Player Matchup

Ymir
Ymir
Giiil
Ymir
Level 144
God Stats
8W - 6L
1,523 SR
Queue Stats
419W - 395L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
MrNeme
Baron Samedi
Level 108
God Stats
32W - 24L
1,548 SR
Queue Stats
216W - 208L
1,535 Elo+
Party 1
Erlang Shen
Erlang Shen
NanDont
Erlang Shen
Level 125
God Stats
3W - 0L
1,731 SR
Queue Stats
274W - 273L
1,473 Elo+
Party 1
Guan Yu
Guan Yu
PapaDonnn
Guan Yu
Level 127
God Stats
2W - 0L
1,709 SR
Queue Stats
79W - 81L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
xItsRangerRick
Jing Wei
Level 153
God Stats
8W - 2L
1,763 SR
Queue Stats
104W - 89L
1,543 Elo+
Party 2
Team Averages
Level 131
1,655 SR
1,524 Elo+

VS

Team Averages
Level 108
1,554 SR
1,524 Elo+
Nemesis
Nemesis
IMANUELEXI
Nemesis
Level 154
God Stats
4W - 2L
1,598 SR
Queue Stats
178W - 166L
1,534 Elo+
Solo
Osiris
Osiris
Inpowerman89
Osiris
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 168L
1,552 Elo+
Solo
Ra
Ra
OrZonX
Ra
Level 122
God Stats
8W - 5L
1,696 SR
Queue Stats
286W - 277L
1,545 Elo+
Solo
Ullr
Ullr
Rektaphobia
Ullr
Level 158
God Stats
9W - 13L
1,476 SR
Queue Stats
99W - 90L
1,576 Elo+
Solo
Ymir
Ymir
Yalebmdq
Ymir
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Giiil
Ymir
18
1 / 2 / 6
12,959
463
9,844
29,500
37,088
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
MrNeme
Baron Samedi
20
8 / 3 / 2
16,099
575
21,827
21,509
12,900
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
NanDont
Erlang Shen
20
3 / 6 / 7
14,029
501
16,500
33,163
27,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
PapaDonnn
Guan Yu
20
3 / 5 / 5
13,566
485
14,167
33,021
52,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
20
2 / 5 / 0
14,137
505
13,759
27,328
12,939
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IMANUELEXI
Nemesis
20
9 / 1 / 5
15,943
569
22,802
29,243
20,299
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
19
4 / 4 / 5
13,476
481
24,782
30,123
25,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
20
4 / 5 / 10
13,849
495
27,446
16,128
8,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 5 / 5
13,441
480
20,274
22,118
11,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
17
1 / 2 / 4
11,880
424
7,036
16,525
21,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
17
Kills
21
21
Deaths
17
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
Giiil
Ymir
1
2
6
2
L
Nemesis
IMANUELEXI
Nemesis
9
1
5
11.5
L
Osiris
4
4
5
1.63
W
Baron Samedi
MrNeme
Baron Samedi
8
3
2
3
W
Erlang Shen
NanDont
Erlang Shen
3
6
7
1.08
L
Ra
4
5
10
1.8
W
Guan Yu
PapaDonnn
Guan Yu
3
5
5
1.1
L
3
5
5
1.1
L
Ymir
1
2
4
1.5
W
Jing Wei
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,097
Damage
102,340
144,521
Taken
114,137
143,006
Mitigated
85,938
56,729
Healing
26,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Giiil
Ymir
9,844
1,187
4,135
3,848
29,500
37,088
120
10,814
18,686
33,193
7,387
L
Nemesis
IMANUELEXI
Nemesis
22,802
11,029
0
3,419
29,243
20,299
486
4,161
24,972
0
196,488
L
Osiris
24,782
8,372
0
10,369
30,123
25,092
619
5,705
22,515
0
110,237
W
Baron Samedi
MrNeme
Baron Samedi
21,827
1,315
2,926
6,187
21,509
12,900
144
8,445
13,064
170,318
0
W
Erlang Shen
NanDont
Erlang Shen
16,500
9,380
0
7,266
33,163
27,394
1,586
6,104
27,059
0
154,443
L
Ra
27,446
1,064
5,044
4,042
16,128
8,023
1,216
9,917
6,211
124,300
0
W
Guan Yu
PapaDonnn
Guan Yu
14,167
2,215
4,270
14,817
33,021
52,685
284
6,987
26,034
0
85,737
L
20,274
10,295
0
1,542
22,118
11,375
3,398
5,270
16,848
0
130,565
L
Ymir
7,036
1,665
0
2,339
16,525
21,149
149
5,079
11,154
31,953
0
W
Jing Wei
13,759
11,266
0
13,280
27,328
12,939
2,392
4,966
22,362
0
161,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,790
Gold Earned
68,589
809
Minions Killed
797
0
Camps Cleared
0
2,613,861
Distance Traveled
2,522,141
39
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,959
463
42
2
0
493,447
12
L
Nemesis
15,943
569
213
8
0
635,574
15
L
Osiris
13,476
481
144
5
0
466,751
1
W
Baron Samedi
16,099
575
243
9
0
520,151
6
W
Erlang Shen
14,029
501
178
6
0
610,989
8
L
Ra
13,849
495
202
7
0
504,516
6
W
Guan Yu
13,566
485
126
5
0
504,681
6
L
Ullr
13,441
480
185
7
0
464,031
2
L
Ymir
11,880
424
53
2
0
451,269
4
W
Jing Wei
14,137
505
220
8
0
484,593
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role