Player Matchup

Hou Yi
Hou Yi
AceDuckling1888
Hou Yi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,423 Elo+
Party 2
Bacchus
Bacchus
CrimsonStrike50
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
E4st12
Kuzenbo
Level 146
God Stats
0W - 2L
1,572 SR
Queue Stats
40W - 42L
1,475 Elo+
Party 2
Ullr
Ullr
The Whitlow
Ullr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Terra
Terra
fishygobwub
Terra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,414 Elo+
Party 2
Team Averages
Level 100
1,514 SR
1,456 Elo+

VS

Team Averages
Level 103
1,480 SR
1,418 Elo+
Sylvanus
Sylvanus
DavidHorst2
Sylvanus
Level 156
God Stats
3W - 2L
1,541 SR
Queue Stats
376W - 439L
1,401 Elo+
Solo
Yu Huang
Yu Huang
EmperorGrey
Yu Huang
Level 108
God Stats
3W - 2L
1,492 SR
Queue Stats
150W - 156L
1,440 Elo+
Party 1
Raijin
Raijin
Hamdog0815
Raijin
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 84L
1,456 Elo+
Solo
Jing Wei
Jing Wei
Klips3d
Jing Wei
Level 89
God Stats
1W - 2L
1,171 SR
Queue Stats
81W - 83L
1,448 Elo+
Solo
Merlin
Merlin
OPRX113
Merlin
Level 64
God Stats
2W - 0L
1,697 SR
Queue Stats
44W - 66L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 2
10,019
626
13,021
14,847
8,174
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 6 / 7
10,487
655
10,361
20,406
29,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kuzenbo
E4st12
Kuzenbo
17
3 / 4 / 6
10,441
653
21,999
20,263
27,783
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 2 / 2
8,938
559
10,553
11,547
6,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
0 / 2 / 7
10,143
634
10,716
17,441
25,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DavidHorst2
Sylvanus
20
6 / 1 / 11
11,545
722
6,341
31,639
33,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
EmperorGrey
Yu Huang
17
3 / 2 / 9
10,704
669
14,431
10,938
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Hamdog0815
Raijin
18
2 / 3 / 12
10,978
686
16,233
13,356
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Klips3d
Jing Wei
20
5 / 2 / 10
12,337
771
22,720
16,451
9,603
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
OPRX113
Merlin
17
2 / 2 / 7
10,476
655
13,543
7,823
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
10
Kills
18
18
Deaths
10
24
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
1
6
7
0.75
W
Sylvanus
DavidHorst2
Sylvanus
6
1
11
11.5
L
Kuzenbo
E4st12
Kuzenbo
3
4
6
1.5
W
Yu Huang
EmperorGrey
Yu Huang
3
2
9
3.75
W
Raijin
Hamdog0815
Raijin
2
3
12
2.67
W
Jing Wei
Klips3d
Jing Wei
5
2
10
5
W
Merlin
OPRX113
Merlin
2
2
7
2.75
L
2
2
2
1.5
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,650
Damage
73,268
84,504
Taken
80,207
97,001
Mitigated
60,573
34,006
Healing
44,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,021
3,503
717
2,302
14,847
8,174
442
11,990
2,857
44
37,091
L
10,361
414
0
2,654
20,406
29,757
26
10,038
10,368
20,500
0
W
Sylvanus
DavidHorst2
Sylvanus
6,341
1,025
12,718
18,238
31,639
33,694
839
15,402
16,237
13,116
0
L
Kuzenbo
E4st12
Kuzenbo
21,999
6,837
4,180
5,020
20,263
27,783
64
11,415
8,848
35,448
0
W
Yu Huang
EmperorGrey
Yu Huang
14,431
726
1,262
1,191
10,938
5,797
857
6,424
4,514
30,991
0
W
Raijin
Hamdog0815
Raijin
16,233
1,566
1,423
3,030
13,356
7,179
2,363
7,892
5,464
44,935
0
W
Jing Wei
Klips3d
Jing Wei
22,720
17,281
453
4,212
16,451
9,603
2,927
8,851
7,600
0
55,712
W
Merlin
OPRX113
Merlin
13,543
481
981
1,004
7,823
4,300
961
4,551
3,272
31,178
0
L
10,553
5,775
0
2,698
11,547
6,284
232
7,660
3,887
0
23,403
L
10,716
307
8,178
8,257
17,441
25,003
30
9,445
7,996
15,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,028
Gold Earned
56,040
149
Minions Killed
235
0
Camps Cleared
0
1,496,478
Distance Traveled
1,450,863
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,019
626
71
4
0
260,585
0
L
Bacchus
10,487
655
10
1
0
302,972
3
W
Sylvanus
11,545
722
15
1
0
284,867
0
L
Kuzenbo
10,441
653
30
2
0
316,488
3
W
Yu Huang
10,704
669
26
2
0
292,915
0
W
Raijin
10,978
686
67
4
0
272,330
1
W
Jing Wei
12,337
771
81
5
0
297,159
0
W
Merlin
10,476
655
46
3
0
303,592
0
L
Ullr
8,938
559
29
2
0
269,633
3
L
Terra
10,143
634
9
1
0
346,800
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role