Player Matchup

Neith
Neith
Gold III
 
Neith
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold III
Casegama
Poseidon
Gold III
Level 123
God Stats
8W - 3L
1,722 SR
Queue Stats
56W - 58L
1,498 MMR
Party 3
Nemesis
Nemesis
Gold I
DewTheMew
Nemesis
Gold I
Level 152
God Stats
3W - 2L
1,615 SR
Queue Stats
90W - 87L
1,483 MMR
Party 3
Maui
Maui
Gold I
XyroStillzz
Maui
Gold I
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
517W - 538L
1,483 MMR
Solo
Ullr
Ullr
Bronze III
Χier
Ullr
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,567 SR
1,493 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,518 SR
1,491 MMR
Xbalanque
Xbalanque
Gold III
Hmenez
Xbalanque
Gold III
Level 109
God Stats
8W - 10L
1,546 SR
Queue Stats
291W - 296L
1,501 MMR
Solo
Xing Tian
Xing Tian
Bronze V
RollDoinks
Xing Tian
Bronze V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,454 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze V
TerannicV3
Cu Chulainn
Bronze V
Level 61
God Stats
0W - 1L
1,716 SR
Queue Stats
3W - 4L
1,500 MMR
Party 2
Thanatos
Thanatos
Bronze III
appears
Thanatos
Bronze III
Level 121
God Stats
0W - 1L
1,339 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
zSinner
Chang'e
Bronze III
Level 68
God Stats
0W - 1L
1,491 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
8 / 1 / 5
14,455
628
25,012
21,402
9,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Casegama
Poseidon
20
8 / 3 / 6
14,358
624
18,655
13,962
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
DewTheMew
Nemesis
20
6 / 1 / 7
13,813
601
17,058
21,201
9,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 1 / 9
11,271
490
7,834
18,384
16,795
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ullr
Χier
Ullr
20
3 / 2 / 5
14,030
610
14,871
13,635
6,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
BacchusKaliThorHades

VS

Bans
NikeVamanaMercuryNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Hmenez
Xbalanque
18
1 / 4 / 1
11,027
479
13,189
22,535
9,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
RollDoinks
Xing Tian
15
0 / 3 / 3
9,569
416
9,036
26,529
31,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
TerannicV3
Cu Chulainn
19
5 / 6 / 1
12,462
542
15,819
29,492
37,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
appears
Thanatos
15
2 / 9 / 0
9,574
416
5,979
23,831
12,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
zSinner
Chang'e
16
0 / 4 / 3
10,395
452
11,571
18,748
8,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
26
Kills
8
8
Deaths
26
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
5
10.5
W
Poseidon
Casegama
Poseidon
8
3
6
3.67
W
Nemesis
DewTheMew
Nemesis
6
1
7
9.5
L
Xbalanque
Hmenez
Xbalanque
1
4
1
0.38
L
Xing Tian
RollDoinks
Xing Tian
0
3
3
0.5
L
Cu Chulainn
TerannicV3
Cu Chulainn
5
6
1
0.92
W
1
1
9
5.5
L
Thanatos
appears
Thanatos
2
9
0
0.22
L
Chang'e
zSinner
Chang'e
0
4
3
0.38
W
Ullr
Χier
Ullr
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,430
Damage
55,594
88,584
Taken
121,135
48,319
Mitigated
97,652
31,962
Healing
43,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
25,012
15,131
0
15,119
21,402
9,231
8,127
5,779
15,567
0
129,897
W
Poseidon
Casegama
Poseidon
18,655
2,292
0
4,919
13,962
6,350
4,032
5,900
7,852
130,995
0
W
Nemesis
DewTheMew
Nemesis
17,058
10,289
0
3,671
21,201
9,708
4,596
4,758
16,350
0
136,190
L
Xbalanque
Hmenez
Xbalanque
13,189
7,054
0
10,013
22,535
9,038
2,314
1,774
20,761
0
116,273
L
Xing Tian
RollDoinks
Xing Tian
9,036
856
588
4,209
26,529
31,496
0
6,422
20,107
37,481
0
L
Cu Chulainn
TerannicV3
Cu Chulainn
15,819
1,448
0
5,419
29,492
37,004
0
5,995
23,497
13,195
74,497
W
7,834
1,848
1,299
4,501
18,384
16,795
155
5,590
12,738
40,901
4,386
L
Thanatos
appears
Thanatos
5,979
1,358
0
13,106
23,831
12,087
53
6,696
17,135
0
69,441
L
Chang'e
zSinner
Chang'e
11,571
1,194
2,180
7,688
18,748
8,027
0
5,164
13,584
89,598
0
W
Ullr
Χier
Ullr
14,871
6,106
0
2,453
13,635
6,235
1,845
1,524
11,058
0
106,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,927
Gold Earned
53,027
783
Minions Killed
632
0
Camps Cleared
0
2,483,888
Distance Traveled
2,114,189
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,455
628
180
8
0
431,971
3
W
Poseidon
14,358
624
196
9
0
508,926
2
W
Nemesis
13,813
601
170
7
0
567,412
2
L
Xbalanque
11,027
479
169
7
0
387,823
3
L
Xing Tian
9,569
416
38
2
0
463,197
2
L
Cu Chulainn
12,462
542
151
7
0
413,902
6
W
Maui
11,271
490
59
3
0
486,295
4
L
Thanatos
9,574
416
103
4
0
433,658
5
L
Chang'e
10,395
452
171
7
0
415,609
10
W
Ullr
14,030
610
178
8
0
489,284
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role