Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BloodChaotic
Scylla
Level 17
God Stats
12W - 7L
1,517 SR
Queue Stats
34W - 13L
1,573 Elo+
Party 1
Camazotz
Camazotz
NickelPickle778
Camazotz
Level 129
God Stats
2W - 1L
1,265 SR
Queue Stats
112W - 124L
1,536 Elo+
Party 1
Thor
Thor
YurPalAl
Thor
Level 155
God Stats
9W - 3L
1,665 SR
Queue Stats
203W - 177L
1,641 Elo+
Party 1
Neith
Neith
o Mr Jambony o
Neith
Level 28
God Stats
14W - 5L
1,681 SR
Queue Stats
81W - 48L
1,566 Elo+
Party 1
Team Averages
Level 98
1,526 SR
1,563 Elo+

VS

Team Averages
Level 85
1,563 SR
1,532 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Anubis_307_
Horus
Level 86
God Stats
7W - 12L
1,449 SR
Queue Stats
125W - 107L
1,505 Elo+
Solo
Anubis
Anubis
Saphiria
Anubis
Level 96
God Stats
103W - 66L
1,638 SR
Queue Stats
126W - 102L
1,490 Elo+
Solo
Lancelot
Lancelot
money2boy1
Lancelot
Level 21
God Stats
0W - 1L
1,730 SR
Queue Stats
10W - 5L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
1 / 1 / 3
5,620
511
2,424
10,315
6,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
1 / 2 / 2
5,996
545
1,721
3,939
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Camazotz
12
3 / 2 / 1
6,879
625
7,006
11,671
5,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thor
12
5 / 0 / 1
6,727
612
5,287
6,467
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 2
5,260
478
1,457
5,597
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 2
6,396
581
4,117
4,207
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Set
 
Set
11
2 / 4 / 0
6,353
578
5,048
9,001
3,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 2 / 2
6,337
576
5,686
8,247
5,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Saphiria
Anubis
10
3 / 2 / 0
5,901
536
4,911
4,638
2,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
money2boy1
Lancelot
11
1 / 2 / 2
6,446
586
3,354
9,783
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
1
3
2.5
L
Neith
 
Neith
1
0
2
2
L
Set
 
Set
2
4
0
0.5
L
0
2
2
0.5
W
Scylla
1
2
2
1
W
Camazotz
3
2
1
1.75
L
Anubis
Saphiria
Anubis
3
2
0
1.5
W
Thor
5
0
1
5.5
L
Lancelot
money2boy1
Lancelot
1
2
2
1
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,895
Damage
23,116
37,989
Taken
35,876
17,777
Mitigated
16,040
16,289
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,424
451
0
3,007
10,315
6,927
0
1,611
8,704
20,256
0
L
Neith
 
Neith
4,117
1,161
0
2,729
4,207
1,508
789
321
3,886
0
50,279
L
Set
 
Set
5,048
2,876
0
651
9,001
3,298
0
2,164
6,792
0
41,124
L
5,686
3,192
0
1,882
8,247
5,596
0
0
7,550
0
44,766
W
Scylla
1,721
603
0
500
3,939
1,101
80
266
3,673
38,913
0
W
Camazotz
7,006
2,470
0
7,012
11,671
5,244
0
633
11,038
0
50,821
L
Anubis
Saphiria
Anubis
4,911
491
0
1,504
4,638
2,032
0
993
3,598
29,718
0
W
Thor
5,287
1,527
0
3,480
6,467
2,354
0
144
6,323
0
43,261
L
Lancelot
money2boy1
Lancelot
3,354
1,010
0
215
9,783
3,606
0
667
9,071
0
45,671
W
1,457
358
0
2,290
5,597
2,151
0
2,257
3,340
0
29,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
31,433
329
Minions Killed
368
0
Camps Cleared
0
1,056,433
Distance Traveled
1,135,407
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,620
511
19
2
0
219,592
3
L
Neith
6,396
581
95
9
0
221,343
0
L
Set
6,353
578
79
7
0
224,263
1
L
Horus
6,337
576
67
6
0
225,481
5
W
Scylla
5,996
545
76
7
0
217,259
4
W
Camazotz
6,879
625
92
8
0
205,290
3
L
Anubis
5,901
536
37
3
0
200,790
1
W
Thor
6,727
612
87
8
0
248,000
4
L
Lancelot
6,446
586
90
8
0
263,530
1
W
Neith
5,260
478
55
5
0
166,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role