Player Matchup

Fenrir
Fenrir
Freedomfive
Fenrir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 76L
1,412 Elo+
Party 2
Horus
Horus
Fushiii
Horus
Level 49
God Stats
4W - 1L
1,770 SR
Queue Stats
100W - 88L
1,492 Elo+
Party 1
Cupid
Cupid
Synee
Cupid
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 40L
1,490 Elo+
Party 1
Anubis
Anubis
Z0MBIEPUG
Anubis
Level 66
God Stats
26W - 15L
1,578 SR
Queue Stats
155W - 155L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
gregdaguy
Zhong Kui
Level 29
God Stats
5W - 6L
1,283 SR
Queue Stats
42W - 46L
1,359 Elo+
Party 2
Team Averages
Level 43
1,526 SR
1,436 Elo+

VS

Team Averages
Level 57
1,520 SR
1,512 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Moonot12
Cernunnos
Level 42
God Stats
3W - 5L
1,432 SR
Queue Stats
59W - 66L
1,413 Elo+
Party 3
Cthulhu
Cthulhu
SimplyKeyz
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 24L
1,713 Elo+
Party 4
Vamana
Vamana
ZenyGyo
Vamana
Level 49
God Stats
3W - 3L
1,419 SR
Queue Stats
98W - 90L
1,415 Elo+
Party 4
Achilles
Achilles
shlazam
Achilles
Level 121
God Stats
1W - 1L
1,748 SR
Queue Stats
61W - 68L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 2 / 6
9,031
531
7,273
13,996
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Fushiii
Horus
16
3 / 2 / 2
9,522
560
8,406
9,232
7,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
Synee
Cupid
15
9 / 0 / 6
9,802
577
19,379
12,301
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Z0MBIEPUG
Anubis
14
4 / 2 / 8
9,149
538
8,058
11,790
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
gregdaguy
Zhong Kui
16
6 / 2 / 5
9,995
588
14,106
16,604
13,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 7 / 4
7,983
470
8,834
14,705
10,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Moonot12
Cernunnos
11
0 / 7 / 3
6,848
403
5,974
15,949
5,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
SimplyKeyz
Cthulhu
10
2 / 5 / 1
6,423
378
4,881
16,388
12,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
ZenyGyo
Vamana
12
1 / 7 / 2
7,570
445
8,536
17,696
8,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
shlazam
Achilles
14
4 / 3 / 1
8,326
490
8,671
16,523
13,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
29
Kills
8
8
Deaths
29
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
4
0.43
W
Fenrir
7
2
6
5
W
Horus
Fushiii
Horus
3
2
2
2
L
Cernunnos
Moonot12
Cernunnos
0
7
3
0.21
L
Cthulhu
SimplyKeyz
Cthulhu
2
5
1
0.5
W
Cupid
Synee
Cupid
9
0
6
12
W
Anubis
Z0MBIEPUG
Anubis
4
2
8
4
L
Vamana
ZenyGyo
Vamana
1
7
2
0.29
W
Zhong Kui
gregdaguy
Zhong Kui
6
2
5
4.25
L
Achilles
shlazam
Achilles
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,222
Damage
36,896
63,923
Taken
81,261
43,791
Mitigated
50,255
29,839
Healing
17,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,834
1,117
0
3,569
14,705
10,211
0
6,380
8,278
62,555
0
W
Fenrir
7,273
2,214
0
4,994
13,996
6,623
516
1,444
12,459
0
55,148
W
Horus
Fushiii
Horus
8,406
3,796
671
2,957
9,232
7,300
923
289
8,303
0
60,946
L
Cernunnos
Moonot12
Cernunnos
5,974
2,160
0
3,873
15,949
5,379
0
5,765
10,184
0
47,179
L
Cthulhu
SimplyKeyz
Cthulhu
4,881
789
186
1,313
16,388
12,840
0
3,149
13,239
25,815
0
W
Cupid
Synee
Cupid
19,379
12,781
1,330
7,622
12,301
5,153
2,751
4,015
8,237
0
64,714
W
Anubis
Z0MBIEPUG
Anubis
8,058
966
0
3,786
11,790
11,443
432
2,772
8,771
44,851
0
L
Vamana
ZenyGyo
Vamana
8,536
4,174
0
2,622
17,696
8,450
0
5,104
12,496
0
55,379
W
Zhong Kui
gregdaguy
Zhong Kui
14,106
1,624
0
8,479
16,604
13,272
709
5,195
11,362
89,130
803
L
Achilles
shlazam
Achilles
8,671
1,829
0
5,883
16,523
13,375
0
1,766
14,114
0
46,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,499
Gold Earned
37,150
470
Minions Killed
388
0
Camps Cleared
0
1,566,349
Distance Traveled
1,504,407
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,983
470
115
7
0
302,739
8
W
Fenrir
9,031
531
81
5
0
363,728
6
W
Horus
9,522
560
108
6
0
313,184
2
L
Cernunnos
6,848
403
74
4
0
281,715
2
L
Cthulhu
6,423
378
29
2
0
285,776
4
W
Cupid
9,802
577
78
5
0
302,518
3
W
Anubis
9,149
538
64
4
0
290,838
2
L
Vamana
7,570
445
91
5
0
334,038
4
W
Zhong Kui
9,995
588
139
8
0
296,081
2
L
Achilles
8,326
490
79
5
0
300,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role