Player Matchup

Fenrir
Fenrir
BruhRaw
Fenrir
Level 149
God Stats
0W - 1L
1,342 SR
Queue Stats
6W - 18L
1,385 Elo+
Party 1
Nu Wa
Nu Wa
DarkX3n
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,276 Elo+
Party 1
The Morrigan
The Morrigan
Jaycew34
The Morrigan
Level 138
God Stats
1W - 1L
1,737 SR
Queue Stats
21W - 17L
1,531 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShortSnort
Tsukuyomi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,528 Elo+
Solo
Raijin
Raijin
xDIZxCEExDOTx
Raijin
Level 154
God Stats
3W - 15L
1,221 SR
Queue Stats
771W - 760L
1,551 Elo+
Solo
Team Averages
Level 118
1,460 SR
1,454 Elo+

VS

Team Averages
Level 145
1,583 SR
1,542 Elo+
Danzaburou
Danzaburou
Figurreitout
Danzaburou
Level 153
God Stats
7W - 2L
1,695 SR
Queue Stats
315W - 339L
1,531 Elo+
Party 2
Skadi
Skadi
KrustyCrabPlZZA
Skadi
Level 153
God Stats
5W - 1L
1,902 SR
Queue Stats
474W - 466L
1,565 Elo+
Solo
Medusa
Medusa
MichiMich
Medusa
Level 155
God Stats
4W - 5L
1,477 SR
Queue Stats
387W - 428L
1,501 Elo+
Solo
Mercury
Mercury
OG-FinDeR
Mercury
Level 153
God Stats
2W - 1L
1,341 SR
Queue Stats
322W - 340L
1,552 Elo+
Party 2
Kumbhakarna
Kumbhakarna
OG-HiDeR
Kumbhakarna
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 58L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BruhRaw
Fenrir
16
5 / 5 / 10
10,776
674
9,087
16,397
19,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
DarkX3n
Nu Wa
19
6 / 4 / 16
11,791
737
21,959
12,168
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Jaycew34
The Morrigan
18
4 / 5 / 13
11,306
707
12,282
9,789
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
ShortSnort
Tsukuyomi
17
2 / 5 / 17
10,778
674
11,660
13,209
11,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 4 / 13
12,851
803
15,091
9,688
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Figurreitout
Danzaburou
18
3 / 5 / 11
11,362
710
14,000
19,239
9,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 4 / 8
12,663
791
12,263
15,465
8,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
MichiMich
Medusa
16
6 / 5 / 9
10,777
674
13,948
17,978
7,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
OG-FinDeR
Mercury
13
0 / 9 / 7
9,284
580
4,321
13,563
5,540
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
OG-HiDeR
Kumbhakarna
20
5 / 2 / 12
13,107
819
8,264
22,989
28,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
69
25
Kills
22
23
Deaths
25
69
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BruhRaw
Fenrir
5
5
10
2
L
Nu Wa
DarkX3n
Nu Wa
6
4
16
3.5
W
Danzaburou
Figurreitout
Danzaburou
3
5
11
1.7
L
The Morrigan
Jaycew34
The Morrigan
4
5
13
2.1
W
8
4
8
3
W
Medusa
MichiMich
Medusa
6
5
9
2.1
W
Mercury
OG-FinDeR
Mercury
0
9
7
0.39
W
Kumbhakarna
OG-HiDeR
Kumbhakarna
5
2
12
5.5
L
Tsukuyomi
ShortSnort
Tsukuyomi
2
5
17
2.1
L
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,079
Damage
52,796
61,251
Taken
89,234
47,943
Mitigated
59,439
14,681
Healing
26,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BruhRaw
Fenrir
9,087
1,778
1,992
3,174
16,397
19,838
794
1,649
14,748
0
11,530
L
Nu Wa
DarkX3n
Nu Wa
21,959
6,120
248
1,709
12,168
5,943
2,471
3,006
9,162
31,128
0
W
Danzaburou
Figurreitout
Danzaburou
14,000
4,527
626
5,865
19,239
9,375
3,126
9,953
9,286
0
46,664
L
The Morrigan
Jaycew34
The Morrigan
12,282
1,592
2,072
900
9,789
5,437
1,251
928
8,745
28,611
2,385
W
12,263
4,064
1,135
3,013
15,465
8,334
2,932
6,532
8,933
0
46,902
W
Medusa
MichiMich
Medusa
13,948
3,981
3,527
4,208
17,978
7,895
1,429
9,776
8,202
0
32,172
W
Mercury
OG-FinDeR
Mercury
4,321
635
0
0
13,563
5,540
454
7,290
6,273
0
12,829
W
Kumbhakarna
OG-HiDeR
Kumbhakarna
8,264
216
1,350
6,442
22,989
28,295
98
13,396
9,593
30,200
0
L
Tsukuyomi
ShortSnort
Tsukuyomi
11,660
2,240
1,983
1,877
13,209
11,350
1,140
1,695
11,514
0
28,159
L
15,091
1,401
333
393
9,688
5,375
2,220
986
8,702
38,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,502
Gold Earned
57,193
173
Minions Killed
189
0
Camps Cleared
0
1,384,853
Distance Traveled
1,423,349
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,776
674
2
0
0
322,338
0
L
Nu Wa
11,791
737
28
2
0
267,215
2
W
Danzaburou
11,362
710
56
4
0
259,795
0
L
The Morrigan
11,306
707
51
3
0
263,924
1
W
Skadi
12,663
791
49
3
0
280,122
3
W
Medusa
10,777
674
28
2
0
276,291
1
W
Mercury
9,284
580
10
1
0
278,149
1
W
Kumbhakarna
13,107
819
46
3
0
328,992
0
L
Tsukuyomi
10,778
674
37
2
0
294,589
2
L
Raijin
12,851
803
55
3
0
236,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role