Player Matchup

Yemoja
Yemoja
ALBINOZMAGOO
Yemoja
Level 42
God Stats
4W - 5L
1,615 SR
Queue Stats
9W - 12L
1,408 Elo+
Party 2
Tiamat
Tiamat
Barto Senpai
Tiamat
Level 88
God Stats
1W - 3L
1,346 SR
Queue Stats
451W - 518L
1,353 Elo+
Party 3
Da Ji
Da Ji
DJ Rock07
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,176 Elo+
Party 2
Artemis
Artemis
FatsSensei
Artemis
Level 89
God Stats
22W - 17L
1,558 SR
Queue Stats
505W - 595L
1,357 Elo+
Party 3
Tyr
Tyr
xMilosWorldx
Tyr
Level 62
God Stats
2W - 3L
1,569 SR
Queue Stats
208W - 262L
1,298 Elo+
Party 3
Team Averages
Level 60
1,518 SR
1,318 Elo+

VS

Team Averages
Level 74
1,499 SR
1,374 Elo+
Vulcan
Vulcan
BeastFrank9213
Vulcan
Level 28
God Stats
8W - 2L
1,596 SR
Queue Stats
71W - 67L
1,405 Elo+
Party 1
Cernunnos
Cernunnos
CGExAdDexsxX
Cernunnos
Level 109
God Stats
7W - 5L
1,509 SR
Queue Stats
480W - 502L
1,344 Elo+
Solo
Guan Yu
Guan Yu
Merlin4075
Guan Yu
Level 118
God Stats
1W - 1L
1,302 SR
Queue Stats
312W - 315L
1,373 Elo+
Solo
Kali
Kali
SevenIess
Kali
Level 46
God Stats
10W - 5L
1,663 SR
Queue Stats
62W - 61L
1,349 Elo+
Party 1
Atlas
Atlas
Veldanva
Atlas
Level 67
God Stats
3W - 2L
1,424 SR
Queue Stats
187W - 167L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 6 / 6
11,215
467
12,807
29,978
28,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
1 / 10 / 8
9,610
400
14,042
24,144
13,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Da Ji
DJ Rock07
Da Ji
11
1 / 18 / 6
8,244
344
6,172
24,434
12,767
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artemis
FatsSensei
Artemis
14
3 / 9 / 5
9,943
414
26,735
22,629
10,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 8 / 6
9,915
413
18,078
38,259
36,923
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 16
12,690
529
28,317
13,261
7,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
CGExAdDexsxX
Cernunnos
18
8 / 1 / 20
12,031
501
27,590
23,428
13,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Merlin4075
Guan Yu
17
15 / 6 / 15
12,656
527
25,147
32,809
42,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Kali
15
10 / 5 / 19
11,483
478
19,678
28,392
16,443
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atlas
Veldanva
Atlas
16
9 / 1 / 23
12,616
526
15,334
24,768
39,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
144
12
Kills
51
51
Deaths
15
31
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
6
6
1
L
Tiamat
1
10
8
0.5
W
9
2
16
8.5
W
Cernunnos
CGExAdDexsxX
Cernunnos
8
1
20
18
L
Da Ji
DJ Rock07
Da Ji
1
18
6
0.22
L
Artemis
FatsSensei
Artemis
3
9
5
0.61
W
Guan Yu
Merlin4075
Guan Yu
15
6
15
3.75
W
Kali
10
5
19
3.9
W
Atlas
Veldanva
Atlas
9
1
23
20.5
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,834
Damage
116,066
139,444
Taken
122,658
102,547
Mitigated
119,862
25,147
Healing
45,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
12,807
3,086
5,531
4,512
29,978
28,710
284
10,644
19,137
39,715
0
L
Tiamat
14,042
2,879
674
5,520
24,144
13,456
0
9,315
14,449
47,073
0
W
28,317
10,486
0
1,601
13,261
7,758
2,325
3,797
9,464
113,546
0
W
Cernunnos
CGExAdDexsxX
Cernunnos
27,590
12,292
0
12,710
23,428
13,235
6,393
4,449
18,979
0
121,859
L
Da Ji
DJ Rock07
Da Ji
6,172
1,594
70
974
24,434
12,767
88
7,501
16,540
0
16,291
L
Artemis
FatsSensei
Artemis
26,735
15,955
0
4,121
22,629
10,691
0
4,800
17,581
0
80,897
W
Guan Yu
Merlin4075
Guan Yu
25,147
3,876
4,319
14,895
32,809
42,674
100
5,814
26,995
0
68,398
W
Kali
19,678
12,691
0
7,487
28,392
16,443
1,754
6,276
22,116
0
58,829
W
Atlas
Veldanva
Atlas
15,334
6,838
323
3,802
24,768
39,752
418
6,562
18,206
55,481
0
L
18,078
3,947
220
3,525
38,259
36,923
0
11,391
25,598
49
47,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,927
Gold Earned
61,476
256
Minions Killed
538
0
Camps Cleared
0
1,881,098
Distance Traveled
2,094,175
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,215
467
37
2
0
359,381
1
L
Tiamat
9,610
400
54
2
0
316,149
1
W
Vulcan
12,690
529
165
7
0
418,666
1
W
Cernunnos
12,031
501
159
7
0
397,396
0
L
Da Ji
8,244
344
27
1
0
413,469
0
L
Artemis
9,943
414
89
4
0
352,180
7
W
Guan Yu
12,656
527
83
3
0
394,368
0
W
Kali
11,483
478
63
3
0
459,368
0
W
Atlas
12,616
526
68
3
0
424,377
1
L
Tyr
9,915
413
49
2
0
439,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role