
275,420
1
L
Neith
5,516
368
39
3
0
239,743
5
W
Horus
9,283
619
106
7
0
333,723
0
W
Bacchus
8,283
552
28
2
0
320,121
3
W
Skadi
7,897
526
96
6
0
247,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role