Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
NotBrehend
Ah Puch
Silver I
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,595 MMR
Party 2
Anhur
Anhur
Silver I
ThoNyZhiiToO
Anhur
Silver I
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,601 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 84
1,500 SR
1,565 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 144
1,705 SR
1,274 MMR
Morgan Le Fay
Morgan Le Fay
Bronze I
Feyluna
Morgan Le Fay
Bronze I
Level 152
God Stats
0W - 2L
1,580 SR
Queue Stats
17W - 27L
1,212 MMR
Party 1
Ne Zha
Ne Zha
Silver V
Sremmos
Ne Zha
Silver V
Level 129
God Stats
0W - 1L
1,935 SR
Queue Stats
19W - 27L
1,305 MMR
Party 1
Guan Yu
Guan Yu
Bronze I
armadilluz
Guan Yu
Bronze I
Level 152
God Stats
0W - 3L
1,599 SR
Queue Stats
19W - 27L
1,305 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 7
10,742
716
3,258
18,103
21,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
NotBrehend
Ah Puch
16
2 / 1 / 6
10,813
721
16,823
12,535
11,241
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 3 / 1
11,115
741
15,120
14,855
8,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SobekBaron SamediAh Muzen CabKumbhakarnaGeb

VS

Bans
ThothScyllaKhepriNoxAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Feyluna
Morgan Le Fay
15
1 / 3 / 5
9,777
652
10,440
9,424
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Sremmos
Ne Zha
15
2 / 2 / 4
9,799
653
12,144
14,551
16,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
armadilluz
Guan Yu
15
3 / 4 / 2
10,559
704
9,536
19,961
16,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
8
Kills
6
6
Deaths
9
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
7
1.75
L
Morgan Le Fay
Feyluna
Morgan Le Fay
1
3
5
1.17
W
Ah Puch
NotBrehend
Ah Puch
2
1
6
5
L
Ne Zha
Sremmos
Ne Zha
2
2
4
2
W
6
3
1
2.17
L
Guan Yu
armadilluz
Guan Yu
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,201
Damage
32,120
45,493
Taken
43,936
41,570
Mitigated
36,245
15,035
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,258
446
0
4,059
18,103
21,801
759
4,665
12,757
17,197
0
L
Morgan Le Fay
Feyluna
Morgan Le Fay
10,440
290
0
295
9,424
3,836
0
5,794
3,630
38,386
0
W
Ah Puch
NotBrehend
Ah Puch
16,823
1,126
1,040
5,072
12,535
11,241
646
2,043
10,250
57,818
0
L
Ne Zha
Sremmos
Ne Zha
12,144
2,106
0
977
14,551
16,192
0
8,051
6,500
0
29,878
W
15,120
8,519
0
4,864
14,855
8,528
1,539
2,677
11,989
0
70,673
L
Guan Yu
armadilluz
Guan Yu
9,536
1,777
1,911
4,202
19,961
16,217
0
6,260
12,892
0
31,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,670
Gold Earned
30,135
195
Minions Killed
158
0
Camps Cleared
0
786,904
Distance Traveled
859,515
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,742
716
0
0
0
281,862
2
L
Morgan Le Fay
9,777
652
77
5
0
275,205
1
W
Ah Puch
10,813
721
90
6
0
262,142
1
L
Ne Zha
9,799
653
32
2
0
303,885
3
W
Anhur
11,115
741
105
7
0
242,900
4
L
Guan Yu
10,559
704
49
3
0
280,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role