Player Matchup

Maui
Maui
 
Maui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
KilledPigeon
Hera
Level 124
God Stats
11W - 8L
1,620 SR
Queue Stats
83W - 77L
1,554 Elo+
Solo
Nike
Nike
Snuggler Bear
Nike
Level 148
God Stats
110W - 119L
1,507 SR
Queue Stats
1,299W - 1,519L
1,412 Elo+
Solo
Nemesis
Nemesis
notengohuevos
Nemesis
Level 94
God Stats
8W - 11L
1,500 SR
Queue Stats
314W - 285L
1,551 Elo+
Solo
Olorun
Olorun
teh_bomb391
Olorun
Level 92
God Stats
4W - 3L
1,569 SR
Queue Stats
506W - 509L
1,483 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,500 Elo+

VS

Team Averages
Level 115
1,351 SR
1,521 Elo+
Sobek
Sobek
FunnyGamerGirl
Sobek
Level 123
God Stats
4W - 5L
1,580 SR
Queue Stats
339W - 331L
1,616 Elo+
Party 1
Erlang Shen
Erlang Shen
NihilistGrime
Erlang Shen
Level 117
God Stats
2W - 6L
1,343 SR
Queue Stats
182W - 175L
1,475 Elo+
Solo
Chaac
Chaac
SammyKatz101
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 69L
1,589 Elo+
Party 1
Anubis
Anubis
YourBoyPats
Anubis
Level 79
God Stats
0W - 8L
1,090 SR
Queue Stats
94W - 106L
1,459 Elo+
Solo
Ishtar
Ishtar
erniemckraken
Ishtar
Level 129
God Stats
0W - 2L
1,242 SR
Queue Stats
36W - 38L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
0 / 1 / 12
10,858
494
3,009
9,115
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

20
13 / 2 / 3
13,627
619
25,466
7,464
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 0 / 7
12,518
569
15,044
15,802
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
18
2 / 1 / 4
11,510
523
11,141
17,983
7,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
18
1 / 4 / 4
11,692
531
11,526
19,551
9,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 2
10,952
498
9,866
26,679
21,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
NihilistGrime
Erlang Shen
17
3 / 5 / 2
10,279
467
8,104
22,867
13,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

1
0 / 0 / 0
5,747
261
0
0
0
Anubis
18
2 / 5 / 1
11,556
525
9,470
19,586
10,825
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 5 / 1
10,650
484
7,592
21,607
9,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
8
8
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
1
12
6
L
1
3
2
0.67
W
13
2
3
7.25
L
Erlang Shen
NihilistGrime
Erlang Shen
3
5
2
0.8
L
0
0
0
0
W
2
0
7
5.5
L
Anubis
2
5
1
0.5
L
2
5
1
0.5
W
Nemesis
2
1
4
4
W
Olorun
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,186
Damage
35,032
69,915
Taken
90,739
45,560
Mitigated
54,519
24,866
Healing
33,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,009
506
562
2,442
9,115
9,991
195
1,799
7,316
18,782
839
L
9,866
1,050
0
9,443
26,679
21,226
0
8,443
16,760
73,103
0
W
25,466
7,110
0
682
7,464
3,268
2,844
2,982
4,482
111,895
0
L
Erlang Shen
NihilistGrime
Erlang Shen
8,104
2,970
0
5,941
22,867
13,371
0
4,555
18,022
0
85,813
L
0
0
0
0
0
0
0
0
0
0
0
W
15,044
2,304
532
8,817
15,802
14,575
1,047
6,212
9,590
0
92,785
L
Anubis
9,470
492
0
8,488
19,586
10,825
0
11,978
7,442
104,380
0
L
7,592
5,652
0
9,710
21,607
9,097
1,434
13,331
8,222
0
97,546
W
Nemesis
11,141
5,974
0
1,512
17,983
7,930
466
3,611
14,372
0
126,533
W
Olorun
11,526
6,041
525
9,794
19,551
9,796
3,494
6,014
13,537
96,205
10,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,205
Gold Earned
49,184
652
Minions Killed
595
0
Camps Cleared
0
2,287,867
Distance Traveled
1,635,185
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,858
494
25
1
0
486,380
3
L
Sobek
10,952
498
146
7
0
462,416
0
W
Hera
13,627
619
168
8
0
437,612
5
L
Erlang Shen
10,279
467
119
5
0
444,582
1
L
Chaac
5,747
261
0
0
0
0
0
W
Nike
12,518
569
159
7
0
483,060
7
L
Anubis
11,556
525
187
9
0
378,254
1
L
Ishtar
10,650
484
143
7
0
349,933
2
W
Nemesis
11,510
523
158
7
0
496,230
4
W
Olorun
11,692
531
142
6
0
384,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role