Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Crimzent
Gilgamesh
Level 69
God Stats
2W - 4L
1,357 SR
Queue Stats
48W - 90L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
hjburrow
Heimdallr
Level 67
God Stats
6W - 3L
1,652 SR
Queue Stats
44W - 63L
1,317 Elo+
Party 2
Team Averages
Level 88
1,503 SR
1,385 Elo+

VS

Team Averages
Level 77
1,575 SR
1,487 Elo+
Odin
Odin
HankyPankey
Odin
Level 67
God Stats
4W - 0L
1,791 SR
Queue Stats
274W - 297L
1,514 Elo+
Party 1
Thor
Thor
PercM0nster
Thor
Level 93
God Stats
8W - 5L
1,677 SR
Queue Stats
251W - 270L
1,515 Elo+
Party 1
Raijin
Raijin
ThePinkinator
Raijin
Level 72
God Stats
2W - 3L
1,257 SR
Queue Stats
13W - 17L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 4 / 0
8,176
681
9,647
8,371
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Crimzent
Gilgamesh
12
0 / 5 / 1
7,363
614
6,928
13,728
8,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
hjburrow
Heimdallr
10
0 / 7 / 1
7,070
589
4,019
11,958
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 12
9,342
779
7,387
11,195
11,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 0 / 8
9,498
792
8,961
10,091
7,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
9 / 1 / 7
9,656
805
13,529
6,158
2,931
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
16
16
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
Gilgamesh
Crimzent
Gilgamesh
0
5
1
0.1
W
1
0
12
7
W
6
0
8
10
W
9
1
7
12.5
L
Heimdallr
hjburrow
Heimdallr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
29,877
34,057
Taken
27,444
16,829
Mitigated
21,955
2,855
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,647
892
0
787
8,371
3,570
0
4,295
3,948
44,687
0
L
Gilgamesh
Crimzent
Gilgamesh
6,928
1,925
0
1,527
13,728
8,278
0
4,529
8,823
0
21,907
W
7,387
1,238
0
3,998
11,195
11,613
0
2,721
8,474
0
25,061
W
8,961
1,236
0
1,295
10,091
7,411
558
4,180
5,911
124
29,515
W
13,529
2,223
0
1,347
6,158
2,931
453
2,839
3,319
32,438
0
L
Heimdallr
hjburrow
Heimdallr
4,019
1,432
0
541
11,958
4,981
0
4,945
6,629
0
13,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,609
Gold Earned
28,496
124
Minions Killed
130
0
Camps Cleared
0
551,950
Distance Traveled
740,186
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,176
681
73
6
0
188,894
4
L
Gilgamesh
7,363
614
28
2
0
192,808
2
W
Odin
9,342
779
42
4
0
282,648
5
W
Thor
9,498
792
50
4
0
258,031
1
W
Raijin
9,656
805
38
3
0
199,507
0
L
Heimdallr
7,070
589
23
2
0
170,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role