Player Matchup

Anhur
Anhur
I Chic I
Anhur
Level 124
God Stats
8W - 5L
1,599 SR
Queue Stats
271W - 177L
1,729 Elo+
Party 1
Janus
Janus
j0o1s2e3ph
Janus
Level 158
God Stats
2W - 4L
1,201 SR
Queue Stats
158W - 104L
1,654 Elo+
Party 1
Mulan
Mulan
thesilverfox253
Mulan
Level 151
God Stats
3W - 5L
1,421 SR
Queue Stats
386W - 212L
1,784 Elo+
Party 1
Team Averages
Level 144
1,407 SR
1,722 Elo+

VS

Team Averages
Level 108
1,539 SR
1,585 Elo+
Bastet
Bastet
PrimerSaucey
Bastet
Level 106
God Stats
21W - 9L
1,824 SR
Queue Stats
685W - 473L
1,701 Elo+
Solo
Janus
Janus
SparkThePlug
Janus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,601 Elo+
Solo
Xing Tian
Xing Tian
TwilightxC
Xing Tian
Level 103
God Stats
0W - 2L
1,292 SR
Queue Stats
70W - 85L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
I Chic I
Anhur
13
2 / 0 / 9
7,631
763
6,807
8,619
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
14
8 / 0 / 3
8,509
851
8,965
5,422
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 2 / 9
7,033
703
9,944
12,102
10,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 2 / 1
6,272
627
7,983
8,718
3,181
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 8 / 1
5,938
594
4,556
9,408
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
TwilightxC
Xing Tian
11
0 / 1 / 2
6,521
652
4,693
11,333
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
I Chic I
Anhur
2
0
9
6.5
L
Bastet
1
2
1
0.75
L
1
8
1
0.19
L
Xing Tian
TwilightxC
Xing Tian
0
1
2
1
W
Janus
8
0
3
9.5
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,716
Damage
17,232
26,143
Taken
29,459
16,066
Mitigated
15,380
9,019
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
I Chic I
Anhur
6,807
3,599
0
4,534
8,619
3,427
363
2,678
5,941
0
26,243
L
Bastet
7,983
1,646
0
1,291
8,718
3,181
0
3,148
5,163
0
26,340
L
4,556
518
0
390
9,408
3,531
0
2,663
6,325
14,186
0
L
Xing Tian
TwilightxC
Xing Tian
4,693
624
0
665
11,333
8,668
0
2,651
8,080
13,311
0
W
Janus
8,965
799
0
500
5,422
2,174
0
1,571
3,851
29,925
0
W
9,944
2,947
0
3,985
12,102
10,465
326
5,024
7,078
0
20,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,173
Gold Earned
18,731
132
Minions Killed
74
0
Camps Cleared
0
550,499
Distance Traveled
537,514
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,631
763
63
6
0
168,222
2
L
Bastet
6,272
627
37
4
0
199,083
3
L
Janus
5,938
594
23
2
0
149,254
0
L
Xing Tian
6,521
652
14
1
0
189,177
0
W
Janus
8,509
851
53
5
0
203,216
3
W
Mulan
7,033
703
16
2
0
179,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role