Player Matchup

Apollo
Apollo
Gold V
EL_JoeMama
Apollo
Gold V
Level 122
God Stats
8W - 8L
1,558 SR
Queue Stats
57W - 74L
1,301 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Escanor2622
Sun Wukong
Gold V
Level 135
God Stats
1W - 0L
1,804 SR
Queue Stats
56W - 65L
1,325 MMR
Party 2
Maui
Maui
Silver IV
Jamesjustice
Maui
Silver IV
Level 129
God Stats
5W - 4L
1,533 SR
Queue Stats
55W - 68L
1,319 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
kevoooooo
Baron Samedi
Gold V
Level 155
God Stats
3W - 2L
1,682 SR
Queue Stats
21W - 20L
1,450 MMR
Party 2
Mercury
Mercury
Gold V
the4hendersons
Mercury
Gold V
Level 129
God Stats
6W - 8L
1,324 SR
Queue Stats
284W - 283L
1,244 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,580 SR
1,328 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,470 SR
1,316 MMR
Fafnir
Fafnir
Bronze V
DaSincerestUno
Fafnir
Bronze V
Level 121
God Stats
0W - 1L
1,345 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
IINSanity_Abyss
Cu Chulainn
Gold V
Level 112
God Stats
3W - 4L
1,443 SR
Queue Stats
121W - 119L
1,331 MMR
Party 1
Hades
Hades
Silver II
IINsanity_Proton
Hades
Silver II
Level 95
God Stats
4W - 1L
1,808 SR
Queue Stats
37W - 40L
1,147 MMR
Party 1
Chiron
Chiron
Gold IV
JalilNuts
Chiron
Gold IV
Level 129
God Stats
153W - 149L
1,525 SR
Queue Stats
300W - 315L
1,308 MMR
Party 3
Set
Set
Gold III
PracticeToy
Set
Gold III
Level 121
God Stats
1W - 9L
1,228 SR
Queue Stats
287W - 298L
1,395 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EL_JoeMama
Apollo
20
1 / 6 / 4
13,771
510
16,112
28,185
13,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Escanor2622
Sun Wukong
20
9 / 1 / 15
16,043
594
33,006
37,417
38,206
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 3 / 13
13,603
504
7,734
31,645
38,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
kevoooooo
Baron Samedi
20
9 / 0 / 11
15,733
583
35,913
17,148
10,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 4 / 6
16,350
606
15,528
28,375
15,278
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
King ArthurAchillesPoseidonCharybdis

VS

Bans
KukulkanThorAtlasLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 12
11,963
443
9,285
27,587
27,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cu Chulainn
IINSanity_Abyss
Cu Chulainn
18
2 / 8 / 1
11,537
427
18,229
32,587
40,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
4 / 8 / 3
12,017
445
14,218
28,438
16,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
JalilNuts
Chiron
19
4 / 6 / 3
12,106
448
22,613
29,788
12,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 6 / 4
10,701
396
12,152
27,372
13,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
36
32
Kills
13
14
Deaths
32
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
12
1.75
W
Apollo
EL_JoeMama
Apollo
1
6
4
0.5
W
Sun Wukong
Escanor2622
Sun Wukong
9
1
15
16.5
L
Cu Chulainn
IINSanity_Abyss
Cu Chulainn
2
8
1
0.31
L
4
8
3
0.69
L
Chiron
JalilNuts
Chiron
4
6
3
0.92
W
1
3
13
2.5
L
2
6
4
0.67
W
Baron Samedi
kevoooooo
Baron Samedi
9
0
11
14.5
W
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,293
Damage
76,497
142,770
Taken
145,772
115,754
Mitigated
109,947
59,192
Healing
40,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,285
1,913
3,961
10,245
27,587
27,991
32
11,450
16,137
30,286
0
W
Apollo
EL_JoeMama
Apollo
16,112
8,052
0
11,598
28,185
13,001
1,615
4,707
23,430
0
144,826
W
Sun Wukong
Escanor2622
Sun Wukong
33,006
7,914
0
18,073
37,417
38,206
3,377
8,050
28,064
61
133,801
L
Cu Chulainn
IINSanity_Abyss
Cu Chulainn
18,229
2,714
0
2,908
32,587
40,243
776
8,785
23,802
157
83,743
L
14,218
845
1,026
5,597
28,438
16,208
0
9,384
19,054
81,655
0
L
Chiron
JalilNuts
Chiron
22,613
9,666
456
13,857
29,788
12,330
898
5,622
24,166
0
132,724
W
7,734
2,630
3,629
7,357
31,645
38,489
899
5,493
23,128
38,147
3,339
L
12,152
4,805
0
2,812
27,372
13,175
0
8,196
19,176
0
97,077
W
Baron Samedi
kevoooooo
Baron Samedi
35,913
4,474
5,177
8,738
17,148
10,780
4,343
5,767
11,183
157,602
0
W
15,528
7,117
0
4,620
28,375
15,278
3,156
7,376
20,657
0
162,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,500
Gold Earned
58,324
780
Minions Killed
616
0
Camps Cleared
0
2,599,828
Distance Traveled
2,338,917
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,963
443
36
1
0
468,223
2
W
Apollo
13,771
510
175
6
0
443,426
2
W
Sun Wukong
16,043
594
184
7
0
524,609
8
L
Cu Chulainn
11,537
427
136
5
0
455,921
4
L
Hades
12,017
445
144
5
0
476,493
5
L
Chiron
12,106
448
180
7
0
443,766
5
W
Maui
13,603
504
61
2
0
533,517
6
L
Set
10,701
396
120
4
0
494,514
6
W
Baron Samedi
15,733
583
180
7
0
485,585
8
W
Mercury
16,350
606
180
7
0
612,691
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role