Player Matchup

Hun Batz
Hun Batz
DarthAzra
Hun Batz
Level 125
God Stats
2W - 3L
1,425 SR
Queue Stats
130W - 135L
1,482 Elo+
Party 1
Charybdis
Charybdis
Drogoroth
Charybdis
Level 145
God Stats
2W - 4L
1,474 SR
Queue Stats
133W - 127L
1,510 Elo+
Party 1
Janus
Janus
Ghostoastgaming
Janus
Level 82
God Stats
10W - 10L
1,511 SR
Queue Stats
349W - 343L
1,426 Elo+
Party 3
Horus
Horus
Ludovicus Calor
Horus
Level 61
God Stats
6W - 4L
1,580 SR
Queue Stats
221W - 205L
1,421 Elo+
Party 3
Jormungandr
Jormungandr
PapaPl3bly
Jormungandr
Level 72
God Stats
11W - 7L
1,596 SR
Queue Stats
228W - 223L
1,496 Elo+
Party 1
Team Averages
Level 97
1,517 SR
1,467 Elo+

VS

Team Averages
Level 107
1,514 SR
1,477 Elo+
Tsukuyomi
Tsukuyomi
Amberkush94
Tsukuyomi
Level 128
God Stats
11W - 3L
1,602 SR
Queue Stats
96W - 79L
1,484 Elo+
Solo
Heimdallr
Heimdallr
RevStrychnine16
Heimdallr
Level 125
God Stats
18W - 26L
1,357 SR
Queue Stats
500W - 532L
1,492 Elo+
Party 2
Ymir
Ymir
Tendenziell
Ymir
Level 112
God Stats
25W - 14L
1,602 SR
Queue Stats
189W - 185L
1,557 Elo+
Solo
Horus
Horus
zHGTz
Horus
Level 89
God Stats
34W - 31L
1,566 SR
Queue Stats
335W - 350L
1,425 Elo+
Party 2
Janus
Janus
zorrita69-69
Janus
Level 82
God Stats
21W - 24L
1,445 SR
Queue Stats
375W - 371L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DarthAzra
Hun Batz
14
1 / 6 / 3
8,454
445
4,348
18,715
7,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
Drogoroth
Charybdis
16
2 / 2 / 2
9,338
491
12,094
14,527
5,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 8 / 3
9,481
499
15,239
13,951
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 3
8,837
465
7,653
19,095
17,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
PapaPl3bly
Jormungandr
15
0 / 3 / 1
9,074
478
8,946
16,760
13,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Amberkush94
Tsukuyomi
17
10 / 2 / 6
10,905
574
15,294
18,574
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
RevStrychnine16
Heimdallr
16
5 / 1 / 3
10,374
546
15,942
13,242
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

15
3 / 2 / 6
9,955
524
6,855
17,947
11,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
zHGTz
Horus
18
3 / 0 / 2
11,630
612
13,354
12,340
11,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

15
1 / 5 / 8
9,172
483
9,135
11,887
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
10
Kills
22
22
Deaths
10
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Amberkush94
Tsukuyomi
10
2
6
6.5
L
Hun Batz
DarthAzra
Hun Batz
1
6
3
0.42
L
Charybdis
Drogoroth
Charybdis
2
2
2
1.5
L
5
8
3
0.81
L
2
3
3
1.17
L
Jormungandr
PapaPl3bly
Jormungandr
0
3
1
0.17
W
Heimdallr
RevStrychnine16
Heimdallr
5
1
3
6.5
W
3
2
6
3
W
Horus
zHGTz
Horus
3
0
2
4
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,280
Damage
60,580
83,048
Taken
73,990
50,249
Mitigated
42,754
24,410
Healing
28,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Amberkush94
Tsukuyomi
15,294
4,546
0
7,602
18,574
8,263
0
3,087
15,487
0
81,080
L
Hun Batz
DarthAzra
Hun Batz
4,348
431
0
4,986
18,715
7,752
0
2,771
15,782
0
59,581
L
Charybdis
Drogoroth
Charybdis
12,094
5,358
0
7,256
14,527
5,962
0
1,854
12,617
0
94,545
L
15,239
1,032
375
1,446
13,951
5,532
622
5,039
8,912
69,563
0
L
7,653
3,061
1,056
5,651
19,095
17,272
0
4,532
14,455
0
24,121
L
Jormungandr
PapaPl3bly
Jormungandr
8,946
3,107
0
3,640
16,760
13,731
0
1,610
14,297
77,286
0
W
Heimdallr
RevStrychnine16
Heimdallr
15,942
6,137
0
4,374
13,242
6,054
1,561
1,454
11,788
0
79,442
W
6,855
395
401
5,920
17,947
11,436
0
7,710
10,237
33,144
2,718
W
Horus
zHGTz
Horus
13,354
5,029
622
7,413
12,340
11,342
620
6,881
5,459
0
91,729
W
9,135
268
91
2,411
11,887
5,659
431
5,959
5,928
66,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,184
Gold Earned
52,036
516
Minions Killed
548
0
Camps Cleared
0
1,752,903
Distance Traveled
1,910,699
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,905
574
103
5
0
398,789
6
L
Hun Batz
8,454
445
95
5
0
346,700
3
L
Charybdis
9,338
491
140
7
0
339,944
1
L
Janus
9,481
499
103
5
0
372,963
3
L
Horus
8,837
465
30
2
0
369,047
2
L
Jormungandr
9,074
478
148
8
0
324,249
4
W
Heimdallr
10,374
546
130
7
0
380,773
4
W
Ymir
9,955
524
48
3
0
356,314
5
W
Horus
11,630
612
161
8
0
402,638
5
W
Janus
9,172
483
106
6
0
372,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role