Player Matchup

Shiva
Shiva
chubbicle
Shiva
Level 144
God Stats
12W - 4L
1,751 SR
Queue Stats
116W - 93L
1,629 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
creamylettuce
Morgan Le Fay
Level 119
God Stats
10W - 6L
1,543 SR
Queue Stats
316W - 264L
1,628 Elo+
Party 2
Artio
Artio
ruboy1991
Artio
Level 128
God Stats
3W - 2L
1,520 SR
Queue Stats
325W - 293L
1,623 Elo+
Party 2
Team Averages
Level 130
1,605 SR
1,626 Elo+

VS

Team Averages
Level 20
1,728 SR
1,500 Elo+
Kukulkan
Kukulkan
Hydrocyte
Kukulkan
Level 9
God Stats
6W - 5L
1,731 SR
Queue Stats
10W - 27L
1,500 Elo+
Party 1
Yemoja
Yemoja
Luc1ndas
Yemoja
Level 7
God Stats
2W - 5L
1,731 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Nemesis
Nemesis
anacren
Nemesis
Level 45
God Stats
0W - 1L
1,721 SR
Queue Stats
12W - 32L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
chubbicle
Shiva
18
11 / 2 / 9
13,143
821
17,371
27,242
20,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
creamylettuce
Morgan Le Fay
18
10 / 0 / 9
12,054
753
24,069
12,512
6,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
ruboy1991
Artio
17
0 / 2 / 19
10,928
683
11,796
27,374
21,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hydrocyte
Kukulkan
15
1 / 9 / 2
10,544
659
7,240
14,752
5,260
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Luc1ndas
Yemoja
14
2 / 5 / 2
10,694
668
7,241
18,905
19,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
anacren
Nemesis
14
0 / 7 / 3
9,625
602
10,033
23,896
12,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
21
Kills
3
4
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Hydrocyte
Kukulkan
1
9
2
0.22
L
Yemoja
Luc1ndas
Yemoja
2
5
2
0.6
L
Nemesis
anacren
Nemesis
0
7
3
0.21
W
Shiva
chubbicle
Shiva
11
2
9
7.75
W
Morgan Le Fay
creamylettuce
Morgan Le Fay
10
0
9
14.5
W
Artio
ruboy1991
Artio
0
2
19
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,236
Damage
24,514
67,128
Taken
57,553
48,513
Mitigated
36,620
27,865
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Hydrocyte
Kukulkan
7,240
1,182
0
242
14,752
5,260
0
9,570
5,182
39,561
0
L
Yemoja
Luc1ndas
Yemoja
7,241
1,074
2,345
991
18,905
19,114
0
11,115
7,790
15,502
0
L
Nemesis
anacren
Nemesis
10,033
4,241
1,224
2,405
23,896
12,246
0
15,210
8,686
0
26,421
W
Shiva
chubbicle
Shiva
17,371
4,802
2,480
9,451
27,242
20,654
730
6,324
18,481
0
66,386
W
Morgan Le Fay
creamylettuce
Morgan Le Fay
24,069
2,425
0
1,116
12,512
6,363
1,701
2,859
9,653
67,832
0
W
Artio
ruboy1991
Artio
11,796
1,122
3,768
11,050
27,374
21,496
0
5,389
19,038
41,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
30,863
213
Minions Killed
124
0
Camps Cleared
0
970,682
Distance Traveled
708,636
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,544
659
80
5
0
210,554
0
L
Yemoja
10,694
668
12
1
0
224,583
0
L
Nemesis
9,625
602
32
2
0
273,499
4
W
Shiva
13,143
821
84
5
0
335,863
2
W
Morgan Le Fay
12,054
753
83
5
0
318,003
3
W
Artio
10,928
683
46
3
0
316,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role