Player Matchup

Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Bronze III
EMP Brutus
Tyr
Bronze III
Level 124
God Stats
9W - 6L
1,435 SR
Queue Stats
11W - 7L
1,448 MMR
Solo
Ah Puch
Ah Puch
Silver III
Necrofear95
Ah Puch
Silver III
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,464 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,478 SR
1,471 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,679 SR
1,371 MMR
Merlin
Merlin
Gold IV
Millz_Stacks
Merlin
Gold IV
Level 149
God Stats
25W - 20L
1,620 SR
Queue Stats
93W - 103L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
ScrubGeneral IV
Kumbhakarna
Silver II
Level 88
God Stats
4W - 2L
1,735 SR
Queue Stats
323W - 395L
1,061 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
seamorebuttzz
Ao Kuang
Gold III
Level 104
God Stats
27W - 9L
1,681 SR
Queue Stats
499W - 596L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
1 / 4 / 2
12,043
634
11,800
13,600
5,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 3 / 2
11,894
626
12,628
19,386
29,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
Necrofear95
Ah Puch
17
2 / 4 / 1
12,317
648
17,060
12,867
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
YmirAtlasZhong KuiAh Muzen CabAnubis

VS

Bans
Baba YagaCabrakanCerberusCu ChulainnShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
5 / 1 / 6
13,297
700
21,672
12,944
6,596
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
ScrubGeneral IV
Kumbhakarna
18
0 / 1 / 8
12,875
678
4,891
22,889
35,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
seamorebuttzz
Ao Kuang
18
6 / 3 / 2
12,796
673
9,273
21,168
19,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
11
11
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
2
0.5
L
2
3
2
1
W
Merlin
5
1
6
8
L
Ah Puch
Necrofear95
Ah Puch
2
4
1
0.63
W
Kumbhakarna
ScrubGeneral IV
Kumbhakarna
0
1
8
4
W
Ao Kuang
seamorebuttzz
Ao Kuang
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,488
Damage
35,836
45,853
Taken
57,001
40,256
Mitigated
62,283
10,452
Healing
16,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,800
4,746
0
3,838
13,600
5,581
720
9,993
3,607
0
65,969
L
12,628
1,332
0
5,736
19,386
29,218
78
14,848
4,538
0
28,781
W
Merlin
21,672
316
0
2,596
12,944
6,596
1,594
4,352
8,332
80,170
0
L
Ah Puch
Necrofear95
Ah Puch
17,060
434
0
878
12,867
5,457
362
10,323
2,544
59,849
0
W
Kumbhakarna
ScrubGeneral IV
Kumbhakarna
4,891
277
379
6,154
22,889
35,699
129
7,202
15,197
22,512
0
W
Ao Kuang
seamorebuttzz
Ao Kuang
9,273
2,571
0
7,802
21,168
19,988
1,405
5,855
14,704
48,478
6,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
38,968
222
Minions Killed
225
0
Camps Cleared
0
982,615
Distance Traveled
1,013,087
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,043
634
89
5
0
312,543
4
L
Tyr
11,894
626
31
2
0
356,535
2
W
Merlin
13,297
700
114
6
0
330,749
4
L
Ah Puch
12,317
648
102
5
0
313,537
2
W
Kumbhakarna
12,875
678
29
2
0
354,451
3
W
Ao Kuang
12,796
673
82
4
0
327,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role