Player Matchup

Bacchus
Bacchus
Demzuh
Bacchus
Level 66
God Stats
10W - 2L
1,908 SR
Queue Stats
161W - 99L
1,631 Elo+
Solo
Heimdallr
Heimdallr
Really-Squishy
Heimdallr
Level 143
God Stats
8W - 11L
1,637 SR
Queue Stats
230W - 228L
1,615 Elo+
Solo
Gilgamesh
Gilgamesh
Reee For Me
Gilgamesh
Level 61
God Stats
5W - 2L
1,856 SR
Queue Stats
132W - 139L
1,497 Elo+
Solo
Ymir
Ymir
SloppySecondsx
Ymir
Level 147
God Stats
50W - 49L
1,625 SR
Queue Stats
131W - 103L
1,577 Elo+
Solo
Janus
Janus
TheDawgg
Janus
Level 156
God Stats
0W - 1L
1,420 SR
Queue Stats
24W - 26L
1,586 Elo+
Solo
Team Averages
Level 115
1,689 SR
1,581 Elo+

VS

Team Averages
Level 127
1,514 SR
1,511 Elo+
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ElarepaEdulC
Anubis
Level 148
God Stats
3W - 3L
1,673 SR
Queue Stats
240W - 225L
1,525 Elo+
Party 1
Nike
Nike
Garage Haruo
Nike
Level 55
God Stats
1W - 1L
1,316 SR
Queue Stats
125W - 128L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Kilik SR
Cthulhu
Level 117
God Stats
5W - 8L
1,581 SR
Queue Stats
287W - 258L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Demzuh
Bacchus
11
2 / 2 / 3
7,152
511
5,790
10,850
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Really-Squishy
Heimdallr
9
1 / 5 / 2
6,259
447
5,269
11,344
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Reee For Me
Gilgamesh
13
0 / 1 / 0
7,331
524
6,381
15,858
9,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 3
6,881
492
6,536
12,174
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
TheDawgg
Janus
12
3 / 5 / 1
7,043
503
6,704
9,440
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
8 / 2 / 2
9,626
688
11,510
9,451
3,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
 
Mercury
14
1 / 0 / 4
8,085
578
5,458
9,102
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
14
4 / 2 / 2
8,827
631
8,115
11,213
7,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 1 / 1
8,235
588
8,347
12,602
6,708
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
Kilik SR
Cthulhu
11
2 / 2 / 7
7,835
560
7,314
11,956
9,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
15
15
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
2
2
4.5
W
Mercury
 
Mercury
1
0
4
3
L
Bacchus
Demzuh
Bacchus
2
2
3
1.75
W
Anubis
4
2
2
2.5
W
0
1
1
0.5
W
Cthulhu
Kilik SR
Cthulhu
2
2
7
2.75
L
Heimdallr
Really-Squishy
Heimdallr
1
5
2
0.4
L
Gilgamesh
Reee For Me
Gilgamesh
0
1
0
0
L
1
2
3
1.25
L
Janus
TheDawgg
Janus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,680
Damage
40,744
59,666
Taken
54,324
33,155
Mitigated
31,790
18,765
Healing
18,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,510
5,185
0
1,210
9,451
3,812
255
2,375
7,076
0
74,822
W
Mercury
 
Mercury
5,458
2,404
0
695
9,102
3,584
0
2,064
7,038
0
78,716
L
Bacchus
Demzuh
Bacchus
5,790
979
0
1,824
10,850
10,983
0
3,581
7,269
25,279
0
W
Anubis
8,115
218
0
6,738
11,213
7,762
196
8,460
2,753
79,598
0
W
8,347
1,438
0
5,067
12,602
6,708
504
1,043
11,559
0
59,602
W
Cthulhu
Kilik SR
Cthulhu
7,314
951
280
4,344
11,956
9,924
0
5,088
6,868
19,194
1,120
L
Heimdallr
Really-Squishy
Heimdallr
5,269
2,220
0
3,096
11,344
4,324
0
1,345
9,999
0
35,046
L
Gilgamesh
Reee For Me
Gilgamesh
6,381
2,636
0
7,739
15,858
9,147
0
291
15,567
0
57,136
L
6,536
782
0
5,300
12,174
5,610
0
6,024
6,150
56,043
0
L
Janus
TheDawgg
Janus
6,704
377
0
806
9,440
3,091
0
3,863
5,577
49,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
42,608
369
Minions Killed
516
0
Camps Cleared
0
1,359,121
Distance Traveled
1,516,069
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,626
688
119
9
0
275,142
2
W
Mercury
8,085
578
113
8
0
369,274
6
L
Bacchus
7,152
511
20
1
0
307,741
9
W
Anubis
8,827
631
138
10
0
254,604
5
W
Nike
8,235
588
118
8
0
300,792
1
W
Cthulhu
7,835
560
28
2
0
316,257
9
L
Heimdallr
6,259
447
59
4
0
205,894
1
L
Gilgamesh
7,331
524
97
7
0
286,373
1
L
Ymir
6,881
492
98
7
0
289,795
3
L
Janus
7,043
503
95
7
0
269,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role