Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BlameLatency
Chang'e
Level 108
God Stats
0W - 3L
1,309 SR
Queue Stats
143W - 177L
1,433 Elo+
Party 2
Ne Zha
Ne Zha
Sparcy63
Ne Zha
Level 69
God Stats
1W - 4L
1,345 SR
Queue Stats
26W - 45L
1,417 Elo+
Party 2
King Arthur
King Arthur
ValorsWrld
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 69L
1,069 Elo+
Party 1
Team Averages
Level 87
1,431 SR
1,384 Elo+

VS

Team Averages
Level 113
1,588 SR
1,474 Elo+
Cthulhu
Cthulhu
Arceus357
Cthulhu
Level 145
God Stats
1W - 0L
1,715 SR
Queue Stats
79W - 74L
1,490 Elo+
Party 3
Lancelot
Lancelot
HeartlessShield
Lancelot
Level 123
God Stats
1W - 0L
1,519 SR
Queue Stats
12W - 11L
1,523 Elo+
Party 3
Neith
Neith
MonsterDragon24
Neith
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 38L
1,457 Elo+
Party 3
Shiva
Shiva
RuthlessBro10
Shiva
Level 78
God Stats
5W - 4L
1,574 SR
Queue Stats
198W - 241L
1,455 Elo+
Solo
Sol
Sol
Sh33pzQueen13
Sol
Level 117
God Stats
21W - 15L
1,633 SR
Queue Stats
38W - 46L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
4 / 2 / 0
8,775
548
6,529
11,159
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
 
Ymir
14
1 / 1 / 4
8,272
517
7,352
12,324
13,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
BlameLatency
Chang'e
13
3 / 4 / 3
7,933
496
10,411
11,387
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Sparcy63
Ne Zha
14
5 / 2 / 1
8,344
522
6,129
12,994
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ValorsWrld
King Arthur
9
0 / 6 / 1
5,563
348
2,246
14,404
8,688
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arceus357
Cthulhu
13
5 / 2 / 3
8,999
562
8,314
13,895
15,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
12
2 / 5 / 3
7,655
478
4,916
12,047
5,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 5
9,092
568
11,017
5,061
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 3 / 2
8,386
524
7,273
14,338
9,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 3 / 3
8,112
507
7,865
13,585
5,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
13
Kills
15
15
Deaths
13
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
2
0
2
L
Ymir
 
Ymir
1
1
4
3
W
Cthulhu
Arceus357
Cthulhu
5
2
3
3.25
L
Chang'e
BlameLatency
Chang'e
3
4
3
1.13
W
Lancelot
2
5
3
0.7
W
4
0
5
6.5
W
2
3
2
1
W
2
3
3
1.17
L
Ne Zha
Sparcy63
Ne Zha
5
2
1
2.75
L
King Arthur
ValorsWrld
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,667
Damage
39,385
62,268
Taken
58,926
36,445
Mitigated
38,372
21,973
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,529
4,031
0
6,465
11,159
4,317
0
3,989
7,170
0
81,292
L
Ymir
 
Ymir
7,352
2,170
0
3,465
12,324
13,918
0
908
11,416
62,390
0
W
Cthulhu
Arceus357
Cthulhu
8,314
1,471
180
3,297
13,895
15,151
210
1,404
12,491
47,477
0
L
Chang'e
BlameLatency
Chang'e
10,411
944
632
3,127
11,387
4,416
0
5,349
6,038
51,242
0
W
Lancelot
4,916
1,127
0
1,776
12,047
5,604
400
2,876
9,171
0
46,064
W
11,017
4,496
0
2,377
5,061
2,383
0
301
4,760
0
81,184
W
7,273
1,049
0
4,772
14,338
9,294
0
6,094
8,244
0
60,646
W
7,865
2,516
274
4,838
13,585
5,940
1,396
7,088
6,497
60,074
6,702
L
Ne Zha
Sparcy63
Ne Zha
6,129
2,273
0
6,667
12,994
5,106
0
2,570
10,424
0
64,438
L
King Arthur
ValorsWrld
King Arthur
2,246
987
0
1,617
14,404
8,688
0
2,526
11,878
0
13,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,887
Gold Earned
42,244
471
Minions Killed
481
0
Camps Cleared
0
1,424,020
Distance Traveled
1,492,100
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,775
548
147
9
0
282,739
1
L
Ymir
8,272
517
107
7
0
263,631
5
W
Cthulhu
8,999
562
71
4
0
298,159
0
L
Chang'e
7,933
496
98
6
0
309,647
15
W
Lancelot
7,655
478
80
5
0
322,580
1
W
Neith
9,092
568
139
9
0
315,832
0
W
Shiva
8,386
524
93
6
0
284,050
1
W
Sol
8,112
507
98
6
0
271,479
3
L
Ne Zha
8,344
522
103
6
0
296,759
2
L
King Arthur
5,563
348
16
1
0
271,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role